Up tilt: Difference between revisions

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(→‎List of up tilts in Super Smash Bros. 4: Added Roy and Ryu and information regarding Lucas's up tilt.)
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{| class="wikitable"
{| class="wikitable"
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! Character !! Description !! Damage
!Character
!Description
!Damage
|-
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| {{SSB4|Bowser}} ||Claw swipes in an arc above him with one arm. Good range and consistent damage, can hit opponents in front, above and behind him. Good KO potential. ||10%
|{{SSB4|Bowser}} ||Claw swipes in an arc above him with one arm. Good range and consistent damage, can hit opponents in front, above and behind him. Good KO potential. ||10%
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| {{SSB4|Bowser Jr.}} ||The clown car dispenses a giant fork, which Bowser Jr. grabs and swipes upward. Low damage and knockback, but useful combo starter. ||6%
|{{SSB4|Bowser Jr.}} ||The clown car dispenses a giant fork, which Bowser Jr. grabs and swipes upward. Low damage and knockback, but useful combo starter. ||6%
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| {{SSB4|Captain Falcon}} ||Does a vertical 180 degree split and then brings his leg down forcefully to the ground in an arc.  Low knockback, and only hits as leg comes down, but can [[Meteor Smash]] opponents in the air.||11%
|{{SSB4|Captain Falcon}} ||Does a vertical 180 degree split and then brings his leg down forcefully to the ground in an arc.  Low knockback, and only hits as leg comes down, but can [[Meteor Smash]] opponents in the air.||11%
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| {{SSB4|Charizard}} ||Forces its wings in a quick flashy upward motion that can hit opponents from behind and in front, as well as above. Good KO potential. ||8%
|{{SSB4|Charizard}} ||Forces its wings in a quick flashy upward motion that can hit opponents from behind and in front, as well as above. Good KO potential. ||8%
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| {{SSB4|Dark Pit}} ||Identical to Pit's. ||10% (3 hits)
|{{SSB4|Dark Pit}} ||Identical to Pit's. ||10% (3 hits)
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| {{SSB4|Diddy Kong}} ||Quickly swats the air above him. Good KO potential. ||6%
|{{SSB4|Diddy Kong}} ||Quickly swats the air above him. Good KO potential. ||6%
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| {{SSB4|Donkey Kong}} ||Quickly swats the air above him. Deals more damage and knockback if it hits at the top of the swing. Great KO potential if sweetspot hits. ||11% (sweetspot, sometimes 10%) 9% (sourspot)
|{{SSB4|Donkey Kong}} ||Quickly swats the air above him. Deals more damage and knockback if it hits at the top of the swing. Great KO potential if sweetspot hits. ||11% (sweetspot, sometimes 10%) 9% (sourspot)
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| {{SSB4|Dr. Mario}}  ||Same as Mario's, but knockback scales up faster. Decent KO potential. ||7%
|{{SSB4|Dr. Mario}}  ||Same as Mario's, but knockback scales up faster. Decent KO potential. ||7%
|-
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| {{SSB4|Duck Hunt}} ||Propels the duck into the air, who attacks with its wings. Similar to Dr. Mario's move. ||7%
|{{SSB4|Duck Hunt}} ||Propels the duck into the air, who attacks with its wings. Similar to Dr. Mario's move. ||7%
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| {{SSB4|Falco}} ||Swipes upward with both arms, one after the other. ||9% (2 hits)
|{{SSB4|Falco}} ||Swipes upward with both arms, one after the other. ||9% (2 hits)
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| {{SSB4|Fox}} ||Does a quick back upward kick. (displaying impressive flexibility) Knockback is greater if used on an opponent behind Fox. ||9% (sweetspot) 6% (sourspot)
|{{SSB4|Fox}} ||Does a quick back upward kick. (displaying impressive flexibility) Knockback is greater if used on an opponent behind Fox. ||9% (sweetspot) 6% (sourspot)
|-
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| {{SSB4|Ganondorf}} ||[[Volcano Kick|'''Volcano Kick!''']] By far the most powerful up tilt in the game. Ganondorf raises his right leg high into the air, holds it for more than 1 second, then kicks downward, creating an explosion at the point where his boot hits the ground. While charging the move, a windbox is present that pulls opponents from considerable distance toward the kick. Deals massive shield damage and can break full shields on the sweetspot. KO potential equivalent to Ganondorf's fully charged forward smash. Has considerable range and can also hit an opponent hanging from an edge. ||28% (sweetspot) 20% (sourspot close) 18% (sourspot far)
