Diddy Kong (SSBU): Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
*{{buff| | *{{buff|Neutral attack 2 has more range and connects more reliably from neutral attack 1.}} | ||
*{{ | *{{buff|Dash attack has a more vertical launch angle that allows it to combo much better.}} | ||
*{{buff|Up smash | *{{buff|Up smash's hits connect more reliably.}} | ||
*{{buff|Up smash deals more knockback.}} | |||
*{{buff|Up aerial has less ending and landing lag.}} | *{{buff|Up aerial has less ending and landing lag.}} | ||
*{{buff|Down aerial has less | *{{buff|Down aerial has less startup lag.}} | ||
*{{buff|Peanut Popgun | *{{buff|Peanut Popgun deals more damage (while maintaining shield damage) and charges more quickly.}} | ||
*{{buff|Diddy Kong falls slower | *{{buff|Diddy Kong falls slower while charging Rocketbarrel Boost.}} | ||
*{{buff|Rocketbarrel Boost travels more vertical distance when charged.}} | |||
*{{buff| | *{{buff|Hyper Rocketbarrel's explosion and jet at the start deal more damage.}} | ||
*{{nerf| | *{{nerf|Hyper Rocketbarrel's tackle deals less damage.}} | ||
*{{nerf| | *{{nerf|Hyper Rocketbarrel's final tackle launches opponents at lower percentages less reliably.}} | ||
==Moveset== | ==Moveset== |