Meta Knight (SSB4): Difference between revisions

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*{{change|Meta Knight [[Falling speed|falls]] faster (1.39 → 1.66). This improves his vertical endurance, but makes him more susceptible to combos.}}
*{{change|Meta Knight [[Falling speed|falls]] faster (1.39 → 1.66). This improves his vertical endurance, but makes him more susceptible to combos.}}
*{{buff|Meta Knight's [[fast fall]]ing speed is faster (1.946 → 2.656). This improves his air game, and makes him less susceptible to juggling.}}
*{{buff|Meta Knight's [[fast fall]]ing speed is faster (1.946 → 2.656). This improves his air game, and makes him less susceptible to juggling.}}
*{{change|Meta Knight's [[gravity]] is higher (0.0956 → 0.11). This improves his aerial mobility, but hinders his horizontal endurance.}}
*{{change|Meta Knight's [[gravity]] is higher (0.0956 → 0.11). This improves his aerial mobility, but hinders his vertical endurance.}}
*{{buff|[[Roll]]s have increased [[intangibility]] frames (frames 5-12 → 4-15 (forward), frames 4-12 → 4-15 (backward)). Backward roll also has decreased ending lag (frame 33 → 27).}}
*{{buff|[[Roll]]s have increased [[intangibility]] frames (frames 5-12 → 4-15 (forward), frames 4-12 → 4-15 (backward)). Backward roll also has decreased ending lag (frame 33 → 27).}}
*{{nerf|Forward roll has increased ending lag (frame 23 → 27), removing its status as the fastest roll.}}
*{{nerf|Forward roll has increased ending lag (frame 23 → 27), removing its status as the fastest roll.}}
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*{{buff|Up smash's hits connect together better and its last hit has increased knockback (62 (base)/145 (scaling) → 65/166), improving its KO potential.}}
*{{buff|Up smash's hits connect together better and its last hit has increased knockback (62 (base)/145 (scaling) → 65/166), improving its KO potential.}}
*{{change|Up smash's animation has slightly changed. Meta Knight now slashes upward at a slightly higher height.}}
*{{change|Up smash's animation has slightly changed. Meta Knight now slashes upward at a slightly higher height.}}
*{{buff|Meta Knight only vocalizes after his forward and up smashes have been performed. While this seems merely aesthetic, it generally makes them less predictable.}}
*{{buff|Meta Knight only vocalizes after his forward and up smashes have been performed. While this seems merely aesthetic, it generally makes them less reactable.}}
*{{nerf|Down smash deals less damage (11% (front)/13% (back) → 7%/10%), although its knockback was somewhat compensated (50 (base)/90 (scaling) → 32/93). Down smash's hitboxes are smaller (5.5u → 4.5u) and have been re-positioned lower, hindering its range.}}
*{{nerf|Down smash deals less damage (11% (front)/13% (back) → 7%/10%), although its knockback was somewhat compensated (50 (base)/90 (scaling) → 32/93). Down smash's hitboxes are smaller (5.5u → 4.5u) and have been re-positioned lower, hindering its range.}}
*{{buff|Due to its angle being altered (361° → 35°), down smash is now a [[semi-spike]].}}
*{{buff|Due to its angle being altered (361° → 35°), down smash is now a [[semi-spike]].}}