Mewtwo (PM): Difference between revisions

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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name         = Mewtwo
|name = Mewtwo
|image       = [[Image:PMMewtwo.png|250px]]
|image = [[File:PMMewtwo.png|250px]]
|mod         = Project M
|mod = Project M
|base         = ssbm
|base = SSBM
|moveset1     = Mewtwo (SSBM)
|moveset1 = Mewtwo (SSBM)
|altcostume   = [[bulbapedia:Mewtwo (original series)|Armored Mewtwo]]
|altcostume = [[bulbapedia:Mewtwo (original series)|Armored Mewtwo]]
}}
}}
'''Mewtwo''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. It makes a return from ''Melee'' with significant buffs. It is one of the two characters which were not originally playable in ''Brawl'', the other being {{PM|Roy}}. Mewtwo is ranked 3rd out of 41 on the [[Project M#Tier list|official]] [[tier list]] at the top of the A tier, a significant improvement from its 21st out of 26 placing in ''Melee''.
'''Mewtwo''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. It makes a return from ''Melee'' with significant buffs. It is one of the two characters which were not originally playable in ''Brawl'', the other being {{PM|Roy}}. Mewtwo is ranked 3rd out of 41 on the [[Project M#Tier list|official]] [[tier list]] at the top of the A tier, a significant improvement from its 21st out of 26 placing in ''Melee''.


==Attributes==
==Attributes==
[[Image:PMMewtwoAlt.png|thumb| Mewtwo's alternate costume]]
[[File:PMMewtwoAlt.png|thumb| Mewtwo's alternate costume]]
As with ''Melee'', Mewtwo is a character that defies most character archetypes in that it is a tall, floaty, slow middleweight with long disjointed range much like Zelda. Its long tail gives it an advantage against most characters in the cast, similarly to other disjointed characters, due to it allowing it to [[space]] with ease. It also has good zoning capabilities as a result of its tail attacks and [[Shadow Ball]]. It also has many versatile finishers, such as its smash attacks and down aerial. It also has one of the best grab and throw games of the cast, having two chain throws (up and down), two KO throws (up and back), and two combo throws (forward and down). Mewtwo also has one of the best recoveries in the game due to its fast air speed, slow falling speed, float mechanic, high double jump, and all of its specials being useable for recovery.  Mewtwo's greatest strength is its combo game, which is contributed to by its reach, float, frame data, low knockback attacks, and Teleport's new function going from ''Melee'' to ''PM'', offering for versatile combos that can lead directly into its finishers.
As with ''Melee'', Mewtwo is a character that defies most character archetypes in that it is a tall, floaty, slow middleweight with long disjointed range much like Zelda. Its long tail gives it an advantage against most characters in the cast, similarly to other disjointed characters, due to it allowing it to [[space]] with ease. It also has good zoning capabilities as a result of its tail attacks and [[Shadow Ball]]. It also has many versatile finishers, such as its smash attacks and down aerial. It also has one of the best grab and throw games of the cast, having two chain throws (up and down), two KO throws (up and back), and two combo throws (forward and down). Mewtwo also has one of the best recoveries in the game due to its fast air speed, slow falling speed, float mechanic, high double jump, and all of its specials being useable for recovery.  Mewtwo's greatest strength is its combo game, which is contributed to by its reach, float, frame data, low knockback attacks, and Teleport's new function going from ''Melee'' to ''PM'', offering for versatile combos that can lead directly into its finishers.


