Critical Hit: Difference between revisions

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(→‎Trophy descriptions: Minor change)
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It involves the character delivering an immensely powerful slash that deals a devastating amount of knockback, more than enough to [[one hit KO]] if directly in the line of sight of a [[blast line]] (with the exception of Roy's version). If it hits, a HP gauge from ''Fire Emblem'' is displayed alongside each hit character, which starts at full and quickly drops to zero.
It involves the character delivering an immensely powerful slash that deals a devastating amount of knockback, more than enough to [[one hit KO]] if directly in the line of sight of a [[blast line]] (with the exception of Roy's version). If it hits, a HP gauge from ''Fire Emblem'' is displayed alongside each hit character, which starts at full and quickly drops to zero.


==Marth & Lucina==
==Origin==
[[File:Critical Hit Origin.png|thumb|left|{{s|fireemblemwiki|Lon'qu}} performing a critical hit on an enemy {{s|fireemblemwiki|Knight}} in ''Fire Emblem Awakening''.]]
[[File:Roy_Critical_Hit_origin.gif|right|thumb|135x235px|Roy's critical hit sprite animation that was used for The Binding Blade.]]
The critical hit is a staple feature of many role-playing video games, often being an attack that has a certain ratio of occurrence with the payoff usually being double the current amount of damage done normally.
 
However, in the case of the ''Fire Emblem'' series, critical hits inflict three times the standard damage if performed (as opposed to two times the damage in most other games), accompanied by a unique attack animation. Since a Fire Emblem critical hit is usually much more than enough to kill an enemy in a single hit, the damage output and particularly the knockback of Marth/Lucina's Critical Hit has been made extremely high to reflect this.  The animation for this Final Smash was likely inspired by the critical hit animations of the various Lords in the series' past; Marth's Critical Hit animation is loosely based on his Critical Hit animation from the first {{uv|Fire Emblem}} game, while Roy's Critical Hit animation is based on his Critical Hit animation from ''Fire Emblem: The Binding Blade'', provided he has the Sword of Seals equipped (this also applies to the airborne version's recovery flip, which is a nod to the very same one Roy does when he sheaths back his sword).
 
The gauge that appears represents the Hit Point system used in the series. In ''Brawl'', it has a graphical style similar to those of ''[[Fire Emblem: Mystery of the Emblem]]'', whereas in ''Super Smash Bros. 4'', the gauge seen in all three versions of Critical Hit resembles the HP gauge used in ''{{s|fireemblemwiki|Fire Emblem Awakening}}''. The health gauge in ''Brawl'' has 60 HP units, matching ''Fire Emblem: Shadow Dragon and the Blade of Light'' and ''Fire Emblem: Mystery of the Emblem'' and their remakes, all of which star Marth, where units could have up to 60 HP. Marth dealing 60% damage with Critical Hit in ''Brawl'' is presumably to match the listed HP of damage inflicted; this carries over to ''SSB4'' and Lucina's cloned version therein despite the ''Awakening''-style HP meter having 80 units in ''SSB4'', which matches the maximum HP for units in ''Awakening''.
{{clr}}
 
==In Smash==
 
===Marth & Lucina===
Marth or Lucina raise their respective swords in the air, where it catches the light and shimmers brightly, before dashing forward with blazing speed to catch any unfortunate opponents with an extremely powerful slash. In both games, Marth does not say anything while performing this move (apart from a grunt), but Lucina in ''Super Smash Bros. 4'' announces "Time to change fate!" ({{ja|運命を変えます!|Unmei o kaemasu!}}, ''I will change fate!'').
Marth or Lucina raise their respective swords in the air, where it catches the light and shimmers brightly, before dashing forward with blazing speed to catch any unfortunate opponents with an extremely powerful slash. In both games, Marth does not say anything while performing this move (apart from a grunt), but Lucina in ''Super Smash Bros. 4'' announces "Time to change fate!" ({{ja|運命を変えます!|Unmei o kaemasu!}}, ''I will change fate!'').


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In ''Brawl'', this attack has such immense [[knockback]] that it is possible for the main victim to KO other opponents by simply knocking into them.
In ''Brawl'', this attack has such immense [[knockback]] that it is possible for the main victim to KO other opponents by simply knocking into them.


==Roy==
===Roy===
[[File:RoyCriticalHitSSB4.jpg|thumb|Roy's Critical Hit in ''Smash 4''.]]
[[File:RoyCriticalHitSSB4.jpg|thumb|Roy's Critical Hit in ''Smash 4''.]]


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Similar to Marth/Lucina's, a purely aesthetic health bar appears for every victim sent flying, showing them dropping from full health to zero.
Similar to Marth/Lucina's, a purely aesthetic health bar appears for every victim sent flying, showing them dropping from full health to zero.


