Luigi (SSB): Difference between revisions

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Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]].
Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]].


Luigi has a relatively good [[recovery]] - despite being on the more predictable side, his jumps are high and [[Super Jump Punch]] travels a fairly high distance, with [[Luigi Cyclone]] being an additional recovery option (though it requires very fast [[button mashing]] to give distance). Luigi's [[Fire Jump Punch]] is a very powerful KO move, and it can be combo'd into with a down aerial or forward aerial. Despite this, however, Luigi generally cannot combo well due to his very low air speed. His down aerial is his main [[combo]] move, but being a [[Drill (archetype)|drill]], it can be [[DI]]'d out of, hindering its effectiveness. The Luigi Cyclone (his down special move) can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis. Luigi has the highest initial jump in the game, which can be a good thing on stages like [[Hyrule]], but it gives him a high short hop, which further hinders his combo ability, especially since it's also rather slow. Luigi lacks a particularly powerful KO move outside his Fire Jump Punch, limiting his KO options.
Luigi has a relatively good [[recovery]] - despite being on the more predictable side, his jumps are high and [[Super Jump Punch]] travels a fairly high distance, with [[Luigi Cyclone]] being an additional recovery option (though it requires very fast [[button mashing]] to give distance). Luigi's [[Fire Jump Punch]] is a very powerful KO move, and it can be combo'd into with a down aerial or forward aerial. Despite this, however, Luigi generally cannot combo well due to his very low air speed. His down aerial is his main [[combo]] move, but being a [[Drill (archetype)|drill]], it can be [[SDI]]'d out of, hindering its effectiveness. The Luigi Cyclone (his down special move) can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis. Luigi has the highest initial jump in the game, which can be a good thing on stages like [[Hyrule]], but it gives him a high short hop, which further hinders his combo ability, especially since it's also rather slow. Luigi lacks a particularly powerful KO move outside his Fire Jump Punch, limiting his KO options.


Luigi overall has poor [[matchup]]s, being heavily countered by Pikachu and having a 40-60 matchup against six characters in the game. He does however have an even matchup against {{SSB|Yoshi}} and {{SSB|Donkey Kong}}, and he also does well against {{SSB|Samus}} and {{SSB|Jigglypuff}}, hard countering the latter due to his Fire Jump Punch.
Luigi overall has poor [[matchup]]s, being heavily countered by Pikachu and having a 40-60 matchup against six characters in the game. He does however have an even matchup against {{SSB|Yoshi}} and {{SSB|Donkey Kong}}, and he also does well against {{SSB|Samus}} and {{SSB|Jigglypuff}}, hard countering the latter due to his Fire Jump Punch.