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*{{buff|The minimum amount of hits delivered by the second hit of Mewtwo's [[neutral attack]] is now just one (as opposed to ''Melee''{{'}}s eight hits), making the move optionally much shorter, and therefore allowing Mewtwo to effectively follow-up.}}
*{{buff|The minimum amount of hits delivered by the second hit of Mewtwo's [[neutral attack]] is now just one (as opposed to ''Melee''{{'}}s eight hits), making the move optionally much shorter, and therefore allowing Mewtwo to effectively follow-up.}}
*{{buff|All tilts have less ending lag.}}
*{{buff|All tilts have less ending lag.}}
*{{change|Forward tilt's sweetspot is now located at the tip of the tail, while the rest of the attack is weaker. It no longer has a slash effect.}}
*{{buff|Mewtwo's forward smash has a smaller sourspot, a much larger sweetspot, and the shadow blast is much larger, giving the move about twice the reach. The knockback of the sweetspot is also more powerful.}}
*{{buff|Mewtwo's forward smash has a smaller sourspot, a much larger sweetspot, and the shadow blast is much larger, giving the move about twice the reach. The knockback of the sweetspot is also more powerful.}}
*{{change|Sourspot of forward smash possesses a neutral effect, making it more noticeable.}}
*{{buff|The hits of [[up smash]] link better into each other. The final hit is additionally more powerful and deals slightly more damage.}}
*{{buff|The hits of [[up smash]] link better into each other. The final hit is additionally more powerful and deals slightly more damage.}}
*{{buff|Down smash produces a slightly larger shadow blast to slightly improve its reach, and it now has a sweetspot on the inner half of the move that hits more powerfully, while the sourspot has the move's ''Melee'' power. Additionally, the latter half of the move has a weak lingering hitbox (instead of having no hitbox) and the attack has much less ending lag (having almost no lag after hitboxes cease).}}
*{{buff|Down smash produces a slightly larger shadow blast to slightly improve its reach, and it now has a sweetspot on the inner half of the move that hits more powerfully, while the sourspot has the move's ''Melee'' power. Additionally, the latter half of the move has a weak lingering hitbox (instead of having no hitbox) and the attack has much less ending lag (having almost no lag after hitboxes cease).}}
*{{change|Forward tilt's sweetspot is now located at the tip of the tail, while the rest of the attack is weaker. It no longer has a slash effect.}}
*{{change|Sourspot of forward smash possesses a neutral effect, making it more noticeable.}}


===Aerial Attacks===
===Aerial Attacks===
*{{buff|Aerials have less landing lag.}}
*{{buff|All aerials have less landing lag.}}
*{{buff|Neutral aerial connects better and is slightly stronger, increasing its overall utility.}}
*{{buff|Neutral aerial connects better and is slightly stronger, increasing its overall utility.}}
*{{buff|Forward aerial's hitboxes are more favorably placed, the hitbox being enlarged and moved closer to the tip of Mewtwo's fingers.}}
*{{buff|Down aerial's hitboxes are more favorably placed and specific spacing is no longer required to avoid landing the sourspot, with the sourspot being smaller and placed higher, while the intermediate and sweetspot hitboxes are larger and make up a larger portion of the move. The attack additionally produces slightly stronger knockback.}}
*{{buff|Down aerial's hitboxes are more favorably placed and specific spacing is no longer required to avoid landing the sourspot, with the sourspot being smaller and placed higher, while the intermediate and sweetspot hitboxes are larger and make up a larger portion of the move. The attack additionally produces slightly stronger knockback.}}
*{{buff|Forward aerial's hitboxes are more favorably placed, the hitbox being enlarged and moved closer to the tip of Mewtwo's fingers.}}


===Grabs and Throws===
===Grabs and Throws===
*{{buff|[[Forward throw]] changed to crushing opponent in a Shadow Ball, then throwing them ahead. It has the same angle as the original throw, but racks up damage more reliably (now always dealing a fixed amount of damage), and produces much stronger knockback, now being a potential KO move when used near edges.}}
*{{buff|[[Forward throw]] changed to crushing opponent in a Shadow Ball, then throwing them ahead. It has the same angle as the original throw, but racks up damage more reliably (now always dealing a fixed amount of damage), and produces much stronger knockback, now being a potential KO move when used near edges.}}