==Trophy Description==
==Trophy Descriptions==
[[File:Critical Hit - Brawl Trophy.png|thumb|135x235px|Critical Hit trophy in ''Brawl''.]]
====''[[Super Smash Bros. Brawl]]''====
[[File:Critical Hit - Brawl Trophy.png|left|thumb|135x235px|Marth's Critical Hit trophy in ''[[Brawl]]''.]]
:'''Critical Hit (Brawl)'''
:'''Critical Hit (Brawl)'''
:''Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. The blow he strikes is so powerful that his foe is instantly launched off the screen. As in Fire Emblem, a window appears that shows the character's hit points dropping rapidly to zero--but this is just for effect. Smash Bros. does not use a hit-point system<!--Only in Stamina fights-->.''
:''Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. The blow he strikes is so powerful that his foe is instantly launched off the screen. As in Fire Emblem, a window appears that shows the character's hit points dropping rapidly to zero--but this is just for effect. Smash Bros. does not use a hit-point system<!--Only in Stamina fights-->.''
 
{{clear}}
===={{forwiiu}}====
[[File:CriticalHitMarthTrophyWiiU.png|left|thumb|135x235px|Marth's Critical Hit trophy in {{forwiiu}}.]]
:'''Critical Hit (Marth)'''
:'''Critical Hit (Marth)'''
:{{Flag|North America}} ''Marth raises his Exalted Falchion to the sky and then rushes forward to deal an incredibly powerful blow, almost certainly KO'ing anyone and everyone who gets hit! When it's used in the air, he'll fly forward a certain distance. On the ground, however, he'll only dash to the edge of the platform he's standing on.''
:{{Flag|North America}} ''Marth raises his Exalted Falchion to the sky and then rushes forward to deal an incredibly powerful blow, almost certainly KO'ing anyone and everyone who gets hit! When it's used in the air, he'll fly forward a certain distance. On the ground, however, he'll only dash to the edge of the platform he's standing on.''
:{{Flag|Europe}} ''Marth raises his Exalted Falchion to the sky, then rushes forwards to deal an incredibly powerful blow, almost certainly KOing anyone and everyone who gets hit! When used in the air, he'll fly forwards a set distance, but on the ground, he'll only dash up to the edge of the platform he's standing on.''
:{{Flag|Europe}} ''Marth raises his Exalted Falchion to the sky, then rushes forwards to deal an incredibly powerful blow, almost certainly KOing anyone and everyone who gets hit! When used in the air, he'll fly forwards a set distance, but on the ground, he'll only dash up to the edge of the platform he's standing on.''
 
{{clear}}
[[File:CriticalHitLucinaTrophyWiiU.png|left|thumb|135x235px|Lucina's Critical Hit trophy in {{forwiiu}}.]]
:'''Critical Hit (Lucina)'''
:'''Critical Hit (Lucina)'''
:{{Flag|North America}} ''In Lucina's Final Smash, she raises her sword high before dashing swiftly forward to deliver a deadly blow to whomever she makes contact with first. Even if their damage is low, this strike is powerful enough to take out foes in a single hit. Just make sure you don't dash off the stage when you use it in midair!''
:{{Flag|North America}} ''In Lucina's Final Smash, she raises her sword high before dashing swiftly forward to deliver a deadly blow to whomever she makes contact with first. Even if their damage is low, this strike is powerful enough to take out foes in a single hit. Just make sure you don't dash off the stage when you use it in midair!''
:{{Flag|Europe}} ''In Lucina's Final Smash, she raises her sword high, then dashes swiftly forwards to deliver a deadly blow to whoever stands in her way. Even if their damage is low, this strike is powerful enough to take them out in a single hit. Just be careful not to dash off the stage if you use it in mid-air!''
:{{Flag|Europe}} ''In Lucina's Final Smash, she raises her sword high, then dashes swiftly forwards to deliver a deadly blow to whoever stands in her way. Even if their damage is low, this strike is powerful enough to take them out in a single hit. Just be careful not to dash off the stage if you use it in mid-air!''
 
{{clear}}
[[File:CriticalHitRoyTrophyWiiU.png|left|thumb|135x235px|Roy's Critical Hit trophy in {{forwiiu}}.]]
:'''Critical Hit (Roy)'''
:'''Critical Hit (Roy)'''
:''For Roy’s Final Smash, he traps enemies in a circular swing of the blade, brings it up behind him, and then, in a blast of fire, brings the blade down for a powerful finisher! The downward attack is powerful on its own but doesn’t have much range, so make sure you’re close enough to hit your enemies with the full combo and really seal their fate!''
:''For Roy’s Final Smash, he traps enemies in a circular swing of the blade, brings it up behind him, and then, in a blast of fire, brings the blade down for a powerful finisher! The downward attack is powerful on its own but doesn’t have much range, so make sure you’re close enough to hit your enemies with the full combo and really seal their fate!''
 
