List of tips (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→‎{{SSBU|Yoshi}}: Spellcheck)
m (Spellcheck and link-making)
Line 133: Line 133:
*'''[[Reflector (Fox)|Reflector]] (Down Special)''' – This move can reflect projectiles, and it also damages nearby opponents when activated.
*'''[[Reflector (Fox)|Reflector]] (Down Special)''' – This move can reflect projectiles, and it also damages nearby opponents when activated.
*'''Reflector in the Air (Down Special)''' – Using Reflector in midair slows down Fox's fall back to the ground. Using this when an enemy is about to attack from below can throw off their timing.
*'''Reflector in the Air (Down Special)''' – Using Reflector in midair slows down Fox's fall back to the ground. Using this when an enemy is about to attack from below can throw off their timing.
*'''Launching with Reflector (Down Special)'''– A direct hit from Reflector will launch opponents at a low angle. You can use this to disrupt an opponent trying to make their way back to the stage.
*'''Launching with Reflector (Down Special)''' – A direct hit from Reflector will launch opponents at a low angle. You can use this to disrupt an opponent trying to make their way back to the stage.
*'''[[Team Star Fox]] (Final Smash)''' – The full force of Team Star Fox engages the targeted opponents. If {{SSBU|Wolf}} is one of the opponents, Fox will deliver a special line.
*'''[[Team Star Fox]] (Final Smash)''' – The full force of Team Star Fox engages the targeted opponents. If {{SSBU|Wolf}} is one of the opponents, Fox will deliver a special line.
*'''Tornado Kick (Forward Air Attack)''' – Time your attack so that you land before hitting your opponent for a fifth time. They'll bounce off the ground, and you can make follow-up attacks.
*'''Tornado Kick (Forward Air Attack)''' – Time your attack so that you land before hitting your opponent for a fifth time. They'll bounce off the ground, and you can make follow-up attacks.
Line 179: Line 179:
*'''Enlarging [[PK Flash]] (Neutral Special)''' – The power and radius of the charge grow as you hold down the button. You can also move it by tilting the stick left and right.
*'''Enlarging [[PK Flash]] (Neutral Special)''' – The power and radius of the charge grow as you hold down the button. You can also move it by tilting the stick left and right.
*'''[[PK Fire]] (Side Special)''' – If this attack connects, a big pillar of fire appears. "I feel the burn!" your opponents will yell.
*'''[[PK Fire]] (Side Special)''' – If this attack connects, a big pillar of fire appears. "I feel the burn!" your opponents will yell.
*'''Aerial PK Fire (Side Special)''' – There's less of a hap between PK Fire and your next move when used in the air instead of the ground. In midair, the attack flies down diagonally, so use it right before landing to keep opponents at bay.
*'''Aerial PK Fire (Side Special)''' – There's less of a gap between PK Fire and your next move when used in the air instead of the ground. In midair, the attack flies down diagonally, so use it right before landing to keep opponents at bay.
*'''[[PK Thunder]]'s Bolt (Up Special)''' – You can guide the bolt of lightning around and hit yourself for propulsion—but this leaves you defenseless, so be careful!
*'''[[PK Thunder]]'s Bolt (Up Special)''' – You can guide the bolt of lightning around and hit yourself for propulsion—but this leaves you defenseless, so be careful!
*'''PK Thunder's Characteristics (Up Special)''' – The lightning won't disappear if an opponent hits its tail. It's also invulnerable for a very brief moment after Ness initially fires it.
*'''PK Thunder's Characteristics (Up Special)''' – The lightning won't disappear if an opponent hits its tail. It's also invulnerable for a very brief moment after Ness initially fires it.
Line 203: Line 203:
*'''Falcon Dive's Direction (Up Special)''' – Press left or right the moment Captain Falcon crouches to adjust the angle of the attack. By holding forward, you can greatly increase the range at which you can grab enemies.
*'''Falcon Dive's Direction (Up Special)''' – Press left or right the moment Captain Falcon crouches to adjust the angle of the attack. By holding forward, you can greatly increase the range at which you can grab enemies.
*'''[[Falcon Kick]] (Down Special)''' – The attack is at its most powerful right after pressing the button and loses power as it goes. However, it loses less power when it is used in the air.