===Special Attacks===
===Special Moves===
*{{buff|[[Shadow Ball]] is stronger, and even when uncharged it has stronger [[knockback]] than before. It also travels considerably faster.}}
*{{buff|[[Shadow Ball]] is stronger, and even when uncharged it has stronger [[knockback]] than before. It also travels considerably faster.}}
*{{buff|[[Confusion]]'s effect now sends victims upwards into a [[tumbling]] state after spinning them, is safe on hit (in ''Melee'', every character could punish the attack on-hit with a back aerial) and produces a slight [[wind]] effect a small distance outside its grab to make it more difficult to punish. It also now acts as a proper [[reflector]], with projectiles reflected by Confusion inflicting damage to the original user, further improving Confusion's utility. It can still pull opponents through platforms (although this is harder than in ''Melee'' as a midair jump must be input first) and the rise up can [[stage spike]] if the platform is solid.}}
*{{buff|[[Confusion]]'s effect now sends victims upwards into a [[tumbling]] state after spinning them, is safe on hit (in ''Melee'', every character could punish the attack on-hit with a back aerial) and produces a slight [[wind]] effect a small distance outside its grab to make it more difficult to punish. It also now acts as a proper [[reflector]], with projectiles reflected by Confusion inflicting damage to the original user, further improving Confusion's utility. It can still pull opponents through platforms (although this is harder than in ''Melee'' as a midair jump must be input first) and the rise up can [[stage spike]] if the platform is solid.}}
*{{buff|[[Teleport]] no longer puts Mewtwo into a [[helpless]] state if used before a midair jump, and acting out of it is possible with anything but an [[air dodge]] (or another Teleport), making it more useful for recovery mix-ups and combos.}}
*{{buff|[[Teleport]] no longer puts Mewtwo into a [[helpless]] state if used before a midair jump, and acting out of it is possible with anything but an [[air dodge]] (or another Teleport), making it more useful for recovery mix-ups and combos.}}
*{{buff|[[Disable]] has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.}}
*{{buff|[[Disable]] has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.}}
*{{nerf|Mewtwo can no longer [[Teleport]] downward through [[soft platform]]s that it is standing on.}}
*{{nerf|Mewtwo can no longer Teleport downward through [[soft platform]]s that it is standing on.}}
*{{buff|[[Disable]] no longer deals knockback to already-[[Stun|dazed]] characters, nor does it increase their stun time. It does add slightly more damage, however, and the attack not causing knockback enables Mewtwo to follow up with other, stronger attacks.}}
*{{buff|[[Disable]] no longer deals knockback to already-[[Stun|dazed]] characters, nor does it increase their stun time. It does add slightly more damage, however, and the attack not causing knockback enables Mewtwo to follow up with other, stronger attacks.}}


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===Active===
===Active===
*{{Sm|Apoc|USA}}- Ranked 10th in Iowa.
*{{Sm|Apoc|USA}} - Ranked 10th in Iowa.
*{{Sm|Casino Wolf|USA}}- Ranked 4th in Arizona.
*{{Sm|Casino Wolf|USA}} - Ranked 4th in Arizona.
*{{Flag|Japan}} [[Smasher:Day (Japan)|Day]]-The best Mewtwo in Japan. Sent {{Sm|Charby}} to losers at PM in Japan VI.
*{{Flag|Japan}} [[Smasher:Day (Japan)|Day]] - The best Mewtwo in Japan. Sent {{Sm|Charby}} to losers at PM in Japan VI.
*{{Sm|Dru2|USA}}-Ranked 1st on the Arkansas Project M Power Rankings.
*{{Sm|Dru2|USA}} - Ranked 1st on the Arkansas ''Project M'' Power Rankings.
*{{Sm|Frozen|USA}}- Ranked 13th on the 2016 PMRank.
*{{Sm|Frozen|USA}} - Ranked 13th on the 2016 PMRank.
*{{Sm|Fuzz|USA}}- Ranked 1st in Houston. Placed 3rd at [[The Bigger Balc]].
*{{Sm|Fuzz|USA}} - Ranked 1st in Houston. Placed 3rd at [[The Bigger Balc]].
*{{Sm|HM04|USA}}-Ranked 4th on the Connecticut Project M Power Rankings.
*{{Sm|HM04|USA}} - Ranked 4th on the Connecticut ''Project M'' Power Rankings.


===Inactive===
===Inactive===
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{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[Image:Mewtwo Palette (PM).png|frame|center|Mewtwo's alternate costumes in PM]]
|colspan=8|[[File:Mewtwo Palette (PM).png|frame|center|Mewtwo's alternate costumes in PM]]
|-
|-
|[[File:MewtwoHeadPM.png]]
|[[File:MewtwoHeadPM.png]]
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*Whenever Mewtwo appears while Lucario is in the stage in [[All-Star]] mode, its hands will have an aura effect.
*Whenever Mewtwo appears while Lucario is in the stage in [[All-Star]] mode, its hands will have an aura effect.
*If one were to delete the custom file used for the announcer calls in ''Project M'' and selects Mewtwo in-game, it reveals to use an unused clip for the [[Fighting Alloy Team]].
*If one were to delete the custom file used for the announcer calls in ''Project M'' and selects Mewtwo in-game, it reveals to use an unused clip for the [[Fighting Alloy Team]].
*Coincidentally, Mewtwo's Final Smash is named [[Psystrike]], which would become Mewtwo's Final Smash in [[Super Smash Bros. 4]], although it functions very differently.
*Coincidentally, Mewtwo's Final Smash is named [[Psystrike]], which would become Mewtwo's Final Smash in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', although it functions very differently.


{{Project M}}
{{Project M}}
[[Category:Mewtwo]]
[[Category:Mewtwo]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]