Tier list: Difference between revisions
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''For a comprehensive detailing of the arguments in favor of the existence of tiers, see [[User:Semicolon/Treatise on the Existence of Tiers|this page.]]'' | ''For a comprehensive detailing of the arguments in favor of the existence of tiers, see [[User:Semicolon/Treatise on the Existence of Tiers|this page.]]'' | ||
Controversy arises periodically over the existence of tiers, most notably during the "tier wars" at [[GameFAQs]] and [[Smashboards]]. Some smashers, called "anti-tiers," argue that every character can be played equally well. In support of this argument, they claim that the tier list creates a cycle in which players choose only higher-tiered characters, and thus only those characters develop an advanced [[metagame]], thereby reinforcing the tier list. | Controversy arises periodically over the existence of tiers, most notably during the "tier wars" at [[GameFAQs]] and [[Smashboards]]. Some smashers, called "anti-tiers," argue that every character can be played equally well. In support of this argument, they claim that the tier list creates a cycle in which players choose only higher-tiered characters, and thus only those characters develop an advanced [[metagame]], thereby reinforcing the tier list. | ||
The unanimous consensus of competitive players is that tiers do exist. They argue that it would be almost impossible to balance a game of unlike characters; without specific redesign, characters would have the tendency to fall into tiers by dint of their myriad variables (differing attack power, running speed, etc.). Furthermore, the developers cannot foresee top-level strategies, and thus even their deliberate efforts could fail to balance the game at a professional level. Years of empirical results support this conclusion as well; national tournament-winners of [[Melee]] almost always use [[Marth]], [[Fox]], [[Falco]] and [[Sheik]], although others argue that these results are mostly based on skill rather than character. | The unanimous consensus of competitive players is that tiers do exist. They argue that it would be almost impossible to balance a game of unlike characters; without specific redesign, characters would have the tendency to fall into tiers by dint of their myriad variables (differing attack power, running speed, etc.). Furthermore, the developers cannot foresee top-level strategies, and thus even their deliberate efforts could fail to balance the game at a professional level. Years of empirical results support this conclusion as well; national tournament-winners of [[Melee]] almost always use [[Marth]], [[Fox]], [[Falco]] and [[Sheik]], although others argue that these results are mostly based on skill rather than character. |