*'''[[Falcon Kick]] (Down Special)''' – The attack is at its most powerful right after pressing the button and loses power as it goes. However, it loses less power when it is used in the air.
*'''[[Blue Falcon]] (Final Smash)''' – The summoned Blue Falcon hits an opponent and sends them flying to an F-Zero course. There, Captain Falcon rams his beloved vehicle into an opponent at high speed, launching them into the air
*'''[[Blue Falcon]] (Final Smash)''' – The summoned Blue Falcon hits an opponent and sends them flying to an F-Zero course. There, Captain Falcon rams his beloved vehicle into an opponent at high speed, launching them into the air.
*'''Blue Falcon Animation (Final Smash)''' – Depending on if he used it in the air or on the ground, Falcon's pose after striking will change. Of course, he won't be happy if he didn't hit anyone...
*'''Blue Falcon Animation (Final Smash)''' – Depending on if he used it in the air or on the ground, Falcon's pose after striking will change. Of course, he won't be happy if he didn't hit anyone...
*'''Wheel Kick (Up Tilt Attack)''' – If Falcon's heel hits an airborne enemy during this attack, it will dunk them. Try standing on the edge of the stage and using it on an opponent trying to grab the edge.
*'''Wheel Kick (Up Tilt Attack)''' – If Falcon's heel hits an airborne enemy during this attack, it will dunk them. Try standing on the edge of the stage and using it on an opponent trying to grab the edge.
Line 216: Line 216:
*'''[[Pound]] (Side Special)''' – A simple punch that travels horizontally. You can use it repeatedly in midair—combine it with jumps to stay aloft for a very long time.
*'''[[Pound]] (Side Special)''' – A simple punch that travels horizontally. You can use it repeatedly in midair—combine it with jumps to stay aloft for a very long time.
*'''Using Pound (Side Special)''' – This move can lay waste to opponents' shields. You can adjust the direction slightly by inputting up or down in the air right before attacking.
*'''Using Pound (Side Special)''' – This move can lay waste to opponents' shields. You can adjust the direction slightly by inputting up or down in the air right before attacking.
*'''[[Sing]] (Up Special)''' – Enemies on the ground who hear this song will fall asleep. The more damage they have, the longer they'll nap.
*'''[[Sing]] (Up Special)''' – Enemies on the ground who hear this song will fall [[Sleep|asleep]]. The more damage they have, the longer they'll nap.
*'''Pursue with Sing (Up Special)''' – If Jigglypuff uses Sing in midair, it can move left or right slightly. You can use this to chase after an opponent who evaded your attack or use it to get back onstage when the edge is just out of reach.
*'''Pursue with Sing (Up Special)''' – If Jigglypuff uses Sing in midair, it can move left or right slightly. You can use this to chase after an opponent who evaded your attack or use it to get back onstage when the edge is just out of reach.
*'''[[Rest]] (Down Special)''' – This move is hard to hit but can really send opponents flying! You'll need to get very close or use it right when your opponent tries to attack.
*'''[[Rest]] (Down Special)''' – This move is hard to hit but can really send opponents flying! You'll need to get very close or use it right when your opponent tries to attack.
Line 225: Line 225:
*'''Jiggly Ram (Dash Attack)''' – When done on an opponent who hasn't taken much damage, you might find yourself open to counterattack, but when done on an opponent who's taken a lot of damage, you might get a KO.
*'''Jiggly Ram (Dash Attack)''' – When done on an opponent who hasn't taken much damage, you might find yourself open to counterattack, but when done on an opponent who's taken a lot of damage, you might get a KO.
*'''Shield''' – If its shield is shattered, Jigglypuff will get launched and KO'd no matter its damage.
*'''Shield''' – If its shield is shattered, Jigglypuff will get launched and KO'd no matter its damage.
*'''Aerial Expert''' – Once in the air, Jigglypuff can jump five times, allowing it to move much quicker than running on the ground. Try to keep opponents in the air and build an advantageous scenario for yourself during battles.
*'''Aerial Expert''' – Once in the air, Jigglypuff can jump five times, [[Air speed|allowing it to move much quicker]] than running on the ground. Try to keep opponents in the air and build an advantageous scenario for yourself during battles.
==={{SSBU|Peach}}===
==={{SSBU|Peach}}===
*'''Princess of the Mushroom Kingdom''' – Peach first appeared in Super Mario Bros., where she was known as Princess Toadstool. This was also the first of her many run-ins with Bowser...
