Blast line: Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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The game's camera refuses to pan or zoom enough during gameplay to actually "see" the blast lines (although the lines themselves are invisible, as can be evidenced when the camera is rotated while pausing). When a character is between a blast line and the camera's view (or above the upper blast line without dying), they will appear in a bubble and slowly take damage. This is known as [[hoop damage]].
The game's camera refuses to pan or zoom enough during gameplay to actually "see" the blast lines (although the lines themselves are invisible, as can be evidenced when the camera is rotated while pausing). When a character is between a blast line and the camera's view (or above the upper blast line without dying), they will appear in a bubble and slowly take damage. This is known as [[hoop damage]].


Items and projectiles that cross the blast lines are removed from play (except for, again, the upper blast line). The [[Soccer Ball]] in ''Ultimate'' is an exception, warping back onto the stage if it crosses a blast line. Also a [[Smash Ball]] can freely cross blast lines until it leaves gameplay either by disappearing or being used.
Items and projectiles that cross the blast lines are removed from play (except for, again, the upper blast line). The [[Soccer Ball]] in ''SSB4'' and beyond is an exception, warping back onto the stage if it crosses a blast line. Also a [[Smash Ball]] can freely cross blast lines until it leaves gameplay either by disappearing or being used.


The [[Controls test stage]] in ''Brawl'', ''Smash 4'' and ''Ultimate'' is the only stage in the series to lack blast lines.
The [[Controls test stage]] in ''Brawl'', ''Smash 4'' and ''Ultimate'' is the only stage in the series to lack blast lines.