Mewtwo (SSB4): Difference between revisions

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==Attributes==
==Attributes==
{{Cleanup|Wall of text, should be condensed it so it still explains its strengths, but also leaves the most important untouched.}}
{{Cleanup|Wall of text, should be condensed it so it still explains its strengths, but also leaves the most important untouched.}}
Mewtwo has polarizing characteristics: it has fast [[dashing]] and [[air speed]]s, making it a very mobile character, which is complemented by its above average damage output. However, it is the second [[Weight|lightest]] character in the game, and despite its high air speed, it has the third lowest [[air acceleration]], average [[gravity]] and falling speeds, and a large overall frame, making landing safely difficult. Mewtwo's weight expounds on this by making it susceptible to being KO'd as it lands. Many of Mewtwo's attacks are from his long-reaching tail, but it deals more damage at close range.
Mewtwo has polarizing characteristics: it has fast [[dashing]] and [[air speed]]s, making it a very mobile character, which is complemented by its above average damage output. However, it is the second [[Weight|lightest]] character in the game, and despite its high air speed, it has the third lowest [[air acceleration]], average [[gravity]] and falling speeds, and a large overall frame, making landing safely difficult. Mewtwo's weight expounds on this by making it susceptible to being KO'd as it lands. Many of Mewtwo's attacks are from its long-reaching tail, but it deals more damage at close range.


Mewtwo's throws are among the most powerful in ''SSB4'', giving it a very threatening grab game despite it being toned down from ''Melee''. Its forward throw has a very high damage output that makes it very useful to refresh its most [[stale-move negation|stale]] moves. Its back and up throws are among the strongest throws in the game, making them reliable KOing options. Despite its down throw having no true combo potential, it can still lead into a plethora of moves if the opponent does not react properly due to it launching them just out of counterattacking range. Despite this, Mewtwo's grab has low range, especially for a character of its size. This can often result in its grab missing from a range where players would expect it would surely connect from.
Mewtwo's throws are among the most powerful in ''SSB4'', giving it a very threatening grab game despite it being toned down from ''Melee''. Its forward throw has a very high damage output that makes it very useful to refresh its most [[stale-move negation|stale]] moves. Its back and up throws are among the strongest throws in the game, making them reliable KOing options. Despite its down throw having no true combo potential, it can still lead into a plethora of moves if the opponent does not react properly due to it launching them just out of counterattacking range. Despite this, Mewtwo's grab has low range, especially for a character of its size. This can often result in its grab missing from a range where players would expect it would surely connect from.
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|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|19}} (blast), {{ChargedSmashDmgSSB4|16}} (arms)
|fsmashdmg={{ChargedSmashDmgSSB4|19}} (blast), {{ChargedSmashDmgSSB4|16}} (arms)
|fsmashdesc=A double palm thrust while releaseaing a blast of dark energy. Moderate start-up, but rather low endlag and powerful enough to KO quite reliably. KOs at around 114% while the sourspot KOs at around 122%.
|fsmashdesc=A double palm thrust while releasing a blast of dark energy. Moderate start-up, but rather low endlag and powerful enough to KO quite reliably. KOs at around 114% while the sourspot KOs at around 122%.
|usmashname= 
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|1}} (hits 1-6), {{ChargedSmashDmgSSB4|10}} (last hit)
|usmashdmg={{ChargedSmashDmgSSB4|1}} (hits 1-6), {{ChargedSmashDmgSSB4|10}} (last hit)