Bonus Fruit: Difference between revisions

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(R.I.P Bonus Fruit)
(RIP Bonus Fruit²)
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!width=7%|Fruit!!width=76%|Properties!!width=8%|Damage!!width=9%|KO percent
!width=7%|Fruit!!width=76%|Properties!!width=8%|Damage!!width=9%|KO percent
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|Cherry||Bounces twice and lands for a moment before disappearing.||4% (SSB4)<br>4.3% (SSBU)||467% (SSB4)<br>503% (SSBU)
|Cherry||Knocks characters in a very shallow arc.<br>{{gameIcon|ssb4}}Bounces twice and lands for a moment before disappearing.<br>{{gameIcon|ssbu}}Bounces once and disappears shortly after. Lasts for 50 frames if thrown in the air.||4% (SSB4)<br>4.3% (SSBU)||467% (SSB4)<br>503% (SSBU)
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|Strawberry||Bounces three times and lands for a moment before disappearing. Travels slightly more total distance than the cherry, and can travel almost the length of [[Final Destination]] if thrown from a short hop.||6% (SSB4)<br>6% (SSBU)||349% (SSB4)<br>393% (SSBU)
|Strawberry||Knocks characters on a similar arc to the Cherry, but slightly farther. Travels slightly more total distance than the Cherry.<br>{{gameIcon|ssb4}}Bounces three times and lands for a moment before disappearing. Can travel almost the length of [[Final Destination]] if thrown from a short hop.<br>{{gameIcon|ssbu}}Bounces twice and disappears shortly after. Can travel slightly more than half of the length of Final Destination if thrown from a short hop. Lasts for 50 frames if thrown in the air.||6% (SSB4)<br>6% (SSBU)||349% (SSB4)<br>393% (SSBU)
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|Orange||Travels in a straight line for about roughly half the length of Final Destination's platform before disappearing. Knocks characters in a [[semi-spike]] angle.||8% (SSB4)<br>7.5% (SSBU)||217% (SSB4)<br>262% (SSBU)
|Orange||Knocks characters in a [[semi-spike]] angle.<br>{{gameIcon|ssb4}}Travels in a straight line for about half the length of Final Destination's platform before disappearing.<br>{{gameIcon|ssbu}}Travels in a straight line for about two-thirds the length of Final Destination's platform before disappearing.||8% (SSB4)<br>7.5% (SSBU)||217% (SSB4)<br>262% (SSBU)
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|Apple||Bounces across the floor four times in quick hops before disappearing. Thrown at a strong diagonal angle downwards, useful for interrupting offstage opponents attempting to jump towards an edge. Deals mostly vertical knockback, and can travel almost the length of [[Final Destination]] if thrown from a short hop, though slightly less than the strawberry.||9% (SSB4)<br>9.5% (SSBU)||137% (SSB4)<br>151% (SSBU)
|Apple||Knocks characters vertically. Thrown at a strong diagonal angle downwards, useful for interrupting offstage opponents attempting to jump towards an edge.<br>{{gameIcon|ssb4}}Bounces across the floor four times in quick hops before disappearing. Can travel almost the length of Final Destination if thrown from a short hop, though slightly less than the Strawberry.<br>{{gameIcon|ssbu}}Bounces across the floor twice in wide hops. Can travel slightly more than half the length of Final Destination if thrown from a short hop, though slightly more than the Strawberry.||9% (SSB4)<br>9.5% (SSBU)||137% (SSB4)<br>151% (SSBU)
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|Melon||Travels slowly in a very slight arc, and has considerable knockback. Flies slow enough that Pac-Man is able to run up to catch it. Can be used to stop approaches and will KO at high percents.||12% (SSB4)<br>12% (SSBU)||146% (SSB4)<br>150% (SSBU)
|Melon||Travels slowly in a very slight arc, and has considerable diagonal knockback. Flies slow enough that Pac-Man is able to run up to catch it. Can be used to stop approaches and will KO at high percents.||12% (SSB4)<br>12% (SSBU)||146% (SSB4)<br>150% (SSBU)
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|Galaxian||Does a quick shuttle loop before continuing to fly off either straight ahead or at several angles diagonally upward from the direction it was thrown. Inflicts the same amount of damage every time it connects. Passes through enemies, but immediately stops and drops as an item if it hits a wall.||9% (SSB4)<br>9% (SSBU)||220% (SSB4)<br>256% (SSBU)
|Galaxian||Does a quick shuttle loop before continuing to fly off either straight ahead or at several angles diagonally upward from the direction it was thrown. Inflicts the same amount of damage every time it connects. Passes through enemies, but immediately stops and drops as an item if it hits a wall.||9% (SSB4)<br>9% (SSBU)||220% (SSB4)<br>256% (SSBU)
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|Bell||Travels slowly in a high arc before suddenly stopping short and falling straight down, passing through opponents. Causes [[paralysis]] if it connects (unless dropped lightly in the air as an item only in ''SSB4''), and bounces thrice upon hitting the ground before disappearing, which can also cause paralysis if an opponent touches it then. Notably passes through all solid ground during the initial high travel arc.||8% (SSB4)<br>7.5% (SSBU)||186% (SSB4)<br>367% (SSBU)
|Bell||Travels slowly in a high arc before suddenly stopping short and falling straight down, passing through opponents. Causes [[paralysis]] if it connects (unless dropped lightly in the air as an item only in ''SSB4''), and bounces {{gameIcon|ssb4}}thrice/{{gameIcon|ssbu}}twice upon hitting the ground before disappearing, which can also cause paralysis if an opponent touches it then. Notably passes through all solid ground during the initial high travel arc.||8% (SSB4)<br>7.5% (SSBU)||186% (SSB4)<br>367% (SSBU)
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|Key||Travels at high speed in a straight line and deals high damage and knockback. Passes through opponents and has the highest knockback out of all Bonus Fruit charges, being the most reliable KOing projectile out of all fruits.||15% (SSB4)<br>16% (SSBU)||131% (SSB4)<br>152% (SSBU)
|Key||Travels at high speed in a straight line and deals high damage and knockback. Passes through opponents and has the highest knockback out of all Bonus Fruit charges, being the most reliable KOing projectile out of all fruits.||15% (SSB4)<br>16% (SSBU)||131% (SSB4)<br>152% (SSBU)