|{{SSB4|Ganondorf}} ||[[Volcano Kick|'''Volcano Kick!''']] By far the most powerful up tilt in the game. Ganondorf raises his right leg high into the air, holds it for more than 1 second, then kicks downward, creating an explosion at the point where his boot hits the ground. While charging the move, a windbox is present that pulls opponents from considerable distance toward the kick. Deals massive shield damage and can break full shields on the sweetspot. KO potential equivalent to Ganondorf's fully charged forward smash. Has considerable range and can also hit an opponent hanging from an edge. ||28% (sweetspot) 20% (sourspot close) 18% (sourspot far)
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| {{SSB4|Greninja}} ||Swipes its scarf (tongue) above its head. Low knockback. ||4% (sometimes 5%)
|{{SSB4|Greninja}} ||Swipes its scarf (tongue) above its head. Low knockback. ||4% (sometimes 5%)
|-
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| {{SSB4|Ike}} ||Holds Ragnell horizontally and forces it straight upward. Great KO potential. ||14% (clean) 10% (late)
|{{SSB4|Ike}} ||Holds Ragnell horizontally and forces it straight upward. Great KO potential. ||14% (clean) 10% (late)
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| {{SSB4|Jigglypuff}} ||Kicks upward behind itself. More likely to hit opponents behind than in front. Good KO potential. ||9% (sweetspot) 8% (sourspot)
|{{SSB4|Jigglypuff}} ||Kicks upward behind itself. More likely to hit opponents behind than in front. Good KO potential. ||9% (sweetspot) 8% (sourspot)
|-
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| {{SSB4|King Dedede}} ||Swipes his head from the back to the front. Does more damage and knockback if it hits from behind or at the top of the swing. ||12% (clean) 10% (late)
|{{SSB4|King Dedede}} ||Swipes his head from the back to the front. Does more damage and knockback if it hits from behind or at the top of the swing. ||12% (clean) 10% (late)
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| {{SSB4|Kirby}} ||Kicks upward behind himself. Deals more damage and knockback to opponents behind Kirby. Low knockback overall, quick, useful for combos. ||5% (clean) 4% (late)
|{{SSB4|Kirby}} ||Kicks upward behind himself. Deals more damage and knockback to opponents behind Kirby. Low knockback overall, quick, useful for combos. ||5% (clean) 4% (late)
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| {{SSB4|Link}} ||Swipes his sword in an arc over his head. Quick, good reach, good KO potential, and useful for fending off aerial attackers.||9%
|{{SSB4|Link}} ||Swipes his sword in an arc over his head. Quick, good reach, good KO potential, and useful for fending off aerial attackers.||9%
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| {{SSB4|Little Mac}} ||Swipes his fist over his head. Similar to Link's, but less knockback or range. Up smash is almost always preferable. ||9%
|{{SSB4|Little Mac}} ||Swipes his fist over his head. Similar to Link's, but less knockback or range. Up smash is almost always preferable. ||9%
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| {{SSB4|Lucario}} ||Does a quick arc kick over its head. Damage and knockback scale as Lucario takes damage, making it a low knockback move at low damage, and a good KO move at high damage. ||3 - 4% (min) 8 - 10% (max)
|{{SSB4|Lucario}} ||Does a quick arc kick over its head. Damage and knockback scale as Lucario takes damage, making it a low knockback move at low damage, and a good KO move at high damage. ||3 - 4% (min) 8 - 10% (max)
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| {{SSB4|Lucas}} ||Does a flipkick as his foot becomes surrounded by PK energy. ||1.5% (hit 1), 8% (clean hit 2), 5% (late hit 2)
|{{SSB4|Lucas}} ||Does a flipkick as his foot becomes surrounded by PK energy. ||1.5% (hit 1), 8% (clean hit 2), 5% (late hit 2)
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| {{SSB4|Lucina}} ||Same as Marth's, but no tip bonus. Damage and knockback are even throughout. ||6 - 7%
|{{SSB4|Lucina}} ||Same as Marth's, but no tip bonus. Damage and knockback are even throughout. ||6 - 7%
