Forward aerial: Difference between revisions
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*[[Zelda]]'s forward aerial is known as the [[Lightning Kick]], and is a powerful finisher at high percents when sweetspotted. | *[[Zelda]]'s forward aerial is known as the [[Lightning Kick]], and is a powerful finisher at high percents when sweetspotted. | ||
*[[Marth]]'s forward aerial is considered one of the best in its respective games, due to its fast startup and low ending lag, good range, its edgeguarding capabilities, and versatility. | *[[Marth]]'s forward aerial is considered one of the best in its respective games, due to its fast startup and low ending lag, good range, its edgeguarding capabilities, and versatility. | ||
*In ''Brawl'', {{SSBB|Falco}}'s forward aerial is often considered the worst in the game, due to its poor range, high ending lag, and inferiority to similar attacks, such as {{SSBB|Pikachu}}'s and {{SSBB|Sonic}}'s. | *In ''Brawl'', {{SSBB|Falco}}'s forward aerial is often considered the worst in the game, due to its poor range, high ending lag, and inferiority to similar attacks, such as {{SSBB|Pikachu}}'s and {{SSBB|Sonic}}'s. In ''SSB4'', it was drastically buffed, given massive knockback with its final hit, reliably KOing offstage around 100% while not being particularly hard to land, making it arguably one of the best forward aerials in the game. | ||
*[[Jigglypuff]]'s forward aerial is useful in performing the [[wall of pain]], especially in ''Melee''. | *[[Jigglypuff]]'s forward aerial is useful in performing the [[wall of pain]], especially in ''Melee''. | ||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game Controls]] | [[Category:Game Controls]] |