Luigi (SSBU): Difference between revisions

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Luigi's smash attacks are all among the fastest of their kind, have below-average ending lag and are strong enough to be reliable finishers, allowing them to quickly and effectively punish opponents close to him, while being difficult to punish themselves on shield. Forward smash deals extra [[shield damage]], up smash is an effective anti-air attack due to rendering Luigi's head [[intangible]] while its hitboxes are active, and down smash is very useful for punishing rolls thanks to its minimal lag, respectable damage output and long range. Both up smash and down smash also have set-up potential at low percents if Luigi successfully covers the opponent's options afterward.
Luigi's smash attacks are all among the fastest of their kind, have below-average ending lag and are strong enough to be reliable finishers, allowing them to quickly and effectively punish opponents close to him, while being difficult to punish themselves on shield. Forward smash deals extra [[shield damage]], up smash is an effective anti-air attack due to rendering Luigi's head [[intangible]] while its hitboxes are active, and down smash is very useful for punishing rolls thanks to its minimal lag, respectable damage output and long range. Both up smash and down smash also have set-up potential at low percents if Luigi successfully covers the opponent's options afterward.


Luigi's aerial attacks are also very useful, having fast startup, lenient [[auto-cancel]] windows quick [[interruptibility]] (except for neutral and back aerials) and low ending lag in general. In terms of autocanceling, he can autocancel all his aerials in a short hop, can autocancel all of them except for neutral aerial in a short hop fastfall and can use forward, up and down aerials twice in a single short hop. Latly, he can use his forward and up aerials twice in a single short hop without suffering from landing lag. Neutral aerial is a [[sex kick]] and, like in previous installments, the only one that launches opponents vertically, which benefits its clean and late hitboxes: the former is a great combo breaker and deals high damage and good knockback, making it a reliable KO options at high percents, and both are very useful combo starters when [[SHFF]]'d, with the latter working even up to high percents. Forward aerial has the fastest duration of its kind and launches at the [[Sakurai angle]]; at low to medium percentages, these traits make it very reliable for [[approach]]ing or down throw-initiated combos into itself, neutral aerial and up aerial, as well as a reliable [[edge-guarding]] option at high percentages. Back aerial has the highest ending lag of Luigi's aerials by a noticeable margin, but other than a fast startup, it has a powerful clean hitbox on Luigi's feet and decent range, which enable it to function as a safe and reliable KOing and edgeguarding option, or as an approach option via [[reverse aerial rush]]. Up aerial is useful for combos, since it can either extend them or, thanks to having the lowest amount of landing lag out his aerials, use its clean hitbox to start them at low percentages when SHFF'd; as already mentioned above, its generous auto-cancel window and very low ending lag allow Luigi to use twice in a single short hop and still auto-cancel it successfully, a trait it shares with his forward aerial and Little Mac's neutral aerial. Lastly, down aerial is safe to use and has a clean hitbox which is a fast meteor smash, coming out on frame 10 and with only 16 frames of ending lag, the lowest of any meteor smash. Due to his powerful aerials with generally low lag all around, Luigi has an outstanding air game.  
Luigi's aerial attacks are also very useful, having fast startup, lenient [[auto-cancel]] windows, quick [[interruptibility]] (except for neutral and back aerials) and low ending lag in general. In terms of autocanceling, he can autocancel all his aerials in a short hop, can autocancel all of them except for neutral aerial in a short hop fastfall and can use forward, up and down aerials twice in a single short hop. Lastly, he can use his forward and up aerials twice in a single short hop without suffering from landing lag. Neutral aerial is a [[sex kick]] and, like in previous installments, the only one that launches opponents vertically, which benefits its clean and late hitboxes: the former is a great combo breaker and deals high damage and good knockback, making it a reliable KO options at high percents, and both are very useful combo starters when [[SHFF]]'d, with the latter working even up to high percents. Forward aerial has the fastest duration of its kind and launches at the [[Sakurai angle]]; at low to medium percentages, these traits make it very reliable for [[approach]]ing or down throw-initiated combos into itself, neutral aerial and up aerial, as well as a reliable [[edge-guarding]] option at high percentages. Back aerial has the highest ending lag of Luigi's aerials by a noticeable margin, but other than a fast startup, it has a powerful clean hitbox on Luigi's feet and decent range, which enable it to function as a safe and reliable KOing and edgeguarding option, or as an approach option via [[reverse aerial rush]]. Up aerial is useful for combos, since it can either extend them or, thanks to having the lowest amount of landing lag out his aerials, use its clean hitbox to start them at low percentages when SHFF'd; as already mentioned above, its generous auto-cancel window and very low ending lag allow Luigi to use twice in a single short hop and still auto-cancel it successfully, a trait it shares with his forward aerial and Little Mac's neutral aerial. Lastly, down aerial is safe to use and has a clean hitbox which is a fast meteor smash, coming out on frame 10 and with only 16 frames of ending lag, the lowest of any meteor smash. Due to his powerful aerials with generally low lag all around, Luigi has an outstanding air game.  


