Captain Falcon (SSB)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Captain Falcon Up Smash Hitbox Smash 64.gif|thumb|Hitboxes of Captain Falcon's up smash]] | [[File:Captain Falcon Up Smash Hitbox Smash 64.gif|thumb|Hitboxes of Captain Falcon's up smash]] | ||
Captain Falcon does an uppercut, dealing 17% damage. Despite having low knockback (being the weakest [[up smash]] in ''Smash 64'', with somewhat high base knockback but extremely low knockback scaling; unable to KO until around 195%), it is one of Captain Falcon's best moves, being his primary [[combo]] starter outside of his {{mvsub|Captain Falcon|SSB|forward throw}} and aerials, and one of his best options on the ground. It knocks the opponent straight up, and has rather high [[hitstun]], increasing its combo ability. The move can chain into itself up to three times (depending on the [[falling speed]] of the opponent), and can lead into a [[grab]], {{mvsub|Captain Falcon|SSB|up aerial}} (either to hit the opponent up for a [[combo]], or the [[semi-spike]] when near the [[edge]] at moderate percentages), or another aerial (though outside of up aerial, a {{mvsub|Captain Falcon|SSB|back aerial}} is the most useful for numerous reasons). It has unusually short range for an up smash however, with the [[hitbox]] | Captain Falcon does an uppercut, dealing 17% damage. Despite having low knockback (being the weakest [[up smash]] in ''Smash 64'', with somewhat high base knockback but extremely low knockback scaling; unable to KO until around 195%), it is one of Captain Falcon's best moves, being his primary [[combo]] starter outside of his {{mvsub|Captain Falcon|SSB|forward throw}} and aerials, and one of his best options on the ground. It knocks the opponent straight up, and has rather high [[hitstun]], increasing its combo ability. The move can chain into itself up to three times (depending on the [[falling speed]] of the opponent), and can lead into a [[grab]], {{mvsub|Captain Falcon|SSB|up aerial}} (either to hit the opponent up for a [[combo]], or the [[semi-spike]] when near the [[edge]] at moderate percentages), or another aerial (though outside of up aerial, a {{mvsub|Captain Falcon|SSB|back aerial}} is the most useful for numerous reasons). It has unusually short range for an up smash however, with the [[hitbox]] covering only Captain Falcon's body and a small area above his raised fist. The advantages of the move compensate for this. | ||
{{technical data}} | {{technical data}} |