Pikachu (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Attributes: Don't forget our boy Mr. Game And Watch, he has an anti camping tool too.)
Tag: Mobile edit
Tag: Mobile edit
Line 24: Line 24:
Pikachu's biggest strength, however, is its amazing air game and dominant edgeguarding game, with the latter being considered the best of the cast: all of Pikachu's aerials can autocancel in a short hop and its neutral, forward, back and up aerials are fast, all of them expect for the latter are multihits that can combo into each other, with their extremely low ending lag making them excellent for combos, edgeguarding and zero-to-deaths with low risk-high reward, while down aerial can meteor smash in its first two active frames and is fast for its category, while up aerial is good for juggling. Pikachu's down aerial also is its only aerial with over 20 frames of ending lag. As a result, Pikachu has strong zero-to-death potential, and it isn't hard to do so, even against experienced players.  
Pikachu's biggest strength, however, is its amazing air game and dominant edgeguarding game, with the latter being considered the best of the cast: all of Pikachu's aerials can autocancel in a short hop and its neutral, forward, back and up aerials are fast, all of them expect for the latter are multihits that can combo into each other, with their extremely low ending lag making them excellent for combos, edgeguarding and zero-to-deaths with low risk-high reward, while down aerial can meteor smash in its first two active frames and is fast for its category, while up aerial is good for juggling. Pikachu's down aerial also is its only aerial with over 20 frames of ending lag. As a result, Pikachu has strong zero-to-death potential, and it isn't hard to do so, even against experienced players.  


Pikachu is not without weaknesses, however: Pikachu has poor range outside of forward smash and down tilt, with many attacks either having having small hitboxes or the hitboxes are placed too close to its body, thus it fares poorly with characters with long disjointed range and projectiles such as Simon or Young Link. It also has very poor endurance, due to being light and falling faster than the characters around its weight class. It also bears inconsistent KO power: forward and up smash are burdened by several sourspots, with the former being stronger in the mid hit, while its forward tilt, forward and back aerials and its back throw are unfit for KOing until around 150% or above and Thunder, while powerful, is slow and has high ending lag, thus possessing many unreliable finishers and poor KO ability. To make this worse, Pikachu doesn't have setups for its KO moves outside of up throw into Thunder, which is not reliable at high percents. Due to its reliance on Thunder Jolt, it also has a disadvantage against characters with reflectors. It also has a notable disadvantage against {{SSBU|Ness}} {{SSBU|Lucas}} and {{SSBU|Mr. Game & Watch}}, due to its projectiles being energy-based, they can absorb its projectiles and recover damage.
Pikachu is not without weaknesses, however: Pikachu has poor range outside of forward smash and down tilt, with many attacks either having having small hitboxes or the hitboxes are placed too close to its body, thus it fares poorly with characters with long disjointed range and projectiles such as Simon or Young Link. It also has very poor endurance, due to being light and falling faster than the characters around its weight class. It also bears inconsistent KO power: forward and up smash are burdened by several sourspots, with the former being stronger in the mid hit, while its forward tilt, forward and back aerials and its back throw are unfit for KOing until around 150% or above and Thunder, while powerful, is slow and has high ending lag, thus possessing many unreliable finishers and poor KO ability. To make this worse, Pikachu doesn't have setups for its KO moves outside of up throw into Thunder, which is not reliable at high percents. Due to its reliance on Thunder Jolt, it also has a disadvantage against characters with reflectors. It also has a notable disadvantage against {{SSBU|Ness}}{{SSBU|Lucas}} and {{SSBU|Mr. Game & Watch}}, due to its projectiles being energy-based, they can absorb its projectiles and recover damage.


Overall, Pikachu's strengths outweigh its weaknesses, and is regularly considered a top-tier or even a contender for the best character in the game.
Overall, Pikachu's strengths outweigh its weaknesses, and is regularly considered a top-tier or even a contender for the best character in the game.