Template:SSB4 to SSBU changelist: Difference between revisions

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(Lucario aerials)
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===Aerial attacks===
===Aerial attacks===
*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{buff|Neutral aerial now hits twice, regardless of whether the opponent is in front of or behind Lucario. This allows the move to deal more damage in general and hit behind him much sooner, increasing its potency.}}
**{{buff|Neutral aerial now consists of six hitboxes which surround Lucario rather than consisting of two hitboxes on its right arm (6u/4u (clean)/4.5u/3.3u (late) → 4.6u/4.6u/4.6u/4.6u/3.6u/3.6u (both)). This allows the move to hit behind Lucario much sooner and lead into the second hit; increasing its potency.}}
**{{buff|Neutral aerial is able to drag opponents with the attack, allowing for more followups.}}
***{{buff|This also allows the attack to drag opponents forwards if they are behind Lucario, improving its followup potential.}}
**{{buff|Neutral aerial has reduced landing lag (9 frames → 5).}}
**{{buff|It has less landing lag (9 frames → 5).}}
**{{nerf|Neutral aerial's first active frame is later than before (frame 8 → 10).}}
**{{nerf|The first hit has more startup lag (frame 8 → 10).}}
**{{buff|Neutral aerial's first hit lasts for a longer period of time (frames 8-11 → 10-14).}}
**{{buff|The first hit has a longer hitbox duration (frames 8-11 → 10-14).}}
**{{buff|The second hit comes out earlier (frame 22 → 18).}}
**{{buff|The second hit has less startup lag (frame 22 → 18).}}
**{{nerf|The second hit lasts a shorter period of time (frames 22-29 → 18-21).}}
**{{nerf|The second hit has a shorter hitbox duration (frames 22-29 → 18-21).}}
***{{buff|Altogether, these changes allow both hits to connect much more reliably.}}
**{{buff|It [[auto-cancel]]s earlier (frame 39 → 36).}}
**{{buff|It [[auto-cancel]]s earlier (frame 39 → 36).}}
**{{nerf|Its initial auto-cancel window was shortened (frames 1-7 → 1-4).}}
**{{nerf|Its initial auto-cancel window is shorter (frames 1-7 → 1-4).}}
**{{change|Neutral air has a new animation; Lucario spins more quickly than it did in ''SSB4''.}}
**{{change|It has a new animation; Lucario spins more quickly than it did in ''Smash 4''.}}
***{{nerf|This new animation is longer (54 frames → 56), slightly increasing the amount of time Lucario cannot grab ledges after performing the move.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{buff|Forward aerial has reduced landing lag (18 frames → 9).}}
**{{buff|Forward aerial has less landing lag (18 frames → 9).}}
**{{buff|Lucario can grab ledge faster after using forward air (64 frames → 52).}}
**{{buff|Lucario can grab ledges sooner after using forward aerial (64 frames → 52).}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial becomes active sooner (frame 16 → 13).}}
**{{buff|Back aerial has less startup lag (frame 16 → 13).}}
**{{nerf|Back aerial deals less damage (15% → 14%) and thus less knockback.}}
**{{nerf|It deals less damage (15% → 14%/13%), hindering its KO potential.}}
**{{nerf|Back aerial has more ending lag (FAF 49 → 50).}}
**{{nerf|It has more ending lag (FAF 49 → 50).}}
**{{buff|Its initial auto-cancel window has been lengthened (frames 1-3 → 1-4).}}
**{{buff|Its initial auto-cancel window is longer (frames 1-3 → 1-4).}}
**{{change|The burst of aura from Back aerial's animation better matches its hitbox.}}
**{{change|The burst of aura from its animation has better adjusted to more accurately better match its hitboxes.}}
**{{buff|It has a new animation which is slightly shorter than the previous animation (63 frames → 61). This slightly decreases the amount of time Lucario cannot grab ledges after performing the move.}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{buff|Up aerial has decreased landing lag (22 frames → 13).}}
**{{buff|Up aerial has less landing lag (22 frames → 13).}}
**{{nerf|Up aerial has fewer active frames (10-15 → 10-13).}}
**{{nerf|It has a shorter hitbox duration (frames 10-15 → 10-13).}}
**{{change|Up aerial has an altered animation, with Lucario backflipping following the initial kick.}}
**{{change|It has an altered animation, with Lucario backflipping following the initial kick.}}
***{{nerf|This new animation is longer (50 frames → 54), slightly increasing the amount of time Lucario cannot grab ledges after performing the move.}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{nerf|Down aerial stalls Lucario's movement less on successive uses.}}
**{{nerf|Down aerial stalls Lucario's movement less on successive uses.}}
**{{nerf|Down aerial has more landing lag (9 frames → 12).}}
**{{nerf|It has more landing lag (9 frames → 12).}}
**{{nerf|It has a new animation which is longer than the previous animation (31 frames → 40). This increases the amount of time Lucario cannot grab ledges after performing the move.}}


===Throws and other attacks===
===Throws and other attacks===

Revision as of 08:11, February 12, 2020

{{{char}}} did not receive changes in this game.