Bayonetta (universe): Difference between revisions

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Having previously planned and directed the first two installments of ''Resident Evil'' for [[Capcom]], respectively, video game designer Hideki Kamiya explored action-adventure game design as the director for the introductory installment of Capcom's ''Devil May Cry'' series. Following his directorial and writing roles for the ''Viewtiful Joe'' series, his last role at Capcom was as the director of another action-adventure, ''Ōkami''. Moving onto the then-recently-founded PlatinumGames, Kamiya was tasked to direct a "stylish action game" as a successor to ''Devil May Cry''{{'}}s formula for [[Sega]]. In a move that would later spawn no small degree of debate in the press, Kamiya deliberately went for an over-the-top slant towards feminine fan service in the design of the eponymous lead character of his game, [[Bayonetta]]. The game, ''Bayonetta'', was released for Xbox 360 and PlayStation 3 in 2009, and garnered critical praise for its deep-yet-accessible third-person-combat and unapologetic camp factor. Though it would sell over a million units worldwide and become PlatinumGames' best-selling title, it did not beat the company's sales expectations.
Having previously planned and directed the first two installments of ''Resident Evil'' for [[Capcom]], respectively, video game designer Hideki Kamiya explored action-adventure game design as the director for the introductory installment of Capcom's ''Devil May Cry'' series. Following his directorial and writing roles for the ''Viewtiful Joe'' series, his last role at Capcom was as the director of another action-adventure, ''Ōkami''. Moving onto the then-recently-founded PlatinumGames, Kamiya was tasked to direct a "stylish action game" as a successor to ''Devil May Cry''{{'}}s formula for [[Sega]]. In a move that would later spawn no small degree of debate in the press, Kamiya deliberately went for an over-the-top slant towards feminine fan service in the design of the eponymous lead character of his game, [[Bayonetta]]. The game, ''Bayonetta'', was released for Xbox 360 and PlayStation 3 in 2009, and garnered critical praise for its deep-yet-accessible third-person-combat and unapologetic camp factor. Though it would sell over a million units worldwide and become PlatinumGames' best-selling title, it did not beat the company's sales expectations.


Though Kamiya had ideas for sequels and spin-offs for ''Bayonetta'' - one idea of which bore fruit in the 2013 anime film ''Bayonetta: Bloody Fate'', a mostly-faithful retelling of the game - he originally doubted that a sequel would ever be released, and he worked his next role as director for Nintendo's 2013 [[Wii U]] title ''The Wonderful 101''. ''Bayonetta 2'', however, was announced late in 2012, and the reveal garnered outcry from fans because it was announced as an exclusive for Nintendo's Wii U, not to see any release on either of the systems its predecessor was released for - therefore potentially forcing many players to convert to a different next-generation console brand. PlatinumGames' producer responded to the controversy by explaining that the game would not have existed had it not been for Nintendo's offer of financial partnership.  
Though Kamiya had ideas for sequels and spin-offs for ''Bayonetta'' - one idea of which bore fruit in the 2013 anime film ''Bayonetta: Bloody Fate'', a mostly-faithful retelling of the game’s story - he originally doubted that a sequel would ever be released, and he worked his next role as director for Nintendo's 2013 [[Wii U]] title ''The Wonderful 101''.


Regardless, ''Bayonetta 2'' was released late 2014 to near-universal critical acclaim, with reviewers commenting that it refined problematic elements from the first game, such as improved art direction, tighter pacing, and the removal of frustrating Quick-Time Events. The game's Special and First Print Editions included a Wii U port of the original ''Bayonetta'' as a separate disc inside the case. However, as of 2015, ''Bayonetta 2'' had only sold roughly the same number of units on the Wii U as its predecessor had on each of the Xbox 360 and PlayStation 3 consoles.  During and following this release, Kamiya had repeatedly shot down questions and requests on social media on whether [[Bayonetta (SSB4)|Bayonetta]] herself would be included in the roster of Nintendo's crossover fighting game ''[[Super Smash Bros. 4]]'' - released roughly the same time - but despite this, Bayonetta was revealed as one of the final downloadable-content characters for the game a year later, at the end of 2015.
As complications arose within Sega regarding “downsizing and restructuring” of its corporate model, ''Bayonetta 2''{{’}}s development suffered a screeching halt, as the game no longer had a publisher to work with. Just when work for the game was going to be scrapped completely, Nintendo offered their support and saved the game from cancellation. The sequel was officially announced in late 2012  to be developed exclusively for the Nintendo Wii U. Having to purchase an entirely new console just to keep up with the series drew outcry from fans, and they asked if the sequel would ever see a release on other platforms. Kamiya directly addressed the backlash by stating that with Nintendo’s financial support, the game would not exist in the first place. Even though their new publisher was known for producing “family-friendly” content, Nintendo gave PlatinumGames complete creative freedom to make the game they wanted, even going so far as to incorporate Nintendo’s characters as costumes for the main character.
 
