Ice Climbers (SSBM): Difference between revisions

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(→‎Pros: when it comes to advantages, "decent" just doesn't cut it.)
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*Nana can be unresponsive at times
*Nana can be unresponsive at times
*Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
*Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
*Ice Climbers are primarily ground based fighter and are awkward when forced to fight in the air
*Ice Climbers are awkward when forced to fight in the air
*Easily disrupted by projectiles
*Easily disrupted by projectiles
*Single Ice Climbers are floaty and vulnerable to air combos and juggling
*Single Ice Climbers are floaty and vulnerable to air combos and juggling

Revision as of 00:22, October 2, 2006

Template:Character Ice Climbers are characters in SSBM.

Pros & Cons

Pros

  • Advanced players can do massive damage
  • High-damage grab combos, including ones that can put enemies from 0% to death
  • That there are two Climbers allows them to "desynch" and launch attacks at different times
  • A variety of edgeguarding options
  • Strong ground game
  • Very long wave-dash
  • Opponents have trouble grabbing an Ice Climber because the other Climber can interrupt the thrower
  • Fast and strong aerials

Cons

  • Slow-running; reliant on wave-dashing for speed
  • Nana can be killed at low %s when ICs are seperated
  • Nana can be unresponsive at times
  • Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
  • Ice Climbers are awkward when forced to fight in the air
  • Easily disrupted by projectiles
  • Single Ice Climbers are floaty and vulnerable to air combos and juggling
  • Low ranged