Final Destination (SSB4): Difference between revisions

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(Added merge tag)
(Tidying up a bit. And we don't need pictures of the Ω forms, because they are literally the same stage.)
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|hometo      = {{SSB4|Master Hand}}<br/>{{SSB4|Crazy Hand}}<br/>[[Master Core]]
|hometo      = {{SSB4|Master Hand}}<br/>{{SSB4|Crazy Hand}}<br/>[[Master Core]]
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype    = Futuristic (''SSB3DS'')<br/>Normal (''SSBWU'')
|cratetype    = Futuristic (''3DS'')<br/>Normal (''Wii U'')
|maxplayers = 4
|maxplayers = 4
|music        = <small>'''3DS'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>([[Alternate music|Alternate]])<br>'''Wii U'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Master Hand}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Metal Battle (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}'''''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Brawl)}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Boss Battle Song 2 (Brawl)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Core}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: First Wave}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: Second Wave}}'''''<br>'''Bolded tracks must be unlocked'''
|music        = <small>'''3DS'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>([[Alternate music|Alternate]])<br>'''Wii U'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Master Hand}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Metal Battle (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}'''''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Brawl)}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Boss Battle Song 2 (Brawl)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Core}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: First Wave}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: Second Wave}}'''''<br>'''Bolded tracks must be unlocked'''
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==Stage overview==
==Stage overview==
Like its predecessors, the stage consists of a single floating platform with no hazards. The platform appears to be a combination of a blue half (resembling [[Brawl]]'s {{SSBB|Final Destination}} platform), and an orange, molten half. While the platform is the same between the Wii U and 3DS versions of the game, the background visuals differ, though both versions respective background cycles each last two minutes.
Like its predecessors, the stage consists of a single floating platform with no hazards. The platform appears to be a combination of a blue half (somewhat resembling ''[[Brawl]]''{{'}}s {{SSBB|Final Destination}} platform), and an orange, molten half. While the platform is the same between the Wii U and 3DS versions of the game, the background visuals differ, though both versions' respective background cycles each last two minutes.


In the Wii U version, the initial scene is space with a comet in the distance. It slowly comes closer, before zooming past as the stage turns to face a planet (reminiscent of Earth) and a sun. The stage moves towards them while occasionally rotating upside-down, with meteors flying past the stage. Eventually, the movement speeds up and there is a flash of white light, before the background transitions into a cloudy sky. The stage rotates upside-down occasionally in this scene. Finally, the background fades to black and the initial scene appears again, looping the cycle after two minutes.  
In {{forwiiu}}, the initial scene is space with a comet in the distance. It slowly comes closer, before zooming past as the stage turns to face a planet (reminiscent of Earth) and a sun. The stage moves towards them while occasionally rotating upside-down, with meteors flying past the stage. Eventually, the movement speeds up and there is a flash of white light, before the background transitions into a cloudy sky. The stage rotates upside-down occasionally in this scene. Finally, the background fades to black and the initial scene appears again, looping the cycle after two minutes.  


In the 3DS version, the initial scene is space with a stream of stars moving past in the background. This fades into a wormhole, which the stage travels through until it reaches a comet. The comet fades into a sun, which causes a flash of white light in which meteors can be seen flying past, before arriving at an ocean. The sun sets on the horizon, turning to night. The stage then enters another wormhole, travelling through it before finally arriving at the initial scene, looping the cycle after two minutes.
In {{for3ds}}, the initial scene is space with a stream of stars moving past in the background. This fades into a wormhole, which the stage travels through until it reaches a comet. The comet fades into a sun, which causes a flash of white light in which meteors can be seen flying past, before arriving at an ocean. The sun sets on the horizon, turning to night. The stage then enters another wormhole, travelling through it before finally arriving at the initial scene, looping the cycle after two minutes.


