Team wobble: Difference between revisions

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'''Team wobble''' refers to a team of competitive players grab releasing or chain grabbing an opponent into one another. As long as both players grab correctly, this is a team [[infinite]]. Team wobbling is usually seen in ''[[Super Smash Bros. Brawl]]'' due to grab releases being efficient when teams become 2v1's. Two players stand on each side of their target, and use their [[grab]] and [[Pummel]], constantly pressing the grab button (or the attack button to grab out of the shield, which is easier to use) to catch the opponent when they manage to escape from the other player's grab to continues to pummel. Although all characters can perform this, some characters with superior grabs (like [[Olimar (SSBB)|Olimar]]) are better at the Team Wobble than other characters with slow or short grabs, such as ([[Bowser (SSBB)|Bowser]] or [[Pikachu (SSBB) |Pikachu]]).
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'''Team wobble''' refers to a team of competitive players grab releasing or chain grabbing an opponent into one another. As long as both players grab correctly, this is a team [[infinite]]. Team wobbling is usually seen in ''[[Super Smash Bros. Brawl]]'' due to [[grab release]]s being efficient when teams become 2v1's. Two players stand on each side of their target, and use their [[grab]] and [[Pummel]], constantly pressing the grab button (or the attack button to grab out of the shield, which is easier to use) to catch the opponent when they manage to escape from the other player's grab to continues to pummel. Although all characters can perform this, some characters with superior grabs (like [[Olimar (SSBB)|Olimar]]) are better at the Team Wobble than other characters with slow or short grabs, such as ([[Bowser (SSBB)|Bowser]] or [[Pikachu (SSBB) |Pikachu]]).


Although difficult, it is possible to escape this, as characters will sometimes randomly shoot into the air when they escape. This technique can be performed with two players on a team, or two opposing players working together (although they must be sure not to get hit by each other's pummel). Because of [[Stale-Move Negation]], this strategy takes a large amount of time to build up notable damage, so is mostly use for stalling the game, or annoying the other player.
Although difficult, it is possible to escape this, as characters will sometimes randomly shoot into the air when they escape. This technique can be performed with two players on a team, or two opposing players working together (although they must be sure not to get hit by each other's pummel). Because of [[Stale-Move Negation]], this strategy takes a large amount of time to build up notable damage, so is mostly use for stalling the game, or annoying the other player.