Punch-Out!! (NES): Difference between revisions

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(I wrote some stuff. There's also details about this game on the universe page, though, which is a bit awkward.)
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'''''Punch-Out!!''''' for the NES is the first home console installment in the {{uv|Punch-Out!!}} franchise of boxing games, and the third game in the series overall, after the arcade ''Punch-Out!!'' and ''Super Punch-Out!!''. It was released in three successive versions: a contest-only version in Japan named ''Punch-Out!!''; a licensed release named ''Mike Tyson's Punch-Out!!'' which added real-life boxer {{s|wikipedia|Mike Tyson}} as a bonus opponent; and finally ''Punch-Out!! Featuring Mr. Dream'', which replaced Tyson with a generic character due to the license having expired.
'''''Punch-Out!!''''' ({{ja|パンチアウト!!|Panchiauto!!}}, ''Punch-Out!!'') for the NES is the first home console installment in the {{uv|Punch-Out!!}} franchise of boxing games, and the third game in the series overall, after the arcade ''Punch-Out!!'' and ''Super Punch-Out!!''. It was released in three successive versions: a contest-only version in Japan named ''Punch-Out!!''; a licensed release named ''Mike Tyson's Punch-Out!!'' which added real-life boxer {{s|wikipedia|Mike Tyson}} as a bonus opponent; and finally ''Punch-Out!! Featuring Mr. Dream'', which replaced Tyson with a generic character due to the license having expired.


While the arcade ''Punch-Out!!'' games used a wireframe model to show the player character from behind while keeping his opponent visible, the NES was not capable of such graphics. Instead, the developers opted to make the player character small enough to see over. This resulted in a comically short protagonist who had to jump up to hit his opponents' faces; he was thus dubbed [[Little Mac]] and characterized as a plucky underdog. In later appearances, Mac's short stature would be less exaggerated, though it remained a defining trait.
While the arcade ''Punch-Out!!'' games used a wireframe model to show the player character from behind while keeping his opponent visible, the NES was not capable of such graphics. Instead, the developers opted to make the player character small enough to see over. This resulted in a comically short protagonist who had to jump up to hit his opponents' faces; he was thus dubbed [[Little Mac]] and characterized as a plucky underdog. In later appearances, Mac's short stature would be less exaggerated, though it remained a defining trait.