Talk:Bayonetta (SSBU): Difference between revisions

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I can easily tell that it's not the dreaded 60° angle it was in Smash 4...only if DI'ed away! I've seen more examples, too! Not just this one! And, I DID check to see what the opponent was doing before the move hit! It only sent at its previous 60° angle when they were moving (in the air) or running away from Cereza. I have hope that I'm correct and they finally changed the angle back! But, we might not know for certain until we go into training mode! [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 18:22, 17 November 2018 (EST)
I can easily tell that it's not the dreaded 60° angle it was in Smash 4...only if DI'ed away! I've seen more examples, too! Not just this one! And, I DID check to see what the opponent was doing before the move hit! It only sent at its previous 60° angle when they were moving (in the air) or running away from Cereza. I have hope that I'm correct and they finally changed the angle back! But, we might not know for certain until we go into training mode! [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 18:22, 17 November 2018 (EST)
And, if it isn't true, how do we know we're not wrong about other moves' launch angles such as Mario's down throw or down tilt. Those have been rumored to have different launch angles, too. [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 18:25, 17 November 2018 (EST)