Up throw: Difference between revisions

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*[[Kirby]] and [[Meta Knight]]: Very similar in appearance to a [[Warp Star]], except that the opponent is launched upwards and slammed down with the character, and the trajectory cannot be altered. As with a Warp Star, as Kirby/Meta Knight and the opponent come down from above the stage, it can be used to fall onto to a higher part of the stage (except in ''Melee'' where Kirby drops through soft platforms), KOing enemies quicker at stages like [[Smashville]]. In ''Brawl'', Kirby's up throw can be used as a [[Kirbycide]] from the left edge of the lowermost [[platform]] of [[Temple]] when facing right, from the right edge of the bottom platform of [[Skyworld]], and from the leftmost part of {{SSBM|Final Destination}} in ''Melee''. In ''SSB'', this move also existed, with almost the same properties as in ''Brawl'', but as a forward throw.
*[[Kirby]] and [[Meta Knight]]: Very similar in appearance to a [[Warp Star]], except that the opponent is launched upwards and slammed down with the character, and the trajectory cannot be altered. As with a Warp Star, as Kirby/Meta Knight and the opponent come down from above the stage, it can be used to fall onto to a higher part of the stage (except in ''Melee'' where Kirby drops through soft platforms), KOing enemies quicker at stages like [[Smashville]]. In ''Brawl'', Kirby's up throw can be used as a [[Kirbycide]] from the left edge of the lowermost [[platform]] of [[Temple]] when facing right, from the right edge of the bottom platform of [[Skyworld]], and from the leftmost part of {{SSBM|Final Destination}} in ''Melee''. In ''SSB'', this move also existed, with almost the same properties as in ''Brawl'', but as a forward throw.
*{{SSBB|Olimar}}: The most powerful in ''Brawl'' with the purple Pikmin.
*{{SSBB|Olimar}}: The most powerful in ''Brawl'' with the purple Pikmin.
*{{SSBB|Sonic}} and {{SSBB|Meta Knight}}: Out of the up throws in ''Brawl'', they deliver the highest damage output (not including characters under the effects of Final Smashes; Wario-Man and Giga Bowser), dealing 12% damage. Their up throws have been nerfed in ''Smash 4'' as they deliver less damage.
*[[Sonic]] and Meta Knight: Out of the up throws in ''Brawl'', they deliver the highest damage output (not including characters under the effects of Final Smashes; Wario-Man and Giga Bowser), dealing 12% damage. Their up throws have been nerfed in ''Smash 4'' as they deliver less damage.
**With the removal of [[hitstun canceling]] in ''Smash 4'', {{SSB4|Sonic}}'s up throw has become notable in that, starting at mid percentages, it can be comboed into any aerial (except down air) against any character if the throw is followed up with a [[Spring Jump]], which can also KO them if done on an elevated platform. At low percentages, it can also be comboed into an up air from a grounded jump against most characters.
**With the removal of [[hitstun canceling]] in ''Smash 4'', {{SSB4|Sonic}}'s up throw has become notable in that, starting at mid percentages, it can be comboed into any aerial (except down air) against any character if the throw is followed up with a [[Spring Jump]], which can also KO them if done on an elevated platform. At low percentages, it can also be comboed into an up air from a grounded jump against most characters.
*{{SSB4|Charizard}}: Charizard's up throw in ''Smash 4'' has a similar animation to those of Kirby and Meta Knight, and can as well land on platforms above the location where the throw was started. As of 1.0.8 patch, it has been largely buffed to the point it is the second strongest up throw in ''Smash 4''.
*{{SSB4|Charizard}}: Charizard's up throw in ''Smash 4'' has a similar animation to those of Kirby and Meta Knight, and can as well land on platforms above the location where the throw was started. As of 1.0.8 patch, it has been largely buffed to the point it is the second strongest up throw in ''Smash 4''.