Skill Tree: Difference between revisions
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[[File:Skill Tree.png|thumb|280px|right|The Skill Tree with skills unlocked.]] | [[File:Skill Tree.png|thumb|280px|right|The Skill Tree with skills unlocked.]] | ||
The Skill Tree is a menu item in [[World of Light]]. In it, the player can spend Skill Spheres | The '''Skill Tree''' ({{ja|スキルツリー|Sukirutsurī}}, ''Skill Tree'') is a menu item in [[Adventure Mode: World of Light]]. In it, the player can spend Skill Spheres in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support [[Spirits]] (and can stack with their equivalent Spirit skills), and are active in World of Light only. The icons resemble the stat boost icons found in ''[[Super Smash Bros. 4]]''{{'}}s [[Smash Tour]] and [[Smash Run]]. Obtaining a power-up also makes power-ups further down the tree available. The player can spend [[SP]] to forget a power-up and gain back all of the Skill Spheres spent on it. The skills can be carried over from a completed save file to a new one via the New Game+ feature. | ||
Obtaining all of the skills on the tree unlocks the Drill challenge, which rewards the player with 3 Classic Tickets. Additionally, Skill Spheres will no longer appear in shops or be awarded after battles, and treasure chests containing Skill Spheres will instead contain Spirit Points. | Obtaining all of the skills on the tree unlocks the Drill challenge, which rewards the player with 3 Classic Tickets. Additionally, Skill Spheres will no longer appear in shops or be awarded after battles, and treasure chests containing Skill Spheres will instead contain Spirit Points. | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Skill !! Cost !! Description !! Notes | !Skill!!Cost!!Description!!Notes | ||
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| Neutral Attack ↑ || 10 || Slightly increases the power of neutral attacks, such as jabs. || | |Neutral Attack ↑||10||Slightly increases the power of neutral attacks, such as jabs.||— | ||
|- | |- | ||
| Tilt Attack ↑ || 15 || Slightly increases the power of tilt attacks (tilting L + attack button). || | |Tilt Attack ↑||15||Slightly increases the power of tilt attacks (tilting L + attack button).||— | ||
|- | |- | ||
| Shield Damage ↑ || 10 || Increases the damage dealt to enemy shields || Identical to the support skill of the same name. | |Shield Damage ↑||10||Increases the damage dealt to enemy shields.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Special-Move Power ↑ || 80 || Slightly increases the power of all special moves. || Identical to the support skill of the same name. | |Special-Move Power ↑||80||Slightly increases the power of all special moves.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Meteor Smashes ↑ || 30 || Slightly increases the power of moves that have a meteor effect. || | |Meteor Smashes ↑||30||Slightly increases the power of moves that have a meteor effect.||— | ||
|- | |- | ||
| Critical Hit ↑ || 40 || Grants a 5% chance to land a devastating critical hit. || Identical to the support skill of the same name. | |Critical Hit ↑||40||Grants a 5% chance to land a devastating critical hit.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Strong Throw || 30 || Slightly increases the power of grabbing and throwing attacks. || Identical to the support skill of the same name. | |Strong Throw||30||Slightly increases the power of grabbing and throwing attacks.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Neutral Attack ↑↑ || 70 || Increases the power of neutral attacks, such as jabs. || | |Neutral Attack ↑↑||70||Increases the power of neutral attacks, such as jabs.||— | ||
|- | |- | ||
| Special Move Power ↑↑ || 120 || Increases the power of special moves. || | |Special Move Power ↑↑||120||Increases the power of special moves.||— | ||
|- | |- | ||
| Tilt Attack ↑↑ || 40 || Increases the power of tilt attacks (tilting L + attack button). || | |Tilt Attack ↑↑||40||Increases the power of tilt attacks (tilting L + attack button).||— | ||
|- | |- | ||
| Hyper Smash Attacks || 100 || Increases attack power and smash-attack charge speed. || Identical to the support skill of the same name. | |Hyper Smash Attacks||100||Increases attack power and smash-attack charge speed.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Air Attack ↑ || 90 || Slightly increases the power of items and attacks used in the air. || Identical to the support skill of the same name. | |Air Attack ↑||90||Slightly increases the power of items and attacks used in the air.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Mighty Throw || 80 || Greatly increases the power of grab and throw moves. || | |Mighty Throw||80||Greatly increases the power of grab and throw moves.||— | ||
|- | |- | ||
| Metal Killer || 90 || Increases damage dealt to metal opponents. || Identical to the support skill of the same name. | |Metal Killer||90||Increases damage dealt to metal opponents.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Poisoned Smash || 130 || Sometimes poisons opponents hit by smash attacks. || Poisoned opponents have a purple aura effect and bubbles around them, and take damage similar to the [[Flower]] effect. | |Poisoned Smash||130||Sometimes poisons opponents hit by smash attacks.||Poisoned opponents have a purple aura effect and bubbles around them, and take damage similar to the [[Flower]] effect. | ||