*'''Princess of the Mushroom Kingdom''' – Peach first appeared in Super Mario Bros., where she was known as Princess Toadstool. This was also the first of her many run-ins with Bowser...
Line 234: Line 234:
*'''[[Vegetable]] (Down Special)''' – Of the eight types, the wrinkle-faced vegetable is the strongest. If you throw it while tapping a direction, it can do over 30% damage!
*'''[[Vegetable]] (Down Special)''' – Of the eight types, the wrinkle-faced vegetable is the strongest. If you throw it while tapping a direction, it can do over 30% damage!
*'''Rare "Vegetables" (Down Special)''' – Rarely, Peach will pull up a [[Bob-omb]] or [[Mr. Saturn]]. How rarely? Well, you have a 1/250 chance of a Bob-omb and a 1/166 chance of a Mr. Saturn!
*'''Rare "Vegetables" (Down Special)''' – Rarely, Peach will pull up a [[Bob-omb]] or [[Mr. Saturn]]. How rarely? Well, you have a 1/250 chance of a Bob-omb and a 1/166 chance of a Mr. Saturn!
*'''[[Peach Blossom]] (Final Smash)''' – Peach's charming dance puts nearby opponents into a deep sleep and causes three healing peaches to appear. It also does damage. The closer Peach is to her opponents, the greater the effect.
*'''[[Peach Blossom]] (Final Smash)''' – Peach's charming dance puts nearby opponents into a deep [[sleep]] and causes three healing peaches to appear. It also does damage. The closer Peach is to her opponents, the greater the effect.
*'''Diverse Weapons (Side Smash Attack)''' – While preparing a side smash attack, moving the control stick up or down will produce a different weapon. Up for a frying pan, down for a tennis racket, or no direction for a golf club.
*'''Diverse Weapons (Side Smash Attack)''' – While preparing a side smash attack, [[Angling|moving the control stick up or down]] will produce a different weapon. Up for a frying pan, down for a tennis racket, or no direction for a golf club.
*'''A Tool for Every Job (Side Smash Attack)''' – The frying pan does the most damage, the tennis racket launches opponents at a low angle, and the golf club has the best reach.
*'''A Tool for Every Job (Side Smash Attack)''' – The frying pan does the most damage, the tennis racket launches opponents at a low angle, and the golf club has the best reach.
*'''Ribbon Dance (Up Smash)''' – Peach unleashes a powerful attack directed straight above her. In addition to opponents above her, it can also hit nearby opponents on the ground.
*'''Ribbon Dance (Up Smash)''' – Peach unleashes a powerful attack directed straight above her. In addition to opponents above her, it can also hit nearby opponents on the ground.
Line 249: Line 249:
*'''[[Daisy Parasol]] (Up Special)''' – Jump up, open the parasol, and slowly float down. It's great to use for returning to the stage, but the parasol can hit opponents too, so you can use it for attacks.
*'''[[Daisy Parasol]] (Up Special)''' – Jump up, open the parasol, and slowly float down. It's great to use for returning to the stage, but the parasol can hit opponents too, so you can use it for attacks.
*'''Vegetable (Down Special)''' – Of the eight types, the wrinkle-faced vegetable is the strongest. If you throw it while tapping a direction, it can do over 30% damage!
*'''Vegetable (Down Special)''' – Of the eight types, the wrinkle-faced vegetable is the strongest. If you throw it while tapping a direction, it can do over 30% damage!
*'''[[Daisy Blossom]] (Final Smash)''' – Daisy's Final Smash puts opponents to sleep with a hypnotic dance. Pick up the daisies that appear to recover some health.
*'''[[Daisy Blossom]] (Final Smash)''' – Daisy's Final Smash puts opponents to [[sleep]] with a hypnotic dance. Pick up the daisies that appear to recover some health.
==={{SSBU|Bowser}}===
==={{SSBU|Bowser}}===
*'''King of the Koopas''' – Mario's eternal rival, Bowser, debuted in Super Mario Bros. He appeared as the boss of every world, but they were all fake except for in World 8.
*'''King of the Koopas''' – Mario's eternal rival, Bowser, debuted in Super Mario Bros. He appeared as the boss of every world, but they were all fake except for in World 8.