Yoshi (universe): Difference between revisions

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==Franchise description==
==Franchise description==
Throughout the lifepsan of the Famicom / NES, [[Shigeru Miyamoto]] wanted [[Mario]] to have a dinosaur companion in his games following ''{{s|mariowiki|Super Mario Bros.}}'', but apparently, limitations to the NES could not fit this companion character in. However, Miyamoto was able to achieve the debut of the character, [[Yoshi]], in the Super Famicom/SNES launch game ''{{s|mariowiki|Super Mario World}}''. Yoshi was designed by the game's graphics designer Shigefumi Hino (who would become famous later on as the designer of the ''{{uv|Pikmin}}'' series), and was introduced as a species of human-sized cartoon-like dinosaurs that came in multiple different colors, could swallow enemies with their elastic tongues, could lay spotted eggs that usually hatched into power-ups, and could be ridden by Mario through levels as a mount. The Yoshi species became a permanent, recurring element in the ''Mario'' franchise forever onward, and any reference to "Yoshi" as a character typically refers to a green-colored individual that is one of the recurring heroes in Mario's world.  
Throughout the lifespan of the Famicom / NES, [[Shigeru Miyamoto]] wanted [[Mario]] to have a dinosaur companion in his games following ''{{s|mariowiki|Super Mario Bros.}}'', but apparently, limitations to the NES could not fit this companion character in. However, Miyamoto was able to achieve the debut of the character, [[Yoshi]], in the Super Famicom/SNES launch game ''{{s|mariowiki|Super Mario World}}''. Yoshi was designed by the game's graphics designer Shigefumi Hino (who would become famous later on as the designer of the ''{{uv|Pikmin}}'' series), and was introduced as a species of human-sized cartoon-like dinosaurs that came in multiple different colors, could swallow enemies with their elastic tongues, could lay spotted eggs that usually hatched into power-ups, and could be ridden by Mario through levels as a mount. The Yoshi species became a permanent, recurring element in the ''Mario'' franchise forever onward, and any reference to "Yoshi" as a character typically refers to a green-colored individual that is one of the recurring heroes in Mario's world.  


Yoshi, whether [[mariowiki:Yoshi|the character himself]] or [[mariowiki:Yoshi (species)|the species]], has appeared in a "primary side-role" alongside various other ''Mario''-series regulars in many ''Mario'' games, oftentimes as a selectable playable character; games involving Mario where Yoshi may be selected include the ''{{iw|mariowiki|Mario Kart|series}}'' sub-series, as a recurring racer, and the ''{{iw|mariowiki|Mario Party|series}}'' sub-series, as a recurring character choice for walking across the board and partaking in mini-games. More significantly, there have been occasional games starring Yoshi in a leading role, with or without Mario in a side-role; aside from several occasional puzzle games, including ''{{s|mariowiki|Tetris Attack}}'' on the SNES, Yoshi's first high-profile starring role was in the very well-received and successful ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'' for the SNES in 1995, several years after Yoshi's debut. In this game, Yoshi and his differently-colored friends, illustrated in a unique pastel style to help differentiate the game from the CGI imagery of ''{{s|dkwiki|Donkey Kong Country}}'', help transport [[mariowiki:Baby Mario|a baby version of Mario]] through their island's obstacles to reunite him with [[mariowiki:Baby Luigi|his brother]] and bring them back to the stork that is supposed to deliver them to their parents. A spiritual sequel focusing exclusively on the Yoshis, ''{{s|mariowiki|Yoshi's Story}}'' for the Nintendo 64 in March 1998, featured a more saccharine aesthetic; by this point, Yoshi had settled into a different design that gave him a more anthropomorphic appearance, which has been used ever since.
Yoshi, whether [[mariowiki:Yoshi|the character himself]] or [[mariowiki:Yoshi (species)|the species]], has appeared in a "primary side-role" alongside various other ''Mario''-series regulars in many ''Mario'' games, oftentimes as a selectable playable character; games involving Mario where Yoshi may be selected include the ''{{iw|mariowiki|Mario Kart|series}}'' sub-series, as a recurring racer, and the ''{{iw|mariowiki|Mario Party|series}}'' sub-series, as a recurring character choice for walking across the board and partaking in mini-games. More significantly, there have been occasional games starring Yoshi in a leading role, with or without Mario in a side-role; aside from several occasional puzzle games, including ''{{s|mariowiki|Tetris Attack}}'' on the SNES, Yoshi's first high-profile starring role was in the very well-received and successful ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'' for the SNES in 1995, several years after Yoshi's debut. In this game, Yoshi and his differently-colored friends, illustrated in a unique pastel style to help differentiate the game from the CGI imagery of ''{{s|dkwiki|Donkey Kong Country}}'', help transport [[mariowiki:Baby Mario|a baby version of Mario]] through their island's obstacles to reunite him with [[mariowiki:Baby Luigi|his brother]] and bring them back to the stork that is supposed to deliver them to their parents. A spiritual sequel focusing exclusively on the Yoshis, ''{{s|mariowiki|Yoshi's Story}}'' for the Nintendo 64 in March 1998, featured a more saccharine aesthetic; by this point, Yoshi had settled into a different design that gave him a more anthropomorphic appearance, which has been used ever since.