Diddy Kong (SSBU): Difference between revisions

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'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|The second hit of neutral attack has more range and connects easier when coming from the first hit.}}
*{{buff|Neutral attack 2 has more range and connects more reliably from neutral attack 1.}}
*{{change|Dash attack has an altered launch angle.}}
*{{buff|Dash attack has a more vertical launch angle that allows it to combo much better.}}
*{{buff|Up smash connects easier and has more knockback.}}
*{{buff|Up smash's hits connect more reliably.}}
*{{buff|Up smash deals more knockback.}}
*{{buff|Up aerial has less ending and landing lag.}}
*{{buff|Up aerial has less ending and landing lag.}}
*{{buff|Down aerial has less start-up.}}
*{{buff|Down aerial has less startup lag.}}
*{{buff|Peanut Popgun has more power (shield damage remains the same) and the charge time is shorter.}}
*{{buff|Peanut Popgun deals more damage (while maintaining shield damage) and charges more quickly.}}
*{{buff|Diddy Kong falls slower when charging Rocketbarrel Boost.}}
*{{buff|Diddy Kong falls slower while charging Rocketbarrel Boost.}}
**{{buff|Rocketbarrel Boost gains more vertical distance when charged.}}
*{{buff|Rocketbarrel Boost travels more vertical distance when charged.}}
*{{buff|Increased power of [[Hyper Rocketbarrel]]'s explosion and jet at the start.}}
*{{buff|Hyper Rocketbarrel's explosion and jet at the start deal more damage.}}
*{{nerf|Decreased the power of [[Hyper Rocketbarrel]]'s tackle.}}
*{{nerf|Hyper Rocketbarrel's tackle deals less damage.}}
*{{nerf|Made it harder for opponents with lower damage to be launched with [[Hyper Rocketbarrel]]'s final tackle.}}
*{{nerf|Hyper Rocketbarrel's final tackle launches opponents at lower percentages less reliably.}}


==Moveset==
==Moveset==