Wario (universe): Difference between revisions
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(→Franchise description: Full franchise rewrite. And it gets me to wonder if I'll ever be writing the description for "Bomberman (universe)" in the future...) |
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==Franchise description== | ==Franchise description== | ||
''Mario'' | Early in the [[Mario (universe)|''Mario'' franchise's]] release history, [[Nintendo]] released the Game Boy platformer ''[[mariowiki:Super Mario Land|Super Mario Land]]'' in mid-1989, in which [[Mario]] traveled to a far-off land to rescue Princess [[Daisy]]. This gave way to a subseries of handheld platformers, and the first sequel, ''[[mariowiki:Super Mario Land 2: 6 Golden Coins|Super Mario Land 2: 6 Golden Coins]]'' for the Game Boy in late 1992, debuted a new antagonist that resembled a larger, portlier, more thuggish counterpart to Mario, [[Wario]], introduced as one of Mario's previously-unseen enemies. Wario, originally presented in a more straightforward, villainous light, takes over Mario's castle while Mario is away, and when Mario returns he must go on a quest to collect the six titular coins that are the keys to his castle in order to defeat Wario and reclaim it from him. Wario, for a time, then became one of few recurring ''Mario'' villains that were not Mario's traditional arch-enemy [[Bowser]], and was reused as such in several puzzle games: ''[[mariowiki:Mario & Wario|Mario & Wario]]'' (a Japan-only release for Super Famicom in 1993) and ''[[mariowiki:Wario's Woods|Wario's Woods]]'' (released in the West in December 1995) both featured him enacting revenge plots against Mario and his friends, and in one of Nintendo's first crossovers with a third-party franchise, ''[[mariowiki:Wario Blast: Featuring Bomberman|Wario Blast: Featuring Bomberman]]'', a Game Boy installment of the Hudson Soft franchise ''Bomberman'', the eponymous hero must prevent Wario from plundering his home planet. | ||
Wario was then permanently assigned a new role and outlook in the ''Mario'' universe, that of a less-malicious anti-hero motivated by a comically insatiable greed. Like [[Yoshi]] and [[Yoshi (universe)|his own relevance in the ''Mario'' games]], Wario forever became part of the stable of recurring ''Mario'' side characters that would take part in a variety of ''Mario'' games, such as being a selectable racer in ''Mario Kart'' and a selectable "board piece" in ''Mario Party'', while at the same time beginning to star in games all to himself. The "third" game in the ''Super Mario Land'' subseries, ''[[mariowiki:Wario Land: Super Mario Land 3|Wario Land: Super Mario Land 3]]'', became the first game in the ''Wario Land'' series of platforming titles for various platforms, a series which established a style of platforming different from the familiar ''Mario'' formula of jumping and bouncing on enemies and focusing more on physical attacks such as running tackles. The scenarios in ''Wario'' platforming games typically center around Wario's greed-motivated adventures and the incidental deeds of goodness he commits for others while doing so, such as defeating a more threatening villain in his quest to claim the reward money. Early in his own games, Wario briefly had an equally greedy rival of his own, a female pirate named [[mariowiki:Captain Syrup|Captain Syrup]], who had only recently made a return appearance in 2008's ''[[mariowiki:Wario Land: Shake It!|Wario Land: Shake It!]]'' (the most recent Wario-centric platformer) after a decade of absence. | |||
Starting from 2003, Wario additionally and regularly starred in a more deranged, parodic, borderline scatological series of party games titled ''[[mariowiki:WarioWare|WarioWare]]'', with an all-new cast of bizarre side characters and a very different twist on the established party game formula. In these games, the scenario is that Wario gets the idea to strike it rich by founding his own video game company and getting all of his friends from his home city, [[mariowiki:Diamond City|Diamond City]], to program hundreds of extremely simple games for him. The gameplay itself resembles an extended, rapid barrage of extremely simple "games", each lasting mere seconds and taking no more than one or several appropriately timed button presses to complete ("Microgames"), and the number of microgames a player can complete before failing a set number of times is set as their high score. There is seemingly no limit to the range of surreal imagery the microgames display; highlights include Wario having to jump at the right time in order to avoid getting run over by a giant hot dog on wheels, reenactments of classic scenes from old Nintendo games, and successfully guiding a finger into a nostril. Different installments of the series for different platforms have featured their own, unique twists to the gameplay dependent on the hardware of the console itself. | |||
Wario was somewhat infamously excluded as a playable character from both of the first two games in the ''[[Super Smash Bros.]]'' series of Nintendo-focused crossover fighting games. Wario finally became playable in 2008's ''[[Super Smash Bros. Brawl]]'', and in the game, the ''WarioWare'' sub-franchise was recognized as Wario's "home franchise", separately categorized from the ''Mario'' series in a similar fashion to [[Yoshi (universe)|Yoshi]] and [[Donkey Kong (universe)|Donkey Kong]]. However, the most recent ''Wario'' game to feature the ''WarioWare'' aesthetic and extended cast, ''[[mariowiki:Game & Wario|Game & Wario]]'' for the Wii U in June 2013, is a much more traditional collection of minigames that are much fewer in number and much more developed individually. | |||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== |