Forward tilt: Difference between revisions

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(→‎Forward tilts in Super Smash Bros. Ultimate: Added rows for the new dlc fighters)
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|{{SSBU|Banjo & Kazooie}} ||N/A ||N/A
|{{SSBU|Banjo & Kazooie}} ||N/A ||N/A
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|{{SSBU|Bayonetta}} ||Performs a straight kick. If pressed again, Bayonetta strikes with a roundhouse kick, and if pressed a third time, she launches the opponent with a high launching kick. ||4% (1st hit), 3% (2nd hit), 9% (3rd hit)
|{{SSBU|Bayonetta}} ||Performs a straight kick. If pressed again, Bayonetta strikes with a roundhouse kick, and if pressed a third time, she launches the opponent upward with a high launching kick. ||4% (1st hit), 3% (2nd hit), 9% (3rd hit)
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|{{SSBU|Bowser}} ||Performs a backhanded punch while leaning his body forward. Can be angled up or down. ||12%
|{{SSBU|Bowser}} ||Performs a backhanded punch while leaning his body forward. Can be angled up or down. ||12%
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|{{SSBU|Falco}} ||Kicks his leg out, much like Fox. Below-average knockback. Can be angled. ||9%
|{{SSBU|Falco}} ||Kicks his leg out, much like Fox. Below-average knockback. Can be angled. ||9%
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|{{SSBU|Fox}} ||Kicks his leg out. Below-average knockback. Can be angled. ||8% (high), 6% (mid), 7% (low)
|{{SSBU|Fox}} ||Kicks his leg out. Below-average knockback. Can be angled. ||7% (high, low), 6% (mid)
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|{{SSBU|Ganondorf}} ||Leans back and forcefully thrusts his leg forward. Fairly quick startup, with great knockback at a [[semi-spike]] trajectory. A powerful edgeguarding move against characters with little horizontal recovery. ||13% (foot), 12% (leg)
|{{SSBU|Ganondorf}} ||Leans back and forcefully thrusts his leg forward. Fairly quick startup, with great knockback at a [[semi-spike]] trajectory. A powerful edgeguarding move against characters with little horizontal recovery. ||13% (foot), 12% (leg)
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|{{SSBU|Inkling}} || ||9%
|{{SSBU|Inkling}} || ||9%
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|{{SSBU|Isabelle}} ||Swings an umbrella horizontally, much like Villager. ||9%
|{{SSBU|Isabelle}} ||Swings an umbrella horizontally, much like Villager. Has more range and knockback but more ending lag compared to Villager's forward tilt. ||9%
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|{{SSBU|Ivysaur}} || ||1.5% (hits 1-6), 2% (hit 7)
|{{SSBU|Ivysaur}} || ||1.5% (hits 1-6), 2% (hit 7)
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|{{SSBU|Meta Knight}} ||Slashes twice in front of him, then once upwards. Only pressing the attack button once will cause Meta Knight to perform only the first hit; pressing it twice more causes the second and third hits.||2% (hits 1-2), 3% (3rd hit)
|{{SSBU|Meta Knight}} ||Slashes twice in front of him, then once upwards. Only pressing the attack button once will cause Meta Knight to perform only the first hit; pressing it twice more causes the second and third hits.||2% (hits 1-2), 3% (3rd hit)
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|{{SSBU|Mewtwo}} ||Swipes its tail forward. Sweetspot is close to body. Can be angled. ||10% (near), 9% (mid), 8% (far)
|{{SSBU|Mewtwo}} ||Swipes its tail forward. Sweetspot is close to its body. Can be angled. ||10% (near), 9% (mid), 8% (far)
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|{{SSBU|Mii Brawler}} ||A quick roundhouse kick. Can be angled. ||High: 8.5% (body), 7.5% (leg)*<br/>Mid: 8% (body), 7% (leg)*<br/>Low: 8.3% (body), 7.3% (leg)*
|{{SSBU|Mii Brawler}} ||A quick roundhouse kick. Can be angled. Does not have a sourspot, unlike in ''SSB4''.||8.5% (high), 8% (mid), 8.3% (low)
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|{{SSBU|Mii Gunner}} ||Fires a short range energy burst. Has good reach for a close-range move, but has noticeable endlag. ||9% (clean), 7.5% (mid), 6% (late)
|{{SSBU|Mii Gunner}} ||Fires a short range energy burst. Has good reach for a close-range move, but has noticeable endlag. ||9% (clean), 7.5% (mid), 6% (late)
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|{{SSBU|Peach}} ||A 180-degree high kick with vertical knockback. Deals more damage if opponents are farther from Peach's leg. ||8% (clean sweetspot), 7% (clean sourspot), 6% (late)
|{{SSBU|Peach}} ||A 180-degree high kick with vertical knockback. Deals more damage if opponents are farther from Peach's leg. ||8% (clean sweetspot), 7% (clean sourspot), 6% (late)
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|{{SSBU|Pichu}} ||Sticks its electrically-infused foot forward. The move can trip at low percents, and turns into a KOing option at high percents. ||8%, 0.7% recoil
|{{SSBU|Pichu}} ||Sticks its electrically-infused foot forward. The move can trip at low percents, and turns into a KOing option at very high percents. ||8%, 0.7% recoil
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|{{SSBU|Pikachu}} ||Plants itself on its upper paws and kicks its electrically-infused feet in front of its body. Can be angled. ||10% (high), 9% (mid), 8% (low)
|{{SSBU|Pikachu}} ||Plants itself on its upper paws and kicks its electrically-infused feet in front of its body. Can be angled. ||10% (high), 9% (mid), 8% (low)
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|{{SSBU|Pit}} ||A scissor slash on the opponent. Deals more damage at the tip of the blades. ||10% (tip), 7% (base)
|{{SSBU|Pit}} ||A scissor slash on the opponent. Deals more damage at the tip of the blades. ||10% (tip), 7% (base)
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|{{SSBU|Piranha Plant}} ||Lunges with two bites forward. Much like Snake's forward tilt, this is a natural combo consisting of two hits that have to be manually inputted.||5.5% (hit 1), 6% (hit 2)
|{{SSBU|Piranha Plant}} ||Lunges with two bites forward. A natural combo consisting of two hits that have to be manually inputted.||5.5% (hit 1), 6% (hit 2)
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|{{SSBU|Richter}} ||Identical to Simon's. ||12% (spiked ball), 10% (chain)
|{{SSBU|Richter}} ||Identical to Simon's. ||12% (spiked ball), 10% (chain)
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|{{SSBU|Ridley}} || ||10% (tail), 13% (tip)
|{{SSBU|Ridley}} ||Grabs his tail with his hand and thrusts it forward. Can be angled. Deals more damage if the tip of his tail is landed. ||10% (tail), 13% (tip)
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|{{SSBU|R.O.B.}} ||Leans forward and punches with both arms. Can be angled up or down. ||8% (arm tip), 6% (arm), 5% (body)
|{{SSBU|R.O.B.}} ||Leans forward and punches with both arms. Can be angled up or down. ||8% (arm tip), 6% (arm), 5% (body)