Spot dodge: Difference between revisions
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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}} | {{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}} | ||
[[File:Mario Sidestep SSBM.gif|right|thumb|120px|Mario's | [[File:Mario Sidestep SSBM.gif|right|thumb|120px|Mario's spotdodge animation in ''Melee''.]] | ||
A '''spotdodge''' (commonly called a '''spot dodge''' or a '''sidestep''', officially known as a '''sidestep dodge''', and named '''EscapeN''' by [[Debug menu (SSBM)|''Melee''{{'}}s Debug Menu]] and ''Brawl'' and ''Smash 4''{{'}}s internal character files) is a maneuver in ''[[Melee]]'', ''[[Brawl]]'', ''[[Smash 4]]'', and ''[[Ultimate]]'' that renders the character [[intangible]] for a few frames, with the duration varying based on the game and character. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack. | A '''spotdodge''' (commonly called a '''spot dodge''' or a '''sidestep''', officially known as a '''sidestep dodge''', and named '''EscapeN''' by [[Debug menu (SSBM)|''Melee''{{'}}s Debug Menu]] and ''Brawl'' and ''Smash 4''{{'}}s internal character files) is a maneuver in ''[[Melee]]'', ''[[Brawl]]'', ''[[Smash 4]]'', and ''[[Ultimate]]'' that renders the character [[intangible]] for a few frames, with the duration varying based on the game and character. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack. | ||
The spotdodge is the shortest and fastest of the three dodges ([[roll]], | The spotdodge is the shortest and fastest of the three dodges ([[roll]], spotdodge, and [[air dodge]]), and the only one where the player effectively remains stationary. | ||
Though the spotdodge animation shows the character leaning into the back or foreground, the intangibile state gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave in [[Norfair]]. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notably {{SSBB|King Dedede}} being significantly outside the playing plane for most of his spotdodge's ending lag. | Though the spotdodge animation shows the character leaning into the back or foreground, the intangibile state gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave in [[Norfair]]. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notably {{SSBB|King Dedede}} being significantly outside the playing plane for most of his spotdodge's ending lag. | ||
==Spotdodge frame list in ''Melee''== | ==Spotdodge frame list in ''Melee''== | ||
[[File:Sidestep.jpg|thumb|right|[[Link]] | [[File:Sidestep.jpg|thumb|right|[[Link]] spotdodging [Fox]]'s [[Blaster]] in ''Melee''.]] | ||
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!Characters | !Characters | ||
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==Spotdodge frame list in ''Smash 4''== | ==Spotdodge frame list in ''Smash 4''== | ||
[[File:Sidestep SSB4.JPG|thumb|right|[[Villager]] | [[File:Sidestep SSB4.JPG|thumb|right|[[Villager]] spotdodging [[Shulk]]'s [[forward smash]] in ''SSB4''.]] | ||
This is the frame data of spotdodges as of version [[1.1.5]] of both {{for3ds}} and {{forwiiu}}. Note that, prior to version [[1.1.0]], all spotdoges had 1 more frame of intangibility. | This is the frame data of spotdodges as of version [[1.1.5]] of both {{for3ds}} and {{forwiiu}}. Note that, prior to version [[1.1.0]], all spotdoges had 1 more frame of intangibility. | ||