Cruel mode: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}}
'''Cruel Melee''', '''Cruel Brawl''' and '''Cruel Smash''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', respectively. Like the other modes, this game challenges the player to defeat as many opponents as possible. But in this case, the Fighting Wire Frames, Alloy Team and Mii Team have extremely high [[knockback]] in their attacks in their favor while the player has a handicap against them, essentially making this mode a complete reversal of what is normally encountered in other Multi-Man modes where it is much easier to knock out a team member.  
'''Cruel Melee''', '''Cruel Brawl''' and '''Cruel Smash''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', respectively. Like the other modes, this game challenges the player to defeat as many opponents as possible. However, in this mode, the Fighting Wire Frames, Alloy Team, and Mii Team deal extremely high [[knockback]] with their attacks while the player has a handicap against them, essentially making this mode a complete reversal of what is normally encountered in other Multi-Man modes where it is much easier to knock out an opponent.


The high scores of Cruel Melee and Brawl are recorded by the amount of opponents knocked out. Attaining very high scores in either game is considered one of the toughest actions in the game. Due to the relentless difficulty, players have to exploit the AI in both games to obtain high scores. In Cruel Melee for example, very high scores (such as in the thousands) can be obtained by exploiting an AI standstill bug, performed by standing absolutely still on the rightmost edge of the small right platform. This causes any CPUs, including the Wire Frames, to cease all movement and stand indefinitely unless the player is within attack range. Exploits with the AI in Cruel Brawl, such as by [[planking]], or any other form of stalling under the stage, often cause the Alloys to self destruct when attempting to edge-guard the player.
High scores in this mode are recorded by the amount of opponents knocked out. Attaining very high scores is considered one of the toughest accomplishments in the game; due to the relentless difficulty, players often have to resort to exploiting the AI. For example, Cruel Melee, scores in the thousands can be obtained by exploiting an AI standstill bug, performed by standing absolutely still on the rightmost edge of the small right platform. This causes any CPUs, including the Wire Frames, to cease all movement and stand indefinitely unless the player is within attack range. Exploits with the AI in Cruel Brawl, such as by [[planking]], or any other form of stalling under the stage, often cause the Alloys to self destruct when attempting to edge-guard the player. In ''Super Smash Bros. 4'', most possible exploits have been fixed as enemies no longer follow the player if he/she jumps far off the ledge, and will instead wait until the player gets back on stage. Without AI exploitation, getting scores even higher than single-digit numbers is considered extremely difficult.
 
In ''Super Smash Bros. 4'', enemies no longer follow the player if he/she jumps far off the ledge; they will wait until the player gets back on stage.


==Rewards==
==Rewards==