Marth (SSB4): Difference between revisions

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(No doubt an important piece of trivia, but since it relates to Marth throughout the series, it should be on his main page.)
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'''Marth''' ({{ja|マルス|Marusu}}, ''Marth'') is a playable character in ''[[Super Smash Bros. 4]]''. He was announced on the official website on November 7th, 2013; years before, four ''Fire Emblem'' games were released within a similar time frame; ''Fire Emblem'' on November 3rd, 2003 in North America, ''The Sacred Stones'' and ''Path of Radiance'' on November 4th, 2005 in Europe, and ''Radiant Dawn'' on November 11th, 2007 in North America. He was among the first wave of [[amiibo]] figures that are compatible with ''SSB4'', released on the same day as the Wii U version of the game. He is voiced once again by Hikaru Midorikawa in all regions, albeit using recycled voice clips from ''Brawl''.
'''Marth''' ({{ja|マルス|Marusu}}, ''Marth'') is a playable character in ''[[Super Smash Bros. 4]]''. He was announced on the official website on November 7th, 2013; years before, four ''Fire Emblem'' games were released within a similar time frame; ''Fire Emblem'' on November 3rd, 2003 in North America, ''The Sacred Stones'' and ''Path of Radiance'' on November 4th, 2005 in Europe, and ''Radiant Dawn'' on November 11th, 2007 in North America. He was among the first wave of [[amiibo]] figures that are compatible with ''SSB4'', released on the same day as the Wii U version of the game. He is voiced once again by Hikaru Midorikawa in all regions, albeit using recycled voice clips from ''Brawl''.


Marth currently ranks 10th out of 58 characters on the [[tier list]], in the A tier, the lower end of the top tier. This is a minor fall from his 5th place position out of 38 in ''Brawl''. However, due to the expansion of tiers in ''SSB4'', Marth remains a top tier character, as in all of his past appearances. Marth's positives include good overall mobility and disjointed [[range]] on all of his attacks. All of his sword-based attacks in particular are quite rewarding if they land only at the tip of his sword, often dealing absurdly high knockback despite their quick startup, most notably his forward smash and [[Shield Breaker]]. In addition, his overall frame data is very good, such as possessing one of the lowest landing lag averages in the game, and as alluded to above, the startup of his moves is also very fast, with most of his moveset coming out before frame 10, and certain moves having little endlag to complement this further (neutral attack, forward, up, and down tilts respectively). However, the drop on Marth's tier placement is largely due to his initial transition into the game and the myriad of nerfs he received in the process. The transition had hindered his reach relative to the cast (though he still has a long reach overall, and it was also buffed in its transition), slightly increased the ending lag on many attacks, notably his aerials, and slightly increased his landing lag, making his moveset less safe as a whole. His forward aerial is an example; a staple move in his [[approach]]ing and [[combo]] games in ''Brawl'', is slightly laggier and harder to use than before. His throws are now ineffective for comboing past extremely low percents, while still unreliable for KOing, worsening his [[punish]] game. Marth's linear recovery is still susceptible to [[edgeguarding]] even with the new ledge mechanics (though it remains relatively risky to intercept due to its stage spike potential), and he is vulnerable to combos, [[juggling]], and [[projectile]] [[camping]] due to his lack of safe methods to relieve [[pressure]].
Marth currently ranks 10th out of 58 characters on the [[tier list]], in the A tier. This is a minor fall from his 5th place position out of 38 in ''Brawl''. However, due to the expansion of tiers in ''SSB4'', Marth remains a top tier character, as in all of his past appearances. Marth's positives include good overall mobility and disjointed [[range]] on all of his attacks. All of his sword-based attacks in particular are quite rewarding if they land only at the tip of his sword, often dealing absurdly high knockback despite their quick startup, most notably his forward smash and [[Shield Breaker]]. In addition, his overall frame data is very good, such as possessing one of the lowest landing lag averages in the game, and as alluded to above, the startup of his moves is also very fast, with most of his moveset coming out before frame 10, and certain moves having little endlag to complement this further (neutral attack, forward, up, and down tilts respectively). However, the drop on Marth's tier placement is largely due to his initial transition into the game and the myriad of nerfs he received in the process. The transition had hindered his reach relative to the cast (though he still has a long reach overall, and it was also buffed in its transition), slightly increased the ending lag on many attacks, notably his aerials, and slightly increased his landing lag, making his moveset less safe as a whole. His forward aerial is an example; a staple move in his [[approach]]ing and [[combo]] games in ''Brawl'', is slightly laggier and harder to use than before. His throws are now ineffective for comboing past extremely low percents, while still unreliable for KOing, worsening his [[punish]] game. Marth's linear recovery is still susceptible to [[edgeguarding]] even with the new ledge mechanics (though it remains relatively risky to intercept due to its stage spike potential), and he is vulnerable to combos, [[juggling]], and [[projectile]] [[camping]] due to his lack of safe methods to relieve [[pressure]].


