Dash-canceling: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Text replacement - " ==See Also== " to " ==See also== ")
Line 8: Line 8:
The simplest way to dash cancel is to [[jump]]. Characters who have good aerial attacks, such as [[Meta Knight]] and [[Jigglypuff]], are able to benefit the most from this. Some of the momentum from the dash is carried into the character's jump, so those with fast running speed, like [[Fox]] and [[Sonic]] also benefit. It is also possible to [[jump cancel]] into a grab, or, if the player taps up to jump, an up smash or [[up special]].
The simplest way to dash cancel is to [[jump]]. Characters who have good aerial attacks, such as [[Meta Knight]] and [[Jigglypuff]], are able to benefit the most from this. Some of the momentum from the dash is carried into the character's jump, so those with fast running speed, like [[Fox]] and [[Sonic]] also benefit. It is also possible to [[jump cancel]] into a grab, or, if the player taps up to jump, an up smash or [[up special]].


==Crouching (''Melee'' only)==
==Crouching {{gameIcon|SSBM}}==
[[Crouching]] is available in ''[[Super Smash Bros. Melee]]'' during the [[Run#Run|run]], which starts anywhere from frame 8 to frame 19, depending on the character. It is thus called '''run-canceling'''. Canceling with a crouch causes the character to slide a little bit, almost like [[wavedash]]ing. From crouch, all attacks can be used immediately. Only movement, especially walking, dashing and platform-dropping, are not possible immediately. For these, waiting until the end of the crouch animation is necessary.
[[Crouching]] is available in ''[[Super Smash Bros. Melee]]'' during the [[Run#Run|run]], which starts anywhere from frame 8 to frame 19, depending on the character. It is thus called '''run-canceling'''. Canceling with a crouch causes the character to slide a little bit, almost like [[wavedash]]ing. From crouch, all attacks can be used immediately. Only movement, especially walking, dashing and platform-dropping, are not possible immediately. For these, waiting until the end of the crouch animation is necessary.