Incineroar (SSBU): Difference between revisions
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==Update history== | ==Update history== | ||
Incineroar has been | Incineroar has been significantly buffed by game updates. Update 2.0.0 increased the power of up smash and up throw, and made down aerial [[auto-cancel]] properly. The most notable buff, however, was [[Cross Chop]]'s increased overall travel distance, which heavily improved Incineroar's notoriously weak recovery at certain angles (although lower angles that are not directly below the edge are still almost impossible to recover from) and especially its vertical recovery. As part of a near-universal buff to multi-hit attacks, update 3.1.0 buffed neutral attack by adjusting its hits in order for them to connect more reliably. | ||
Update 6.0.0 | Update 6.0.0 further buffed Incineroar in a number of ways. Neutral attack's third hit became more powerful, thus noticeably improving its reliability in regard to warding off opponents. Forward aerial gained a late hitbox, which makes the move function similarly to {{SSBU|Diddy Kong}}'s forward aerial, while down aerial's meteor smashing hitbox is now significantly easier to land thanks. Finally, [[Darkest Lariat]]'s clean hit has increased power and range, while [[Revenge]] became safer via increases to its active frames and knockback alongside decreased ending lag. As a result of these changes, Incineroar fares better than it initially did during the game's release. | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | ||
*{{buff| | *{{buff|Neutral attack's third hit deals more damage (4.7% → 6.7%) and has more knockback (75 (base)/50 (scaling) → 80/60).}} | ||
*{{buff|Forward aerial | *{{buff|Forward aerial received a late hitbox that deals 9%/9.6% and lasts on frames 11-14. This lengthens its duration.}} | ||
*{{buff|Down aerial's meteor hitbox (ID 1 → 0) now takes priority over the | *{{buff|Down aerial's meteor smashing hitbox (ID 1 → 0) now takes priority over the [[Sakurai angle]] hitbox (ID 0 → 1).}} | ||
*{{buff|Darkest Lariat's clean hit deals more damage (16% → 17%) | *{{buff|[[Darkest Lariat]]'s clean hit deals more damage (16% → 17%) and has larger hitboxes on Incineroar's arms (4.6u/4.2u → 5.8u/5.4u) with altered vertical placements (Y-offset: 10 → 11). This improves its power and range.}} | ||
*{{nerf|Darkest Lariat's first | *{{nerf|Darkest Lariat's late first hit had its arm hitboxes' vertical placements adjusted (Y-offset: 10 → 11). While this makes it more accurate with the move's animation, this more prominently makes it slightly worse at hitting small characters.}} | ||
*{{buff|Revenge has | *{{buff|[[Revenge]] has more active frames (frames 3-22 → 3-27) and less ending lag (FAF 35 → 32 (successful), FAF 57 → 54 (unsuccessful)).}} | ||
*{{ | *{{buff|Revenge's counterattack has more knockback (38/36 (set)/36/34 (base) → 40/38 (both)) and its angle has been adjusted (52°/56° → 51°/54°). While this removes its potential as a set-up into dash attack, this more prominently makes it safer.}} | ||
==Moveset== | ==Moveset== |