|- | |- | ||
| Air Attack ↑↑ || 130 || Increases the power of items and attacks used in the air. || | |Air Attack ↑↑||130||Increases the power of items and attacks used in the air.||— | ||
|- | |- | ||
| Shield Durability ↑ || 20 || Increases shield strength. || Identical to the support skill of the same name. | |Shield Durability ↑||20||Increases shield strength.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Fire/Explosion Resist ↑ || 50 || Slightly reduces damage taken from explosion and fire attacks. || Identical to the support skill of the same name. | |Fire/Explosion Resist ↑||50||Slightly reduces damage taken from explosion and fire attacks.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Perfect-Shield Reflect || 30 || Reflects incoming projectiles when you perform a perfect shield. || Identical to the support skill of the same name. | |Perfect-Shield Reflect||30||Reflects incoming projectiles when you perform a perfect shield.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Unflinching Charged Smashes || 50 || Gain super armor while charging smash attacks. || Identical to the support skill of the same name. | |Unflinching Charged Smashes||50||Gain super armor while charging smash attacks.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Sprinting Endurance || 40 || Makes it harder to be launched while running. || | |Sprinting Endurance||40||Makes it harder to be launched while running.||— | ||
|- | |- | ||
| Airborne Endurance || 50 || Makes it harder to be launched when in the air. || Not to be confused with the support skill Air Defense ↑ | |Airborne Endurance||50||Makes it harder to be launched when in the air.||Not to be confused with the support skill Air Defense ↑. | ||
|- | |- | ||
| Weapon Resist ↑ || 100 || Decreases damage taken from melee weapons like swords and whips. || Identical to the support skill of the same name. | |Weapon Resist ↑||100||Decreases damage taken from melee weapons like swords and whips.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Easier Perfect Shield || 70 || Widens the window for performing a perfect shield. || Identical to the support skill of the same name. | |Easier Perfect Shield||70||Widens the window for performing a perfect shield.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Recovery Items ↑ || 30 || Increases the efficacy of healing items. || | |Recovery Items ↑||30||Increases the efficacy of healing items.||— | ||
|- | |- | ||
| Perfect-Shield Recovery || 30 || Restores health relative to an attack when it is blocked by a perfect shield. || Not to be confused with the support skill Healing Shield | |Perfect-Shield Recovery||30||Restores health relative to an attack when it is blocked by a perfect shield.||Not to be confused with the support skill Healing Shield. | ||
|- | |- | ||
| Heal with Smash Attacks || 70 || Sometimes steals opponents' health when they're hit with a smash attack. || Similar to the vampire bonus effect in '' | |Heal with Smash Attacks||70||Sometimes steals opponents' health when they're hit with a smash attack.||Similar to the vampire bonus effect in ''SSB4'', but only activates for smash attacks. | ||
|- | |- | ||
| Braking Ability ↑ || 15 || Makes stopping easier when walking or running. || Identical to the support skill of the same name. | |Braking Ability ↑||15||Makes stopping easier when walking or running.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Landing Lag ↓ || 20 || Reduces vulnerability when landing, making movement possible sooner. || Identical to the support skill of the same name. | |Landing Lag ↓||20||Reduces vulnerability when landing, making movement possible sooner.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Easier Dodging || 30 || Increases period of invincibility when dodging, and air dodges travel farther. || Identical to the support skill of the same name. | |Easier Dodging||30||Increases period of invincibility when dodging, and air dodges travel farther.||Identical to the support skill of the same name. | ||
|- | |- | ||
| No Penalty for Continuous Dodging || 100 || Removes the penalty for repeatedly dodging. || | |No Penalty for Continuous Dodging||100||Removes the penalty for repeatedly dodging.||— | ||
|- | |- | ||
| Masterful Fall Break || 30 || More effectively breaks your fall with the shield button after being launched. || Increases the window for [[ | |Masterful Fall Break||30||More effectively breaks your fall with the shield button after being launched.||Increases the window for [[tech]]ing. | ||
|- | |- | ||
| Additional Midair Jump || 100 || Increases the number of midair jumps by one. || Identical to the support skill of the same name. | |Additional Midair Jump||100||Increases the number of midair jumps by one.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Super Easy Dodging || 70 || Greatly increases period of invincibility when dodging, and air dodges travel farther. || | |Super Easy Dodging||70||Greatly increases period of invincibility when dodging, and air dodges travel farther.||— | ||
|- | |- | ||
| Landing Lag ↓↓ || 70 || Reduces vulnerability when landing, making movement possible sooner. || | |Landing Lag ↓↓||70||Reduces vulnerability when landing, making movement possible sooner.||— | ||
|- | |- | ||
