Waveshine infinite: Difference between revisions

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==Limitations==
==Limitations==
The [[damage]] sustained from the infinite combo can be 999%, thus the name "infinite combo." Characters like [[Link (SSBM)|Link]], [[Peach (SSBM)|Peach]], and [[Zelda (SSBM)|Zelda]] cannot escape this if the Fox player is skilled enough. On the down side, most characters cannot be infinite combo'd. Most characters slide too far (from the Shine) in order to be caught again by the down aerial. Some characters are even knocked down from the Shine, and unfortunately, the player can't infinite combo a character if he/she is on the ground.
The [[damage]] sustained from the infinite combo can be 999%, thus the name "infinite combo." Characters like [[Link (SSBM)|Link]], [[Peach (SSBM)|Peach]], [[Falcon (SSBM)|Falcon]], [[Ganon (SSBM)|Ganon]], [[Marth (SSBM)|Marth]](only in the NTSC version), [[Bowser (SSBM)|Bowser]], [[Samus (SSBM)|Samus]] cannot escape this if the Fox player is skilled enough. On the down side, most characters cannot be infinite combo'd. Most characters are knocked down from the Shine, and unfortunately, the player can't infinite combo a character if he/she is on the ground.


==Wall infinites==
==Wall infinites==