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| {{SSB4|Luigi}} ||Swings his fist in a partial arc over his head from back to front. Not as effective as Mario's for combos, but deals more knockback. ||6%
|{{SSB4|Luigi}} ||Swings his fist in a partial arc over his head from back to front. Not as effective as Mario's for combos, but deals more knockback. ||6%
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| {{SSB4|Mario}} ||Punches upward into the air. Very low knockback. Infamous for comboing into itself until around 50%. ||5% (sometimes 6%)
|{{SSB4|Mario}} ||Punches upward into the air. Very low knockback. Infamous for comboing into itself until around 50%. ||5% (sometimes 6%)
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| {{SSB4|Marth}} ||Swings the Falchion in a full arc over his head from front to back. Good KO move if the tip hits. ||9% (tip) 6% (center) 5% (from behind)
|{{SSB4|Marth}} ||Swings the Falchion in a full arc over his head from front to back. Good KO move if the tip hits. ||9% (tip) 6% (center) 5% (from behind)
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| {{SSB4|Mega Man}} ||Performs a powerful uppercut that can KO on par with an up smash attack. Cannot hit from behind. ||17% (clean) 8% (late)
|{{SSB4|Mega Man}} ||Performs a powerful uppercut that can KO on par with an up smash attack. Cannot hit from behind. ||17% (clean) 8% (late)
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| {{SSB4|Meta Knight}} ||Thrusts the Galaxia into the air over his head. Deals more damage and knockback to aerial opponents, but can still hit from in front or behind on the ground. ||7% (air) 5% (ground)
|{{SSB4|Meta Knight}} ||Thrusts the Galaxia into the air over his head. Deals more damage and knockback to aerial opponents, but can still hit from in front or behind on the ground. ||7% (air) 5% (ground)
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| {{SSB4|Mewtwo}} ||Mewtwo does a flip, striking foes with its tail.||6% (nearest), 5% (near), 4% (far), 3% (farthest), 4.5% (farthest hitbox to opponents in front of Mewtwo)
|{{SSB4|Mewtwo}} ||Mewtwo does a flip, striking foes with its tail.||6% (nearest), 5% (near), 4% (far), 3% (farthest), 4.5% (farthest hitbox to opponents in front of Mewtwo)
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| {{SSB4|Mii Brawler}} ||Punches upward into the air. Similar to Dr. Mario's move. ||6%
|{{SSB4|Mii Brawler}} ||Punches upward into the air. Similar to Dr. Mario's move. ||6%*
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| {{SSB4|Mii Gunner}} ||Swings his/her arm cannon into the air while setting off a charge. Good KO potential. ||10% (sweetspot, 1st hit does 9%) 8% (sourspot, 1st hit does 7%)
|{{SSB4|Mii Gunner}} ||Swings his/her arm cannon into the air while setting off a charge. Good KO potential. ||10% (sweetspot, 1st hit does 9%) 8% (sourspot, 1st hit does 7%)*
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| {{SSB4|Mii Swordfighter}} ||Swipes his/her sword over his/her head in an arc from front to back. Decent KO potential. ||7%
|{{SSB4|Mii Swordfighter}} ||Swipes his/her sword over his/her head in an arc from front to back. Decent KO potential. ||7%*
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| {{SSB4|Mr. Game & Watch}} ||Swings a flag from the game "Flagman" from the ''Game & Watch'' series over his head. Can hit twice if enemy percentage is low enough. ||7%
|{{SSB4|Mr. Game & Watch}} ||Swings a flag from the game "Flagman" from the ''Game & Watch'' series over his head. Can hit twice if enemy percentage is low enough. ||7%
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| {{SSB4|Ness}} ||Performs a quick PK blast over his head, with good vertical range, but poor horizontal range. Decent KO potential. ||7% (sweetspot) 5% (sourspot)
|{{SSB4|Ness}} ||Performs a quick PK blast over his head, with good vertical range, but poor horizontal range. Decent KO potential. ||7% (sweetspot) 5% (sourspot)
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| {{SSB4|Olimar}} ||Olimar jumps into the air and spins, catching his opponent in a manner similar to a [[Screw Attack]]. Olimar does not need or use Pikmin to do this move. Somewhat low knockback. ||7% (7 hits)
|{{SSB4|Olimar}} ||Olimar jumps into the air and spins, catching his opponent in a manner similar to a [[Screw Attack]]. Olimar does not need or use Pikmin to do this move. Somewhat low knockback. ||7% (7 hits)
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| {{SSB4|Pac-Man}} ||Does a headbutt upward. Similar to Dr. Mario's move, but with higher base knockback. ||7%
