Tier list: Difference between revisions

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(They aren't made completely by tournament wins.)
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''For a comprehensive detailing of the arguments in favor of the existence of tiers, see [[User:Semicolon/Treatise on the Existence of Tiers|this page.]]''
''For a comprehensive detailing of the arguments in favor of the existence of tiers, see [[User:Semicolon/Treatise on the Existence of Tiers|this page.]]''


Controversy arises periodically over the existence of tiers, most notably during the "tier wars" at [[GameFAQs]] and [[Smashboards]].  Some smashers, called "anti-tiers," argue that every character can be played equally well.  In support of this argument, they claim that the tier list creates a cycle in which players choose only higher-tiered characters, and thus only those characters develop an advanced [[metagame]], thereby reinforcing the tier list. Tier lists are made completely by tournament wins which is why it is contriversial. Although it seems that you win by skill not tiers
Controversy arises periodically over the existence of tiers, most notably during the "tier wars" at [[GameFAQs]] and [[Smashboards]].  Some smashers, called "anti-tiers," argue that every character can be played equally well.  In support of this argument, they claim that the tier list creates a cycle in which players choose only higher-tiered characters, and thus only those characters develop an advanced [[metagame]], thereby reinforcing the tier list.


The unanimous consensus of competitive players is that tiers do exist.  They argue that it would be almost impossible to balance a game of unlike characters; without specific redesign, characters would have the tendency to fall into tiers by dint of their myriad variables (differing attack power, running speed, etc.).  Furthermore, the developers cannot foresee top-level strategies, and thus even their deliberate efforts could fail to balance the game at a professional level.  Years of empirical results support this conclusion as well; national tournament-winners of [[Melee]] almost always use [[Marth]], [[Fox]], [[Falco]] and [[Sheik]], although others argue that these results are mostly based on skill rather than character.
The unanimous consensus of competitive players is that tiers do exist.  They argue that it would be almost impossible to balance a game of unlike characters; without specific redesign, characters would have the tendency to fall into tiers by dint of their myriad variables (differing attack power, running speed, etc.).  Furthermore, the developers cannot foresee top-level strategies, and thus even their deliberate efforts could fail to balance the game at a professional level.  Years of empirical results support this conclusion as well; national tournament-winners of [[Melee]] almost always use [[Marth]], [[Fox]], [[Falco]] and [[Sheik]], although others argue that these results are mostly based on skill rather than character.