List of bonuses: Difference between revisions

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[[File:Melee vs mode bonuses.png|thumb|Shows how bonuses appear on the results screen in VS mode.]]
[[File:Melee vs mode bonuses.png|thumb|Shows how bonuses appear on the results screen in VS mode.]]


'''Bonus points''' are the amount of points awarded to a player for accomplishing some feat during a match. Most bonuses award points, though some can revoke them. They are kept as a character-individual high score in the [[1P Game]] of ''Super Smash Bros.'' and the [[Classic Mode]], [[Adventure Mode]], and [[All-Star Mode]] of ''Super Smash Bros. Melee''. They are also awarded after Versus mode matches in ''Melee'' (except for when the match is forfeited), and they serve as a determinant of the winner in the [[Bonus (mode)|Bonus]] mode.
'''Bonus points''' are the amount of points awarded to a player for accomplishing some feat during a match. Most bonuses award points, though some can revoke them. They are kept as a character-individual high score in the [[1P Game]] of ''Super Smash Bros.'' and the {{SSBM|Classic Mode}}, [[Adventure Mode]], and [[All-Star Mode]] of ''Super Smash Bros. Melee''. They are also awarded after Versus mode matches in ''Melee'' (except for when the match is forfeited), and they serve as a determinant of the winner in the [[Bonus (mode)|Bonus]] mode.


In the tables below, a multiplication sign before the points amount indicates that the bonus may be awarded multiple times.
In the tables below, a multiplication sign before the points amount indicates that the bonus may be awarded multiple times.
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| {{anchor|Chuck Wagon|Chuck Wagon}} || 1500 || Used only throwing items (3 or more).
| {{anchor|Chuck Wagon|Chuck Wagon}} || 1500 || Used only throwing items (3 or more).
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| {{anchor|Classic Clear|Classic Clear}} || 50000 || Cleared [[Classic mode]].
| {{anchor|Classic Clear|Classic Clear}} || 50000 || Cleared {{SSBM|Classic Mode}}.
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| {{anchor|Clean Sweep|Clean Sweep}} || 5000 || Only used low attacks (such as [[down tilt]] or [[down smash]]).
| {{anchor|Clean Sweep|Clean Sweep}} || 5000 || Only used low attacks (such as [[down tilt]] or [[down smash]]).
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| {{anchor|Never Look Back|Never Look Back}} || 5000 || Never changed directions.
| {{anchor|Never Look Back|Never Look Back}} || 5000 || Never changed directions.
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| {{anchor|No-Damage Clear (Melee)|No-Damage Clear}} || 300000 || Cleared [[Classic Mode]], [[Adventure Mode]], or [[All-Star Mode]] without taking any damage.
| {{anchor|No-Damage Clear (Melee)|No-Damage Clear}} || 300000 || Cleared {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]] without taking any damage.
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| {{anchor|No Hurry|No Hurry}} || 1000 || Never dashed. Despite description of "Always walked; never ran.", can be earned alongside the Run, Don't Walk bonus if the player never moves at all.
| {{anchor|No Hurry|No Hurry}} || 1000 || Never dashed. Despite description of "Always walked; never ran.", can be earned alongside the Run, Don't Walk bonus if the player never moves at all.