|{{SSB4|Pac-Man}} ||Does a headbutt upward. Similar to Dr. Mario's move, but with higher base knockback. ||7%
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| {{SSB4|Palutena}} ||Spins her staff upward in horizontal fashion as it levitates just above her hand. Good KO potential. ||8 - 9% (7 hits)
|{{SSB4|Palutena}} ||Spins her staff upward in horizontal fashion as it levitates just above her hand. Good KO potential. ||8 - 9% (7 hits)
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| {{SSB4|Peach}} ||Raises her hand in the air, blasting opponents with hearts. Deals more damage and knockback to opponents on the ground very close to Peach. Good KO potential. ||10% (sweetspot) 8% (sourspot)
|{{SSB4|Peach}} ||Raises her hand in the air, blasting opponents with hearts. Deals more damage and knockback to opponents on the ground very close to Peach. Good KO potential. ||10% (sweetspot) 8% (sourspot)
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| {{SSB4|Pikachu}} ||Does a Tail Whip over its head in an arc from back to front. Fairly low knockback. ||5%
|{{SSB4|Pikachu}} ||Does a Tail Whip over its head in an arc from back to front. Fairly low knockback. ||5%
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| {{SSB4|Pit}} ||Delivers two kicks upward in quick succession. ||10% (3 hits)
|{{SSB4|Pit}} ||Delivers two kicks upward in quick succession. ||10% (3 hits)
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| {{SSB4|R.O.B.}} ||Raises his arms upward, hitting up to two times. Very low knockback scaling and almost nonexistent horizontal range plus poor vertical range make this a nearly useless move.||9% (2 hits)
|{{SSB4|R.O.B.}} ||Raises his arms upward, hitting up to two times. Very low knockback scaling and almost nonexistent horizontal range plus poor vertical range make this a nearly useless move.||9% (2 hits)
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| {{SSB4|Robin}} ||Thrusts the bronze sword upward. Very low knockback scaling and generally poor range makes Robin's up smash the better option most times. ||6%
|{{SSB4|Robin}} ||Thrusts the bronze sword upward. Very low knockback scaling and generally poor range makes Robin's up smash the better option most times. ||6%
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| {{SSB4|Rosalina & Luma}}||Rosalina creates a halo that rises above her head, while Luma does an uppercut. Luma's hit has a sourspot, but has good KO potential on grounded targets. Rosalina cannot hit grounded targets with her halo, unless Luma hits them into it. ||8% (Rosalina, Luma Sweetspot) 4% (Luma sourspot)
|{{SSB4|Rosalina & Luma}}||Rosalina creates a halo that rises above her head, while Luma does an uppercut. Luma's hit has a sourspot, but has good KO potential on grounded targets. Rosalina cannot hit grounded targets with her halo, unless Luma hits them into it. ||8% (Rosalina, Luma Sweetspot) 4% (Luma sourspot)
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| {{SSB4|Roy}}||Does a horizontal slash to the left in reverse-grip that is aimed skyward in an arc-like motion. ||12% (sweetspot), 7% (sourspot)
|{{SSB4|Roy}}||Does a horizontal slash to the left in reverse-grip that is aimed skyward in an arc-like motion. ||12% (sweetspot), 7% (sourspot)
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| {{SSB4|Ryu}}||''Tapped'': Does a quick shoulder blow that can repeat as fast as the player can tap. Can chain into itself due to its speed, and can lead into many of Ryu's moves for a quick finisher. Based off of Ryu's close standing light punch in ''Street Fighter IV''.<br/>''Held'': Performs an uppercut. An easy finisher for his tapped up tilt. Can KO at 152%. Based off of Ryu's close standing heavy punch in ''Street Fighter IV''. ||2% (tapped), 12% (held)
|{{SSB4|Ryu}}||''Tapped'': Does a quick shoulder blow that can repeat as fast as the player can tap. Can chain into itself due to its speed, and can lead into many of Ryu's moves for a quick finisher. Based off of Ryu's close standing light punch in ''Street Fighter IV''.<br/>''Held'': Performs an uppercut. An easy finisher for his tapped up tilt. Can KO at 152%. Based off of Ryu's close standing heavy punch in ''Street Fighter IV''. ||2% (tapped), 12% (held)
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| {{SSB4|Samus}} ||Raises her leg into the air then swipes it back down in an arc. Will [[Meteor Smash]] grounded targets (or ocassionally trip them) and has good KO potential when used on aerial targets, especially near an edge. ||13% (grounded target) 12% (aerial target)