| Shooting Items ↑ || 40 || Increases the power and ammo of shooting items. || Identical to the support skill of the same name. | |Shooting Items ↑||40||Increases the power and ammo of shooting items.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Thrown Items ↑ || 30 || Increases the distance and power of thrown items.|| Identical to the support skill of the same name. | |Thrown Items ↑||30||Increases the distance and power of thrown items.|| Identical to the support skill of the same name. | ||
|- | |- | ||
| Battering Items ↑ || 40 || Increases the power of battering items. || Identical to the support skill of the same name. | |Battering Items ↑||40||Increases the power of battering items.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Healing-Item Attraction || 30 || Pulls nearby recovery items closer. || Similar to the support skill Item Gravitation, but only activates for healing items. | |Healing-Item Attraction||30||Pulls nearby recovery items closer.||Similar to the support skill Item Gravitation, but only activates for healing items. | ||
|- | |- | ||
| Stats ↑ after Eating || 50 || Slightly increases attack, defense, and move speed after eating food. || Identical to the support skill of the same name. | |Stats ↑ after Eating||50||Slightly increases attack, defense, and move speed after eating food.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Strong-Wind Resist || 30 || Reduces the effect of strong winds. || Identical to the support skill of the same name. | |Strong-Wind Resist||30||Reduces the effect of strong winds.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Lava-Floor Resist || 40 || Reduces damage taken from lava floors. || Identical to the support skill of the same name. | |Lava-Floor Resist||40||Reduces damage taken from lava floors.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Poison Damage Reduced || 40 || Reduces the damage taken from poison. || Identical to the support skill of the same name. | |Poison Damage Reduced||40||Reduces the damage taken from poison.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Defense ↑ When Healthy || 20 || Slightly increases defense when damage is less than 30%. || | |Defense ↑ When Healthy||20||Slightly increases defense when damage is less than 30%.||— | ||
|- | |- | ||
| Endless Smash Holding || 20 || Grants the ability to hold smash attacks indefinitely. || | |Endless Smash Holding||20||Grants the ability to hold smash attacks indefinitely.||— | ||
|- | |- | ||
| Critical-Health Attack ↑ || 30 || Increases attack power for a while when badly damaged. || Identical to the support skill of the same name. | |Critical-Health Attack ↑||30||Increases attack power for a while when badly damaged.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Transformation Duration ↑ || 30 || Extends the amount of time transformation items like the Super Mushroom last. || Identical to the support skill of the same name. | |Transformation Duration ↑||30||Extends the amount of time transformation items like the Super Mushroom last.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Critical-Health Defense ↑ || 30 || Increases defense for a while when badly damaged. || Identical to the support skill of the same name. | |Critical-Health Defense ↑||30||Increases defense for a while when badly damaged.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Activities ↑ || 90 || Increases Gym and Dojo efficiency, and increases loot in Explore. || | |Activities ↑||90||Increases Gym and Dojo efficiency, and increases loot in Explore.||—<!--Does this apply when accessed outside WoL? and how does it interact with other save files?--> | ||
|- | |- | ||
| Attack ↑ When Healthy || 40 || Slightly increases attack power when damage is less than 30%. || | |Attack ↑ When Healthy||40||Slightly increases attack power when damage is less than 30%.||— | ||
|- | |- | ||
| Edge Grab ↑ || 60 || Grants longer reach when grabbing edges and longer invincibility after the grab || Similar to the Gluey Edge/Edge-Gripper bonus effect in '' | |Edge Grab ↑||60||Grants longer reach when grabbing edges and longer invincibility after the grab.||Similar to the Gluey Edge/Edge-Gripper bonus effect in ''SSB4''. | ||
|- | |- | ||
| Undamaged Attack & Speed ↑ || 70 || Slightly increases attack and move speed while at 0% damage. || Identical to the support skill of the same name. | |Undamaged Attack & Speed ↑||70||Slightly increases attack and move speed while at 0% damage.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Fast Final Smash Meter || 100 || Increases FS Meter charging speed. || Identical to the support skill of the same name. | |Fast Final Smash Meter||100||Increases FS Meter charging speed.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Improved Escape || 20 || Makes grabs and stuns easier to escape || Identical to the support skill of the same name. | |Improved Escape||20||Makes grabs and stuns easier to escape.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Double Final Smash || 150 || Grants a second Final Smash after using a Final Smash|| Similar to the support skill Chance of Double Final Smash, but guarantees a double Final Smash. | |Double Final Smash||150||Grants a second Final Smash after using a Final Smash.||Similar to the support skill Chance of Double Final Smash, but guarantees a double Final Smash. | ||
|} | |} | ||
[[Category:Single Player Modes]] | [[Category:Single Player Modes]] |