Smash attack: Difference between revisions

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Smash attacks generally have higher [[knockback]] compared to other attacks in a character's arsenal. Uncharged smash attacks typically do around 13% to 24% [[damage]] varying on the character used. In every game since ''Melee'', they can be [[charge]]d by holding the buttons down, giving them more damage and knockback. A smash attack may be charged for up to 60 [[frame]]s, or 1 second, although charging begins at different times depending on the move. A fully-charged smash attack does 1.3671× damage in ''Melee'' and 1.4× damage in ''Brawl'', ''Smash 4'', and ''Ultimate''. For example, a smash attack that normally does 16% damage will do 21.8736% damage when fully charged in ''Melee'', while it will do 22.4% fully charged in ''Brawl'', ''Smash 4'', and ''Ultimate''.
Smash attacks generally have higher [[knockback]] compared to other attacks in a character's arsenal. Uncharged smash attacks typically do around 13% to 24% [[damage]] varying on the character used. In every game since ''Melee'', they can be [[charge]]d by holding the buttons down, giving them more damage and knockback. A smash attack may be charged for up to 60 [[frame]]s, or 1 second, although charging begins at different times depending on the move. A fully-charged smash attack does 1.3671× damage in ''Melee'' and 1.4× damage in ''Brawl'', ''Smash 4'', and ''Ultimate''. For example, a smash attack that normally does 16% damage will do 21.8736% damage when fully charged in ''Melee'', while it will do 22.4% fully charged in ''Brawl'', ''Smash 4'', and ''Ultimate''.


A character receives 1.2× additional knockback when hit while charging a smash attack (akin to the counter hit mechanic in other fighting games).
A character receives 1.2× additional knockback when hit while charging a smash attack prior to ''Ultimate'' (akin to the counter hit mechanic in other fighting games).


Some forward smashes can be [[angled]] in the same way [[forward tilt]]s can - depending on the angle and the attack, a different amount of damage may be dealt. Usually, smash attacks deal extra damage when angled up and less when angled down (usually a 1% or 2% difference), which the trade-off being the difficulty in hitting shorter targets when angled up. Angled smash attacks can have other properties as well, such as {{SSBB|Luigi}}'s forward smash gaining extra [[IASA]] frames when angled up in [[Brawl]], or {{SSB4|Little Mac}}'s forward smash being totally different depending on where it is angled.
Some forward smashes can be [[angled]] in the same way [[forward tilt]]s can - depending on the angle and the attack, a different amount of damage may be dealt. Usually, smash attacks deal extra damage when angled up and less when angled down (usually a 1% or 2% difference), which the trade-off being the difficulty in hitting shorter targets when angled up. Angled smash attacks can have other properties as well, such as {{SSBB|Luigi}}'s forward smash gaining extra [[IASA]] frames when angled up in [[Brawl]], or {{SSB4|Little Mac}}'s forward smash being totally different depending on where it is angled.