Port Town Aero Dive: Difference between revisions

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|location    = ''[[F-Zero]]'' (''F-Zero GX / F-Zero AX'' in ''Ultimate'')
|location    = ''[[F-Zero]]'' (''F-Zero GX / F-Zero AX'' in ''Ultimate'')
|name        = Port Town Aero Dive
|name        = Port Town Aero Dive
|image        = [[File:SSB4UPortTownAeroDive.png|250px|Port Town Aero Dive]]
|image        = [[File:SSBU-Port Town Aero Dive.png|300px|Port Town Aero Dive]]
|caption      = Port Town Aero Dive in {{forwiiu}}.<br>[[Image:FZeroSymbol.svg|50px]]
|caption      = Port Town Aero Dive in ''[[Super Smash Bros. Ultimate]]''.<br>[[Image:FZeroSymbol.svg|50px]]
|universe    = {{uv|F-Zero}}
|universe    = {{uv|F-Zero}}
|games        = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|games        = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo      = {{SSBB|Captain Falcon}}
|hometo      = {{SSBB|Captain Falcon}}
|availability = [[Starter stage|Starter]] (''Brawl'' and ''SSB4'')
|availability = [[Starter stage|Starter]]
|cratetype    = Futuristic (''Brawl'' Only)
|cratetype    = Futuristic (''Brawl'' Only)
|maxplayers = [[8-Player Smash|8]] (Ω form only)
|maxplayers = [[8-Player Smash|8]] (Ω form only)
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PortAero.jpg|Cars racing down the track and colliding with fighters.
PortAero.jpg|Cars racing down the track and colliding with fighters.
ROB statue.png|The giant R.O.B.
ROB statue.png|The giant R.O.B.
SSB4UPortTownAeroDive.png|Port Town Aero Dive in {{forwiiu}}.
Porttown01 l.jpg|Port Town, as seen from above in ''F-Zero GX''.
Porttown01 l.jpg|Port Town, as seen from above in ''F-Zero GX''.
</gallery>
</gallery>
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==Trivia==
==Trivia==
*The lightning boosters placed around the circuit do not actually increase the cars' speed.
*The lightning boosters placed around the circuit do not actually increase the cars' speed.
*Unlike other stages, such as [[Mushroomy Kingdom]], which identify the specific game it hails from, Port Town Aero Dive is only given the setting {{uv|F-Zero}} and not ''F-Zero GX''. The same goes with the stages from the {{uv|Pokémon}}, {{uv|Kirby}}, and {{uv|EarthBound}} universes.
*If the player uses a hacked camera to zoom out on this stage, they will see that the entire circuit is never entirely generated. Only what the player sees while fighting and the next few seconds of track the platform will advance to is what is generated at any one time. A similar thing happens on [[Big Blue]].
*If the player uses a hacked camera to zoom out on this stage, they will see that the entire circuit is never entirely generated. Only what the player sees while fighting and the next few seconds of track the platform will advance to is what is generated at any one time. A similar thing happens on [[Big Blue]].
*On all of the stops where the F-Zero racers come in besides the loop, they can be avoided completely if the player stands far off to the side, near the wall of the track (which is also where Pokémon Trainer stands).
*On all of the stops where the F-Zero racers come in besides the loop, they can be avoided completely if the player stands far off to the side, near the wall of the track (which is also where Pokémon Trainer stands).