Zelda (SSBB): Difference between revisions
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**{{change|Neutral aerial now has 5 hits instead of 6. The multi-hits also now do consistent damage (2%-3% → 2%).}} | **{{change|Neutral aerial now has 5 hits instead of 6. The multi-hits also now do consistent damage (2%-3% → 2%).}} | ||
**{{nerf|Neutral aerial has more ending lag (FAF 42 → 51).}} | **{{nerf|Neutral aerial has more ending lag (FAF 42 → 51).}} | ||
*[[Forward aerial| | *[[Lightning Kick]] ([[Forward aerial|forward]] & [[back aerial]]): | ||
**{{buff|Sweetspotted | **{{buff|Sweetspotted Lightning Kicks are now takes priority over the sourspots (ID 2 → 0) and now have significant amounts of hitlag and can no longer be SDI'd. This grants Lightning Kicks greater followup potential.}} | ||
**{{nerf|Sourspotted Lightning Kicks are significantly weaker and deals drastically less damage (10% → 4%). The sweetspots now last for only 1 frame as opposed to 4 in ''Melee'', while the rest of the attack's frames deal the same damage a sourspotted Lightning Kick would deal. The sweetspotted hitbox's size is also significantly smaller (5.2u → 1.7u) , being around a third of the size from ''Melee'' (although their increased priority somewhat compensates for this). They also have more landing lag (18 frames → 22) which is further exacerbated with the removal of [[L-canceling]].}} | **{{nerf|Sourspotted Lightning Kicks are significantly weaker and deals drastically less damage (10% → 4%). The sweetspots now last for only 1 frame as opposed to 4 in ''Melee'', while the rest of the attack's frames deal the same damage a sourspotted Lightning Kick would deal. The sweetspotted hitbox's size is also significantly smaller (5.2u → 1.7u) , being around a third of the size from ''Melee'' (although their increased priority somewhat compensates for this). They also have more landing lag (18 frames → 22) which is further exacerbated with the removal of [[L-canceling]].}} | ||
*Forward aerial: | *Forward aerial: |