Talk:Bayonetta (SSBU): Difference between revisions
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I can easily tell that it's not the dreaded 60° angle it was in Smash 4...only if DI'ed away! I've seen more examples, too! Not just this one! And, I DID check to see what the opponent was doing before the move hit! It only sent at its previous 60° angle when they were moving (in the air) or running away from Cereza. I have hope that I'm correct and they finally changed the angle back! But, we might not know for certain until we go into training mode! [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 18:22, 17 November 2018 (EST) | I can easily tell that it's not the dreaded 60° angle it was in Smash 4...only if DI'ed away! I've seen more examples, too! Not just this one! And, I DID check to see what the opponent was doing before the move hit! It only sent at its previous 60° angle when they were moving (in the air) or running away from Cereza. I have hope that I'm correct and they finally changed the angle back! But, we might not know for certain until we go into training mode! [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 18:22, 17 November 2018 (EST) | ||
And, if it isn't true, how do we know we're not wrong about other moves' launch angles such as Mario's down throw or down tilt. Those have been rumored to have different launch angles, too. [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 18:25, 17 November 2018 (EST) |