{{clear}}
==Origin==
[[File:Critical Hit Origin.png|thumb|left|{{s|fireemblemwiki|Lon'qu}} performing a critical hit on an enemy {{s|fireemblemwiki|Knight}} in ''Fire Emblem Awakening''.]]
The critical hit is a staple feature of many role-playing video games, often being an attack that has a certain ratio of occurrence with the payoff usually being double the current amount of damage done normally.
 
However, in the case of the ''Fire Emblem'' series, critical hits inflict three times the standard damage if performed (as opposed to two times the damage in most other games), accompanied by a unique attack animation. Since a Fire Emblem critical hit is usually much more than enough to kill an enemy in a single hit, the damage output and particularly the knockback of Marth/Lucina's Critical Hit has been made extremely high to reflect this.  The animation for this Final Smash was likely inspired by the critical hit animations of the various Lords in the series' past; Marth's Critical Hit animation is loosely based on his Critical Hit animation from the first {{uv|Fire Emblem}} game, while Roy's Critical Hit animation is based on his Critical Hit animation from ''Fire Emblem: The Binding Blade'', provided he has the Sword of Seals equipped (this also applies to the airborne version's recovery flip, which is a nod to the very same one Roy does when he sheaths back his sword).
 
The gauge that appears represents the Hit Point system used in the series. In ''Brawl'', it has a graphical style similar to those of ''[[Fire Emblem: Mystery of the Emblem]]'', whereas in ''Super Smash Bros. 4'', the gauge seen in all three versions of Critical Hit resembles the HP gauge used in ''{{s|fireemblemwiki|Fire Emblem Awakening}}''. The health gauge in ''Brawl'' has 60 HP units, matching ''Fire Emblem: Shadow Dragon and the Blade of Light'' and ''Fire Emblem: Mystery of the Emblem'' and their remakes, all of which star Marth, where units could have up to 60 HP. Marth dealing 60% damage with Critical Hit in ''Brawl'' is presumably to match the listed HP of damage inflicted; this carries over to ''SSB4'' and Lucina's cloned version therein despite the ''Awakening''-style HP meter having 80 units in ''SSB4'', which matches the maximum HP for units in ''Awakening''.
{{clr}}
 
==Gallery==
<gallery>
Criticalhit.jpg| Critical Hit in ''[[Brawl]]''
Marth_Critical_Hit_SSB4.jpeg|[[Marth (SSB4)|Marth's]] Critical Hit in {{forwiiu}}.
Critical Hit Lucina 3DS.JPG|[[Lucina (SSB4)|Lucina's]] Critical Hit while dashing in {{for3ds}}.
Lucina_Critical_Hit_SSB4.jpeg|Lucina's Critical Hit in {{forwiiu}}.
CriticalHitMarthTrophyWiiU.png|Critical Hit (Marth) trophy in ''for Wii U''.
CriticalHitLucinaTrophyWiiU.png|Critical Hit (Lucina) trophy in ''for Wii U''.
CriticalHitRoyTrophyWiiU.png|Critical Hit (Roy) trophy in ''for Wii U''.
Roy Critical Hit origin.gif|Roy's critical hit sprite animation that was used for ''The Binding Blade''.
</gallery>


==Trivia==
==Trivia==
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*Roy's Critical Hit actually does less damage and knockback than his fully charged [[Flare Blade]].
*Roy's Critical Hit actually does less damage and knockback than his fully charged [[Flare Blade]].
*When Roy performs the Final Smash, his sheath appears during the attack but disappears when the attack is finished.
*When Roy performs the Final Smash, his sheath appears during the attack but disappears when the attack is finished.
 
{{clear}}
==Gallery==
<gallery>
Criticalhit.jpg| Critical Hit in ''[[Brawl]]''
Marth_Critical_Hit_SSB4.jpeg|[[Marth (SSB4)|Marth's]] Critical Hit in {{forwiiu}}.
Critical Hit Lucina 3DS.JPG|[[Lucina (SSB4)|Lucina's]] Critical Hit while dashing in {{for3ds}}.
Lucina_Critical_Hit_SSB4.jpeg|Lucina's Critical Hit in {{forwiiu}}.
</gallery>
{{clear}}


{{Multiple Special Moves|Marth|Lucina}}
{{Multiple Special Moves|Marth|Lucina}}