Up special move: Difference between revisions

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| [[R.O.B.]] || [[Robo Burner]] || R.O.B. uses a rocket thruster to boost himself into the air. Offers both vertical and horizontal recovery. It is possible to stop the move, use an attack or other move, and then resume hovering. After landing, R.O..B. must remain on the ground for 1.5 seconds before the move will be fully recharged.
| [[R.O.B.]] || [[Robo Burner]] || R.O.B. uses a rocket thruster to boost himself into the air. Offers both vertical and horizontal recovery. It is possible to stop the move, use an attack or other move, and then resume hovering. After landing, R.O..B. must remain on the ground for 1.5 seconds before the move will be fully recharged.
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| [[Samus]] || [[Screw Attack]] || Samus quickly rolls up into a ball and launches upwards, spinning. Any enemy caught at any point within the attack will be pulled up to the top and hit multiple times for a low percent. This move is notable only in that it has a fairly high priority and low start-up time. Samus's air dodge actually can achieve more distance, especially since her midair grapple can be used immediately after air dodging.
| [[Samus]] || [[Screw Attack (move)|Screw Attack]] || Samus quickly rolls up into a ball and launches upwards, spinning. Any enemy caught at any point within the attack will be pulled up to the top and hit multiple times for a low percent. This move is notable only in that it has a fairly high priority and low start-up time. Samus's air dodge actually can achieve more distance, especially since her midair grapple can be used immediately after air dodging.
:* [[Zero Suit Samus]] – [[Plasma Wire]]: Zero Suit Samus flicks her whip upwards, catching enemies mid-air. If it connects with a ledge, it results in a Tether Recovery.
:* [[Zero Suit Samus]] – [[Plasma Wire]]: Zero Suit Samus flicks her whip upwards, catching enemies mid-air. If it connects with a ledge, it results in a Tether Recovery.
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