List of bonuses: Difference between revisions
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[[File:Melee vs mode bonuses.png|thumb|Shows how bonuses appear on the results screen in VS mode.]] | [[File:Melee vs mode bonuses.png|thumb|Shows how bonuses appear on the results screen in VS mode.]] | ||
'''Bonus points''' are the amount of points awarded to a player for accomplishing some feat during a match. Most bonuses award points, though some can revoke them. They are kept as a character-individual high score in the [[1P Game]] of ''Super Smash Bros.'' and the | '''Bonus points''' are the amount of points awarded to a player for accomplishing some feat during a match. Most bonuses award points, though some can revoke them. They are kept as a character-individual high score in the [[1P Game]] of ''Super Smash Bros.'' and the {{SSBM|Classic Mode}}, [[Adventure Mode]], and [[All-Star Mode]] of ''Super Smash Bros. Melee''. They are also awarded after Versus mode matches in ''Melee'' (except for when the match is forfeited), and they serve as a determinant of the winner in the [[Bonus (mode)|Bonus]] mode. | ||
In the tables below, a multiplication sign before the points amount indicates that the bonus may be awarded multiple times. | In the tables below, a multiplication sign before the points amount indicates that the bonus may be awarded multiple times. | ||
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| {{anchor|Chuck Wagon|Chuck Wagon}} || 1500 || Used only throwing items (3 or more). | | {{anchor|Chuck Wagon|Chuck Wagon}} || 1500 || Used only throwing items (3 or more). | ||
|- | |- | ||
| {{anchor|Classic Clear|Classic Clear}} || 50000 || Cleared | | {{anchor|Classic Clear|Classic Clear}} || 50000 || Cleared {{SSBM|Classic Mode}}. | ||
|- | |- | ||
| {{anchor|Clean Sweep|Clean Sweep}} || 5000 || Only used low attacks (such as [[down tilt]] or [[down smash]]). | | {{anchor|Clean Sweep|Clean Sweep}} || 5000 || Only used low attacks (such as [[down tilt]] or [[down smash]]). | ||
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| {{anchor|Never Look Back|Never Look Back}} || 5000 || Never changed directions. | | {{anchor|Never Look Back|Never Look Back}} || 5000 || Never changed directions. | ||
|- | |- | ||
| {{anchor|No-Damage Clear (Melee)|No-Damage Clear}} || 300000 || Cleared | | {{anchor|No-Damage Clear (Melee)|No-Damage Clear}} || 300000 || Cleared {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]] without taking any damage. | ||
|- | |- | ||
| {{anchor|No Hurry|No Hurry}} || 1000 || Never dashed. Despite description of "Always walked; never ran.", can be earned alongside the Run, Don't Walk bonus if the player never moves at all. | | {{anchor|No Hurry|No Hurry}} || 1000 || Never dashed. Despite description of "Always walked; never ran.", can be earned alongside the Run, Don't Walk bonus if the player never moves at all. |