His current position is a result of his heavy buffs brought by recent updates like [[1.1.3]] and [[1.1.4]], particularly in reach, [[interruptibility]] and damage for many of his attacks, which patched up the main issues bought about by the initial transition, such as his moveset becoming a lot safer than before, and possessing a better combo game. Additionally, all subsequent patches went to further nerf some of his harder matchups. Since the buffs in said updates, Marth has achieved some notable results in lower-level tournaments and has also achieved significantly better results in bigger tournaments, with {{Sm|Mr.E}} having placed 5th at [[KTAR XVII]] and 13th at [[EVO 2016]] (and notably defeated {{Sm|ZeRo}} 2-1), and {{Sm|Pugwest}} placing 17th at [[Pound 2016]], [[GOML 2016]] and EVO 2016, while such results before the patch were almost unspoken of for him. He has also started gaining results in Japan, one of his driest regions for results, thanks to {{Sm|Fuwa}}. More recently, {{Sm|Leo}} won [[Smash Factor 5]] while using Marth through a majority of the tournament, notably being able to reset the Grand Finals bracket against {{Sm|Mr. R}}'s Sheik 3-0, using Marth. Leo also notably shut out ZeRo 3-0 at [[2GGT: ZeRo Saga]] in the Loser's Semi-Finals and turned around a harsh deficit in Grand Finals against Larry Lurr using only Marth. Finally, Leo won [[GENESIS 4]] using Marth for the entirety of Top 8 (although he used {{SSB4|Cloud}} exclusively prior to this).
His current position is a result of his heavy buffs brought by recent updates like [[1.1.3]] and [[1.1.4]], particularly in reach, [[interruptibility]] and damage for many of his attacks, which patched up the main issues bought about by the initial transition, such as his moveset becoming a lot safer than before, and possessing a better combo game. Additionally, all subsequent patches went to further nerf some of his harder matchups. Since the buffs in said updates, Marth has achieved some notable results in lower-level tournaments and has also achieved significantly better results in bigger tournaments, with {{Sm|Mr.E}} having placed 5th at [[KTAR XVII]] and 13th at [[EVO 2016]] (and notably defeated {{Sm|ZeRo}} 2-1), and {{Sm|Pugwest}} placing 17th at [[Pound 2016]], [[GOML 2016]] and EVO 2016, while such results before the patch were almost unspoken of for him. He has also started gaining results in Japan, one of his driest regions for results, thanks to {{Sm|Fuwa}}. More recently, {{Sm|Leo}} won [[Smash Factor 5]] while using Marth through a majority of the tournament, notably being able to reset the Grand Finals bracket against {{Sm|Mr. R}}'s Sheik 3-0, using Marth. Leo also notably shut out ZeRo 3-0 at [[2GGT: ZeRo Saga]] in the Loser's Semi-Finals and turned around a harsh deficit in Grand Finals against Larry Lurr using only Marth. Finally, Leo won [[GENESIS 4]] using Marth for the entirety of Top 8 (although he used {{SSB4|Cloud}} exclusively prior to this).