Rest: Difference between revisions

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(The angle has little to do with its KO potential. The knockback reduction is already mentioned)
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In ''Super Smash Bros.'' and ''[[Super Smash Bros. Melee]]'', Rest is a powerful move that deals high damage and knockback. In ''Melee'', it can be combo'd into using some of Jigglypuff's moves, such as up throw or up aerial, and it can KO reliably at as low as 25%. It can even [[one-hit KO]] the [[Fighting Wire Frames]] in [[Cruel Melee]]. However, during the transition from ''Melee'' to ''[[Super Smash Bros. Brawl]]'', it was heavily [[nerf]]ed (with its KO power being drastically reduced so that it starts KOing reliably only at 75%), though it now applies a [[flower]] on hit, with the move dealing much more total damage when including the flower's damage-over-time. It was subsequently buffed in ''[[Super Smash Bros. 4]]''; in addition to retaining the flower effect, the changes to game mechanics makes the move possible to combo into again, while the move itself deals significantly more knockback, though still not comparable to its power in ''Melee''.
In ''Super Smash Bros.'' and ''[[Super Smash Bros. Melee]]'', Rest is a powerful move that deals high damage and knockback. In ''Melee'', it can be combo'd into using some of Jigglypuff's moves, such as up throw or up aerial, and it can KO reliably at as low as 25%. It can even [[one-hit KO]] the [[Fighting Wire Frames]] in [[Cruel Melee]]. However, during the transition from ''Melee'' to ''[[Super Smash Bros. Brawl]]'', it was heavily [[nerf]]ed (with its KO power being drastically reduced so that it starts KOing reliably only at 75%), though it now applies a [[flower]] on hit, with the move dealing much more total damage when including the flower's damage-over-time. It was subsequently buffed in ''[[Super Smash Bros. 4]]''; in addition to retaining the flower effect, the changes to game mechanics makes the move possible to combo into again, while the move itself deals significantly more knockback, though still not comparable to its power in ''Melee''.
In ''Super Smash Bros.'' and ''Melee'', Rest has largely horizontal knockback. This made it more reliable to kill most opponents but could potentially lead to the opponent respawning before Jigglypuff wakes up. From ''Brawl'' onward Rest has largely vertical knockback; this makes it harder to kill most opponents but will usually cause a lengthy [[Star KO]] when it does, giving Jigglypuff more time to wake up.


==Customization==
==Customization==