Luigi has an excellent grab game, though unlike Mario, he has a [[tether grab]], using the Poltergust G-00 to grab his opponents, firing a toilet plunger at the opponent. The plunger can grab opponents from a decent distance, preventing the necessity for Luigi to get up close to his foes. It also provides Luigi with a [[grab aerial]], where he fires the toilet plunger as a projectile that deals minor damage and knockback, giving it edgeguarding potential and some combo utility, which is further compounded by its inability to be absorbed or reflected by opponents. Like Mario, Luigi has an average pummel, being able to deal multiple hits to opponents, and still follow up with his useful throws. Luigi's forward throw deals respectable damage, and is useful for repositioning opponents or setting up edgeguards against them at higher percents. Back throw also deals respectable damage and great knockback, allowing it to KO at a mere 120%, or even earlier with [[rage]], and does not possess a noticeably long animation like Mario's, making it harder for the opponent to survive with [[DI]]. Up throw deals average damage and knockback, and possesses follow-up potential into forward or up aerials at mid percents, while having a collateral hitbox to harm bystanders. Lastly, down throw is Luigi's main combo throw, and one of his most useful attacks; it deals average knockback, has low ending lag, has a collateral hitbox before the throw that can hit bystanders, and launches at a vertical angle, enabling it to lead into potent and highly damaging combos. Down throw can combo into moves such as up tilt, up smash, all of Luigi's aerials and Super Jump Punch, due to its aforementioned traits.
Luigi has an excellent grab game, though unlike Mario, he has a [[tether grab]], using the Poltergust G-00 to grab his opponents, firing a toilet plunger at the opponent. The plunger can grab opponents from a decent distance, preventing the necessity for Luigi to get up close to his foes. It also provides Luigi with a [[grab aerial]], where he fires the toilet plunger as a projectile that deals minor damage and knockback, giving it edgeguarding potential and some combo utility, which is further compounded by its inability to be absorbed or reflected by opponents. Like Mario, Luigi has an average pummel, being able to deal multiple hits to opponents, and still follow up with his useful throws. Luigi's forward throw deals respectable damage, and is useful for repositioning opponents or setting up edgeguards against them at higher percents. Back throw also deals respectable damage and great knockback, allowing it to KO at a mere 120%, or even earlier with [[rage]], and does not possess a noticeably long animation like Mario's, making it harder for the opponent to survive with [[DI]]. Up throw deals average damage and knockback, and possesses follow-up potential into forward or up aerials at mid percents, while having a collateral hitbox to harm bystanders. Lastly, down throw is Luigi's main combo throw, and one of his most useful attacks; it deals average knockback, has low ending lag, has a collateral hitbox before the throw that can hit bystanders, and launches at a vertical angle, enabling it to lead into potent and highly damaging combos. Down throw can combo into moves such as up tilt, up smash, all of Luigi's aerials and Super Jump Punch, due to its aforementioned traits.