Toon Link (PM): Difference between revisions
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*{{buff|Aerial glide tossing with a bomb improves his recovery.}} | *{{buff|Aerial glide tossing with a bomb improves his recovery.}} | ||
*{{buff|Forward tilt is slightly faster and does more damage and KOs more reliably.}} | *{{buff|Forward tilt is slightly faster and does more damage and KOs more reliably.}} | ||
*{{buff|Up throw does | *{{buff|Up throw does more damage now doing.}} | ||
*{{buff|Foward Air does | *{{buff|Foward Air does slightly more damage, and does with higher knockback.}} | ||
*{{buff|[[Dash attack]] is now a fast stab forward akin to Link's in ''Smash 64'', but with better initial dashing speed. It has a [[semi-spike]] trajectory with drastically increased knockback, being better at KOing and approaching than his previous dash attack.}} | *{{buff|[[Dash attack]] is now a fast stab forward akin to Link's in ''Smash 64'', but with better initial dashing speed. It has a [[semi-spike]] trajectory with drastically increased knockback, being better at KOing and approaching than his previous dash attack.}} | ||
*{{buff|Boomerang does | *{{buff|Boomerang does more damage closer up, now doing.}} | ||
*{{buff|Down Air does | *{{buff|Down Air does slightly more damage and its knockback is dramatically increased on the ground and has the sword hilt sweetspot from {{SSBM|Young Link}}} in melee that has a fire effect, and is a powerful meteor smash.}} | ||
*{{buff|Jab combo hits connect slightly better.}} | *{{buff|Jab combo hits connect slightly better.}} | ||
*{{buff|Can hold 3 bombs at a time.}} | *{{buff|Can hold 3 bombs at a time.}} | ||
*{{buff|Neutral air is now Young Links kick and does | *{{buff|Neutral air is now Young Links kick and does more damage, and has more knockback, and a long lasting hitbox.}} | ||
*{{buff|Up air has slightly faster startup and does | *{{buff|Up air has slightly faster startup and does slightly more damage now doing and has knockback compensation from brawl.}} | ||
*{{buff|Up smash is now a two-hit move, with a strong initial hit that has the knockback compensated from brawl and can KO the opponent that is quickly followed by a second hit that's better for comboing, also provides him additional coverage, and is useful if the first hit misses.}} | *{{buff|Up smash is now a two-hit move, with a strong initial hit that has the knockback compensated from brawl and can KO the opponent that is quickly followed by a second hit that's better for comboing, also provides him additional coverage, and is useful if the first hit misses.}} | ||
*{{buff|Down smash is no longer a linking attack, instead acting like a weaker version of Link's, but has a semi-spike angle that can still yield deadly KOs at high percents.}} | *{{buff|Down smash is no longer a linking attack, instead acting like a weaker version of Link's, but has a semi-spike angle that can still yield deadly KOs at high percents.}} | ||
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*{{buff|Grab has faster start-up, and less ending lag.}} | *{{buff|Grab has faster start-up, and less ending lag.}} | ||
*{{nerf|Zair has more landing lag.}} | *{{nerf|Zair has more landing lag.}} | ||
*{{nerf|Arrows do | *{{nerf|Arrows do slightly less damage.}} | ||
*{{nerf|Boomerang does | *{{nerf|Boomerang does slightly less damage from a distance.}} | ||
*{{nerf|Neutral air's hitboxes no longer extend behind Toon Link.}} | *{{nerf|Neutral air's hitboxes no longer extend behind Toon Link.}} | ||
*{{nerf|New forward smash has slower start-up.}} | *{{nerf|New forward smash has slower start-up.}} |