Spinning Kong: Difference between revisions

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(Moved manual descriptions to the top of the page.)
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# '''Kong Cyclone''': Creates a tornado around DK that sucks opponents in from all directions. The attack portion of the move is much faster and only deals two hits; a weak attack at the beginning, and a stronger attack with KO potential at the end, and Donkey Kong gains super armor for the duration of the spin. This move also has soft and hard landing lag; if Donkey Kong is very close to the ground once using Kong Cyclone in the air, he receives minimal landing lag; otherwise, he suffers extreme landing lag.
# '''Kong Cyclone''': Creates a tornado around DK that sucks opponents in from all directions. The attack portion of the move is much faster and only deals two hits; a weak attack at the beginning, and a stronger attack with KO potential at the end, and Donkey Kong gains super armor for the duration of the spin. This move also has soft and hard landing lag; if Donkey Kong is very close to the ground once using Kong Cyclone in the air, he receives minimal landing lag; otherwise, he suffers extreme landing lag.
<gallery>
<gallery>
ChopperKongWiiU.png|Chopper Kong in {{forwiiu}}.
DonkeyKongUp2-SSB4.png|Chopper Kong in {{forwiiu}}.
KongCycloneWiiU.png|Kong Cyclone in {{forwiiu}}.
DonkeyKongUp3-SSB4.png|Kong Cyclone in {{forwiiu}}.
</gallery>
</gallery>