Charge: Difference between revisions
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|rowspan="2"|[[Ike]]||[[Eruption]]||Increases damage||Automatically activates at full charge; Near fully charged is more powerful than fully charged; Fully charged [[Recoil damage|deals 10% to Ike]], and gives knockback resistance. | |rowspan="2"|[[Ike]]||[[Eruption]]||Increases damage||Automatically activates at full charge; Near fully charged is more powerful than fully charged; Fully charged [[Recoil damage|deals 10% to Ike]], and gives knockback resistance. | ||
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|[[Quick Draw]]|| Increases damage, knockback, and distance covered. ||Can be held indefinitely. | |[[Quick Draw]]|| Increases damage, knockback, and distance covered.||Can be held indefinitely in all games except ''Ultimate''. | ||
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|[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage||Can be held indefinitely in all games except ''Ultimate''. | |[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage||Can be held indefinitely in all games except ''Ultimate''. |