Regardless, ''Bayonetta 2'' was released late 2014 to near-universal acclaim, with reviewers commenting that it refined problematic elements from the first game, such as improved art direction, tighter pacing, and the removal of frustrating quick-time events. It was what an action game and a sequel should strive to be, according to critics. At E3 2014, it was also announced that a Wii U port of the original ''Bayonetta'' would come with the Special and First Print Editions of the sequel. However, as of 2015, ''Bayonetta 2'' had only sold roughly the same number of units on the Wii U as its predecessor had on each of the Xbox 360 and PlayStation 3 consoles.  During and following this release, Kamiya had repeatedly shot down questions and requests on social media on whether [[Bayonetta (SSB4)|Bayonetta]] herself would be included in the roster of Nintendo's crossover fighting game ''[[Super Smash Bros. 4]]'' - released roughly the same time - but despite this, Bayonetta was revealed as the final downloadable fighter for the game at the end of 2015 as the winner and most-requested character of the Fighter Ballot.


The ''Bayonetta'' series follows the over-the-top adventures of the eponymous heroine, who is initially unaware of the origins of both herself and her spectacular powers as an "Umbra Witch" - powers which not only afford her superhuman combat skills equal parts brutal and graceful, but more outwardly supernatural endeavors such as slowing time, shapeshifting into animals, and summoning demons. Her own hair is used for some of these techniques, which by default literally composes her skin-tight uniform; as a result, her outfit becomes more revealing as she uses "Wicked Weaving" techniques. Starting out in a fictional European city, Bayonetta becomes convinced that a mysterious gemstone in her possession, one of a pair called the "Eyes of the World", must be reunited with its counterpart to retrieve her memories. Many twists and developments await her as she battles through a large variety of menacing, marble-skinned angels from one of three alternative planes of reality separate from mankind's own. These three planes - directly borrowed from Dante's ''Divine Comedy'' - are visited throughout both games, and as the second game progresses, Bayonetta must contend with demons as well.
The ''Bayonetta'' series follows the over-the-top adventures of the eponymous heroine, who is initially unaware of the origins of both herself and her spectacular powers as an "Umbra Witch" - powers which not only afford her superhuman combat skills equal parts brutal and graceful, but more outwardly supernatural endeavors such as slowing time, shapeshifting into animals, and summoning demons. Her own hair is used for some of these techniques, which by default literally composes her skin-tight uniform; as a result, her outfit becomes more revealing as she uses "Wicked Weaving" techniques. Starting out in a fictional European city, Bayonetta becomes convinced that a mysterious gemstone in her possession, one of a pair called the "Eyes of the World", must be reunited with its counterpart to retrieve her memories. Many twists and developments await her as she battles through a large variety of menacing, marble-skinned angels from one of three alternative planes of reality separate from mankind's own. These three planes - directly borrowed from Dante's ''Divine Comedy'' - are visited throughout both games, and as the second game progresses, Bayonetta must contend with demons as well.


During the [[wikipedia:The Game Awards 2017|2017 Game Awards]], after the announcement that ''Bayonetta'' and ''Bayonetta 2'' would be ported to the [[Nintendo Switch]] from the [[Wii U]], [[Reggie Fils-Aimé]] asked the host, {{s|wikipedia|Geoff Keighley}}, if he "thought [he] came all the way up here [to the side stage] for only one announcement"; almost immediately following this, a third ''Bayonetta'' title was announced as an upcoming game for the Switch, with an unknown release date.
During the [[wikipedia:The Game Awards 2017|2017 Game Awards]], it was announced that ''Bayonetta'' and ''Bayonetta 2'' would be ported to the [[Nintendo Switch]] with all of their Wii U content intact. Almost immediately following this, a teaser trailer announced that ''Bayonetta 3'' was in development for the Switch, with an unknown release date.


===Games in the Bayonetta franchise===
===Games in the Bayonetta franchise===