|{{SSB4|Samus}} ||Raises her leg into the air then swipes it back down in an arc. Will [[Meteor Smash]] grounded targets (or ocassionally trip them) and has good KO potential when used on aerial targets, especially near an edge. ||13% (grounded target) 12% (aerial target)
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| {{SSB4|Sheik}} ||Kicks her leg up into a vertical 180 degree split, then kicks forward in an arc back to her original position. Each kick can hit separately. Low knockback. ||5% (1st hit) 6% (2nd hit)
|{{SSB4|Sheik}} ||Kicks her leg up into a vertical 180 degree split, then kicks forward in an arc back to her original position. Each kick can hit separately. Low knockback. ||5% (1st hit) 6% (2nd hit)
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| {{SSB4|Shulk}} ||Activates the Monado, swinging it in a thin arc over his head from front to back. Great vertical reach. Damage and knockback depend on which of the [[Monado Arts]] is being used, with Shield and Buster having very low knockback, while Smash has great KO potential. ||8% (Normal and Jump) 6-7% (Speed) 5-6% (Shield) 11-12% (Buster) 4% (Smash)
|{{SSB4|Shulk}} ||Activates the Monado, swinging it in a thin arc over his head from front to back. Great vertical reach. Damage and knockback depend on which of the [[Monado Arts]] is being used, with Shield and Buster having very low knockback, while Smash has great KO potential. ||8% (Normal and Jump) 6-7% (Speed) 5-6% (Shield) 11-12% (Buster) 4% (Smash)
|-  
|-  
| {{SSB4|Sonic}} ||Kicks upward with both legs, one after the other. Cannot hit from behind, and is generally not a preferred attack to use. ||8% (2 hits)
|{{SSB4|Sonic}} ||Kicks upward with both legs, one after the other. Cannot hit from behind, and is generally not a preferred attack to use. ||8% (2 hits)
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| {{SSB4|Toon Link}} ||Swipes upward in an arc with his sword from front to back. Low knockback, making it useful for combos, though up smash usurps it after damage gets high enough. ||5%
|{{SSB4|Toon Link}} ||Swipes upward in an arc with his sword from front to back. Low knockback, making it useful for combos, though up smash usurps it after damage gets high enough. ||5%
|-
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| {{SSB4|Villager}} ||Spins a stick in the air, hitting opponents twice. Good KO potential on 2nd hit. ||6% (1st hit) 5% (2nd hit)
|{{SSB4|Villager}} ||Spins a stick in the air, hitting opponents twice. Good KO potential on 2nd hit. ||6% (1st hit) 5% (2nd hit)
|-
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| {{SSB4|Wario}} ||Raises his hands into the air as they grow in size. ||10% (clean) 6% (late)
|{{SSB4|Wario}} ||Raises his hands into the air as they grow in size. ||10% (clean) 6% (late)
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| {{SSB4|Wii Fit Trainer}} ||Does the Triangle pose. Cannot hit from behind. Very low knockback, but not quick enough to be an effective combo move, either. ||8%
|{{SSB4|Wii Fit Trainer}} ||Does the Triangle pose. Cannot hit from behind. Very low knockback, but not quick enough to be an effective combo move, either. ||8%
|-
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| {{SSB4|Yoshi}} ||Swings his tail over his head in an arc from front to back. Low knockback. ||7%
|{{SSB4|Yoshi}} ||Swings his tail over his head in an arc from front to back. Low knockback. ||7%
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| {{SSB4|Zelda}} ||Swings her hand upward in a nearly full circle from front to back, hitting opponents with magic. Low knockback, similar to Yoshi's move. ||7%
|{{SSB4|Zelda}} ||Swings her hand upward in a nearly full circle from front to back, hitting opponents with magic. Low knockback, similar to Yoshi's move. ||7%
|-
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| {{SSB4|Zero Suit Samus}} ||Activates her rocket boots and quickly transitions to a handstand, first hitting as her legs are out horizontally, then again as they rise to a vertical position. ||5% (1st hit) 7% (2nd hit)
|{{SSB4|Zero Suit Samus}} ||Activates her rocket boots and quickly transitions to a handstand, first hitting as her legs are out horizontally, then again as they rise to a vertical position. ||5% (1st hit) 7% (2nd hit)
|}
|}
<nowiki>*</nowiki> This assumes the Mii is default height and weight.


==Notable up tilts==
==Notable up tilts==