Super Smash Bros. 4: Difference between revisions

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m (Whoa! It's the end of AF! Reverting!)
(→‎Aesthetic and sound changes: Adding change to reflect recent change to Damage Meter change.)
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**Many attacks have bright motion trails, making their range more obvious.
**Many attacks have bright motion trails, making their range more obvious.
**Smoke trails of hit characters are now thick trails of light, colored according to which player would be credited with a potential [[KO]]. Should the KO occur, the attacker will flash with an aura of their own color.
**Smoke trails of hit characters are now thick trails of light, colored according to which player would be credited with a potential [[KO]]. Should the KO occur, the attacker will flash with an aura of their own color.
***In the Wii U version, the attacker's damage percentage will also show a brief burst of flame when a KO occurs.
*A new visual effect is introduced, referred to as '''Deadly Blow''' by the game; hits that deal enough knockback to KO the character before they can act afterwards produce a red-and-black lightning effect during hitlag if they are close enough to the blast line. However, the effect is not always consistent, as it does not factor in DI or other obstructions, and does not always appear at an attack's minimum KO threshold. Attacks that cause [[frozen|freezing]] never produce the visual effect, instead the screen briefly flashes white. Meteor smashes do not produce it until high percentages.
*A new visual effect is introduced, referred to as '''Deadly Blow''' by the game; hits that deal enough knockback to KO the character before they can act afterwards produce a red-and-black lightning effect during hitlag if they are close enough to the blast line. However, the effect is not always consistent, as it does not factor in DI or other obstructions, and does not always appear at an attack's minimum KO threshold. Attacks that cause [[frozen|freezing]] never produce the visual effect, instead the screen briefly flashes white. Meteor smashes do not produce it until high percentages.
*Certain items such as the [[Bumper]] and [[Home-Run Bat]] have been given new, more striking designs. The Home-Run Bat, for example, is more ornate and is now colored to match the new high-knockback lightning effect.
*Certain items such as the [[Bumper]] and [[Home-Run Bat]] have been given new, more striking designs. The Home-Run Bat, for example, is more ornate and is now colored to match the new high-knockback lightning effect.