Unused content (SSBM): Difference between revisions

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It is speculated that [[l-cancelling]] removed all landing lag from aerials like in ''64''; in all retail version it was reduced to half.  
It is speculated that [[l-cancelling]] removed all landing lag from aerials like in ''64''; in all retail version it was reduced to half.  
It may have been possible to up-smash out of shield without using jump-cancelling.<ref>https://youtu.be/RK-RqQTEppw?t=7m36s</ref>


Shields were much bigger and perhaps less susceptible to [[shield stab]]ing. This gives possible explanation for why {{SSBM|Mr. Game & Watch}}'s shield is so small compared to his body, as the shield sizes may have been haphazardly reduced in the final months of production.
Shields were much bigger and perhaps less susceptible to [[shield stab]]ing. This gives possible explanation for why {{SSBM|Mr. Game & Watch}}'s shield is so small compared to his body, as the shield sizes may have been haphazardly reduced in the final months of production.
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[https://www.youtube.com/watch?v=9exe4q9ykaQ Spinning Kong could spin diagonally downwards], which is impossible in the final build.
[https://www.youtube.com/watch?v=9exe4q9ykaQ Spinning Kong could spin diagonally downwards], which is impossible in the final build.
Fox's blaster was slightly different. The first shot of a blaster could do hitstun, like in the prequel. However the blaster could be fired at the same rate as in retail ''Melee'' and any succeeding shots fired would do no hitstun. Fox's up-b seemed to be slightly shorter. The [[shine]] seemed to be able to be landcancelled, like in ''Smash 64'',<ref>https://youtu.be/RK-RqQTEppw?t=6m43s</ref> but it is unknown if this means that it could not be jump cancelled as well.


Early screenshots also show that damage percentages initially did not darken the more damage a combatant had taken; in the final build, the numbers gradually blacken as the character's damage goes up.
Early screenshots also show that damage percentages initially did not darken the more damage a combatant had taken; in the final build, the numbers gradually blacken as the character's damage goes up.