Mewtwo (SSB4): Difference between revisions

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*{{nerf|Shadow Ball no longer does damage while charging, and takes longer to fully charge.}}
*{{nerf|Shadow Ball no longer does damage while charging, and takes longer to fully charge.}}
*{{change|Shadow Ball's trajectory is overall more predictable.}}
*{{change|Shadow Ball's trajectory is overall more predictable.}}
*{{change|Shadow Ball pushes Mewtwo back even further when fully charged. While it improves Mewtwo's defensive options and recovery if used correctly, it can increase the risk of accidentally self-destructing off of the stage.}}
*{{change|Shadow Ball pushes Mewtwo back even further when fully charged and airborne. While it improves Mewtwo's defensive options and recovery if used correctly, it can increase the risk of accidentally self-destructing off of the stage.}}
*{{change|When Shadow Ball is fully charged, darkness emanates from both of Mewtwo's hands instead of just one.}}
*{{change|When Shadow Ball is fully charged, darkness emanates from both of Mewtwo's hands instead of just one.}}
*{{buff|[[Confusion]] is now a traditional reflector, changing projectiles to Mewtwo's ownership, and increases their damage to 1.4x. Also, it now moves Mewtwo farther in the air, improving it as a recovery option.}}
*{{buff|[[Confusion]] is now a traditional reflector, changing projectiles to Mewtwo's ownership, and increases their damage to 1.4x. Also, it now moves Mewtwo farther in the air, improving it as a recovery option.}}