Up special move: Difference between revisions

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(Fixed Game & Watch)
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| [[Mewtwo]] || [[Teleport]] || Mewtwo vanishes and appears a fair distance away in any direction. Does not cause any damage.
| [[Mewtwo]] || [[Teleport]] || Mewtwo vanishes and appears a fair distance away in any direction. Does not cause any damage.
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| [[Mr. Game and Watch]] || [[Fire]] || GaW launches quickly upwards, propelled by a temporary team of Game and Watches with a fireman's trampoline. High vertical distance but minimal horizontal distance. Can be useful for very quickly hitting an enemy far above GaW.
| [[Mr. Game and Watch]] || [[Fire]] || GaW launches quickly upwards, propelled by a temporary team of Game and Watches with a fireman's trampoline. High vertical distance but minimal horizontal distance. Can be useful for very quickly hitting an enemy far above GaW. Adjusted in Brawl to include parachute at the end of the propulsion by the Firemen making it easy to get additional horizontal distance.
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| [[Ness]] || [[PK Thunder]] || Shoots a bolt out of Ness's head. This bolt has a round head and a long, wispy tail, and is composed of electricity. While it is in the air, the bolt can be controlled by moving the joystick (Ness will remain stationary, or fall if he is in midair). Running the head into an opponent will cause damage. Slight damage can also be caused by hitting an opponent with the tail of the attack, and this will not cause the attack to disappear. If the PK Thunder is steered into Ness himself, it launches him in the opposite direction from the one he was hit at. While being launched, Ness is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Even if this attack is not used to launch Ness, it will cause [[helplessness]] when used in midair.
| [[Ness]] || [[PK Thunder]] || Shoots a bolt out of Ness's head. This bolt has a round head and a long, wispy tail, and is composed of electricity. While it is in the air, the bolt can be controlled by moving the joystick (Ness will remain stationary, or fall if he is in midair). Running the head into an opponent will cause damage. Slight damage can also be caused by hitting an opponent with the tail of the attack, and this will not cause the attack to disappear. If the PK Thunder is steered into Ness himself, it launches him in the opposite direction from the one he was hit at. While being launched, Ness is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Even if this attack is not used to launch Ness, it will cause [[helplessness]] when used in midair.