===Ω form===
===Ω form===
Final Destination itself can be selected as an [[Ω form]], but doing so is identical to selecting the normal form.
Final Destination itself can be selected as an [[Ω form]], but doing so is identical to selecting the normal form.
<gallery widths="250px">
File:SSB4 Final Destination.JPG|[[Ω form]] in {{for3ds}}.
File:SSB4 WII U Final-Destination.jpg|[[Ω form]] in {{forwiiu}}.
</gallery>


==Tournament legality==
==Tournament legality==
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===3DS Images===
===3DS Images===
<gallery>
<gallery>
Master Hand 3DS.png|{{SSB4|Kirby}} and {{SSB4|Master Hand}} on the standard Final Destination.
PikachuandMiiFinalDestination.png|{{SSB4|Pikachu}}, {{SSB4|Samus}}, and {{SSB4|Mii Brawler}} in a match on Final Destination.
SSB3DS Final Destination.png|{{SSB4|Master Hand}} transforming into [[Master Core]].
SSB3DSAnnouncerGo!.jpg|A match between Mii Brawler and {{SSB4|Duck Hunt}} begins.
Master Core Sabres.png|Battling [[Master Core]] on the standard Final Destination.
MiiBrawlerSmash3DSFinalDestination.jpg|Mii Brawler on the stage.
Master Core Source.png|Another shot from the [[Master Core]] battle.
Master Hand 3DS.png|{{SSB4|Kirby}} battling {{SSB4|Master Hand}} in {{SSB4|Classic Mode}}.
PikachuandMiiFinalDestination.png|{{SSB4|Pikachu}}, {{SSB4|Samus}}, and {{SSB4|Mii Brawler}} in the standard Final Destination.
SSB3DS Final Destination.png|Master Hand transforming into [[Master Core]].
SSB3DSAnnouncerGo!.jpg|The match between {{SSB4|Mii Brawler}} and {{SSB4|Duck Hunt}} begins.
Master Core Sabres.png|{{SSB4|Shulk}} battling [[Master Edges]].
MiiBrawlerSmash3DSFinalDestination.jpg|{{SSB4|Mii Brawler}} on the stage.
Master Core Source.png|{{SSB4|R.O.B.}} next to Master Core's final form.
</gallery>
</gallery>


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===Wii U Images===
===Wii U Images===
<gallery>
<gallery>
SSB4 WII U First-Destination.jpg|The primary Final Destination with the sky background.
SSB4 WII U First-Destination.jpg|The sky scene of Final Destination.
Name (Super Smash Bros. for Wii U).jpg|A match at Final Destination between {{SSB4|Ryu}} and {{SSB4|Duck Hunt}} is about to begin.
Name (Super Smash Bros. for Wii U).jpg|A match on Final Destination between {{SSB4|Ryu}} and {{SSB4|Duck Hunt}} is about to begin.
SmashWiiUFinalDestinationMatchFinalSecond.jpg|A match at Final Destination with only one second left.
SmashWiiUFinalDestinationMatchFinalSecond.jpg|A match on Final Destination with one second left.
</gallery>
</gallery>


==Trivia==
==Trivia==
*In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', DF stands for "'''D'''estination '''F'''inale".
*In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', "DF" stands for "'''D'''estination '''F'''inale".
*This is the first iteration of Final Destination to have sound effects accompanying the changing background animations.
*This is the first iteration of Final Destination to have sound effects accompanying the changing background animations.
*[[Masahiro Sakurai]] [http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/ stated] that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. ''Brawl'' had sky imagery to convey a more free motif. Since ''SSB4'' was designed to feel right in between ''Melee'' and ''Brawl'', the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.
*[[Masahiro Sakurai]] [http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/ stated] that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. ''Brawl'' had sky imagery to convey a more free motif. Since ''SSB4'' was designed to feel right in between ''Melee'' and ''Brawl'', the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.
*At the moment of [[Master Core]]'s appearence, the background will change into psychedelic-waves that look slightly similar to ''Melee''{{'}}s {{SSBM|Battlefield}} during [[Classic Mode (SSBM)|Classic]], [[Adventure]], and [[All-Star Mode]]s, or Event Matches [[Space Travelers]] and [[Mewtwo Strikes!]], thus making it the first time since ''[[Super Smash Bros. Melee]]'' that a ''Super Smash Bros.'' series stage has a unique background designed for non-versus mode.
*At the moment of [[Master Core]]'s appearence, the background will change into psychedelic-waves that look slightly similar to ''Melee''{{'}}s {{SSBM|Battlefield}} during [[Classic Mode (SSBM)|Classic]], [[Adventure]], and [[All-Star Mode]]s, or Event Matches [[Space Travelers]] and [[Mewtwo Strikes!]], thus making it the first time since ''[[Super Smash Bros. Melee]]'' that a ''Super Smash Bros.'' series stage has a unique background designed for a non-versus mode.


{{SSB4Stages}}
{{SSB4Stages}}