Zero Suit Samus (SSBU): Difference between revisions
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**{{nerf|Down smash is no longer treated as a [[projectile]], meaning both characters experience [[freeze frame]]s (or hitlag), instead of just the opponent.}} | **{{nerf|Down smash is no longer treated as a [[projectile]], meaning both characters experience [[freeze frame]]s (or hitlag), instead of just the opponent.}} | ||
**{{nerf|It deals significantly less knockback (50/40 base/ 90/50 scaling → 0/ 90/85), which significantly reduces its stun time and as such, hinders its combo potential.}} | **{{nerf|It deals significantly less knockback (50/40 base/ 90/50 scaling → 0/ 90/85), which significantly reduces its stun time and as such, hinders its combo potential.}} | ||
**{{buff|Down smash is no longer treated as a [[projectile]], meaning characters with reflects (eg fox's shine) can't use them to reflect the hit}} | |||
===Aerial attacks=== | ===Aerial attacks=== |