Dark Pit (SSB4): Difference between revisions

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('Whomst' isn't even a word)
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====Ground attacks====
====Ground attacks====
*{{nerf|Neutral infinite's finisher has less range (6u → 5u).}}
*{{nerf|Neutral infinite's finisher has a smaller hitbox (6u → 5u).}}
*{{change|Neutral attack's infinite has increased z-axis displacement (8.5u → 9u).}}
*{{change|Neutral attack's infinite has a larger z-axis displacement (8.5u → 9u).}}
*{{change|Forward tilt has less base knockback (40 → 15). This enables it to [[lock]], but makes it worse for spacing.}}
*{{change|Forward tilt has less base knockback (40 → 15). This enables it to [[lock]], but makes it significantly less effective for KOing and spacing.}}


====Special attacks====
====Special attacks====
*{{buff|[[Silver Bow]] deals more damage than [[Palutena Bow]] (3.3% (uncharged)/8.6 (fully charged) → 4.3%/10.9%). Uncharged Silver Bow also has more knockback scaling (80 → 88) and travels slightly faster than uncharged Palutena Bow.}}
*{{buff|[[Silver Bow]] deals more damage than [[Palutena Bow]] (3.3% (uncharged)/8.6 (fully charged) → 4.3%/10.9%). Uncharged Silver Bow also has more knockback scaling (80 → 88) and travels slightly faster than uncharged Palutena Bow.}}
*{{nerf|Silver Bow has a shorter duration and is significantly less maneuverable than Palutena Bow.}}
*{{nerf|Silver Bow has a shorter duration and is significantly less maneuverable than Palutena Bow, making it significantly less effective for spacing and edgeguarding.}}
*{{change|Silver Bow is lower pitched than Palutena Bow.}}
*{{change|Silver Bow is lower pitched than Palutena Bow.}}
*{{buff|[[Electroshock Arm]] deals more damage than [[Upperdash Arm]] (11% (grounded)/9% (aerial) → 12%/9.5%). It also has different knockback (100 (base)/60 (scaling) (grounded), 90 (base)/60 (scaling) (aerial) → 99/67, 90/58) and launches diagonally (43°), instead of vertically (80°). Altogether, these changes make it significantly better at KOing.}}
*{{buff|[[Electroshock Arm]] deals more damage than [[Upperdash Arm]] (11% (grounded)/9% (aerial) → 12%/9.5%). It also has different knockback (100 (base)/60 (scaling) (grounded), 90 (base)/60 (scaling) (aerial) → 99/67, 90/58) and launches diagonally (43°), instead of vertically (80°). Altogether, these changes make it significantly more effective at KOing.}}
*{{nerf|Aerial Electroshock Arm has less knockback scaling (60 → 58).}}
*{{nerf|Aerial Electroshock Arm has less knockback scaling (60 → 58).}}
*{{buff|Electroshock Arm has an [[electric]] effect, whereas Upperdash Arm has a [[normal]] effect. This makes it safer on shield.}}
*{{change|Electroshock Arm has an [[electric]] effect, whereas Upperdash Arm has a [[normal]] effect. This makes it safer on shield, but easier to [[Directional influence|DI]].}}
*{{change|Dark Pit's [[Power of Flight]] causes his wings to glow green, then blue, and then red, whereas Pit's version makes his wings glow blue, then yellow, and then red.}}
*{{change|Dark Pit's [[Power of Flight]] causes his wings to glow green, then blue, and then red, whereas Pit's version makes his wings glow blue, then yellow, and then red.}}
*{{change|Dark Pit has a different [[Final Smash]], [[Dark Pit Staff]]. Unlike [[Three Sacred Treasures]], Dark Pit Staff functions identically to [[Light Arrow]].}}
*{{change|Dark Pit has a different [[Final Smash]], [[Dark Pit Staff]]. Unlike [[Three Sacred Treasures]], Dark Pit Staff functions identically to [[Light Arrow]].}}