Wario (universe): Difference between revisions

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(→‎Franchise description: Full franchise rewrite. And it gets me to wonder if I'll ever be writing the description for "Bomberman (universe)" in the future...)
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==Franchise description==
==Franchise description==
''Mario'' began a subseries of platformers on Game Boy called ''Super Mario Land'', of which its first entry depicted [[Mario]] leaving his personal island and castle to rescue the newly debuted character Princess Daisy from an alien entity named Tatanga. The sequel, ''Super Mario Land 2: 6 Golden Coins'', was the debut for the character [[Wario]], who served as an "evil twin" to Mario and an antagonist figure who was the final boss; he took over Mario's castle and island for himself while Mario was away, and it's up to the latter to oust him. Wario made several other appearances as a villain in ''Mario'' games, including a Japan-only Super Famicom game named ''Mario and Wario'' where Wario would drop a bucket on the heads of either Mario, [[Peach]], or [[Yoshi]] from his airplane, and it is up to a fairy named Wanda to help them to level exits, and in the puzzle game ''Wario's Woods'', Wario launches an assault on the Mushroom Kingdom, forcing [[Toad]], Wanda, and [[Birdo]] to stop him.  
Early in the [[Mario (universe)|''Mario'' franchise's]] release history, [[Nintendo]] released the Game Boy platformer ''[[mariowiki:Super Mario Land|Super Mario Land]]'' in mid-1989, in which [[Mario]] traveled to a far-off land to rescue Princess [[Daisy]]. This gave way to a subseries of handheld platformers, and the first sequel, ''[[mariowiki:Super Mario Land 2: 6 Golden Coins|Super Mario Land 2: 6 Golden Coins]]'' for the Game Boy in late 1992, debuted a new antagonist that resembled a larger, portlier, more thuggish counterpart to Mario, [[Wario]], introduced as one of Mario's previously-unseen enemies. Wario, originally presented in a more straightforward, villainous light, takes over Mario's castle while Mario is away, and when Mario returns he must go on a quest to collect the six titular coins that are the keys to his castle in order to defeat Wario and reclaim it from him. Wario, for a time, then became one of few recurring ''Mario'' villains that were not Mario's traditional arch-enemy [[Bowser]], and was reused as such in several puzzle games: ''[[mariowiki:Mario & Wario|Mario & Wario]]'' (a Japan-only release for Super Famicom in 1993) and ''[[mariowiki:Wario's Woods|Wario's Woods]]'' (released in the West in December 1995) both featured him enacting revenge plots against Mario and his friends, and in one of Nintendo's first crossovers with a third-party franchise, ''[[mariowiki:Wario Blast: Featuring Bomberman|Wario Blast: Featuring Bomberman]]'', a Game Boy installment of the Hudson Soft franchise ''Bomberman'', the eponymous hero must prevent Wario from plundering his home planet.


After beng established in several games as an outright villain in the ''Mario'' universe, Wario was from then on portrayed in a less malicious anti-hero light, becoming the protagonist of his own games, most of which were platformers at first, hence establishing somewhat of a subfranchise of ''Mario''. The first of these games was ''Wario Land: Super Mario Land 3'', where the antagonist party, the Brown Sugar Pirates led by a woman named Captain Syrup, steals a Peach statue from Mario, and Mario is trying to retrieve it; as Wario, the player must steal it for himself before that happens. After a Virtual Boy Wario adventure named ''Wario Land'' sees Wario trying to find his way out of a giant cave while collecting money, the Game Boy Color's ''Wario Land II'' continues the rivalry between Wario and Captain Syrup as they try to steal loot from each other. In Game Boy Color's ''Wario Land 3'', Wario is now trapped in a Music Box World and must battle Rudy the Clown, and in ''Wario Land 4'' for Game Boy Advance Wario journeys through a pyramid he hears is packed with treasure. (As a side note, early in the game Wario encounters someone disguised as [[Mr. Game and Watch]]; the game was released after ''Super Smash Bros. Melee''.) All of these games were some variant of Wario trying to get his hands on material riches.
Wario was then permanently assigned a new role and outlook in the ''Mario'' universe, that of a less-malicious anti-hero motivated by a comically insatiable greed. Like [[Yoshi]] and [[Yoshi (universe)|his own relevance in the ''Mario'' games]], Wario forever became part of the stable of recurring ''Mario'' side characters that would take part in a variety of ''Mario'' games, such as being a selectable racer in ''Mario Kart'' and a selectable "board piece" in ''Mario Party'', while at the same time beginning to star in games all to himself. The "third" game in the ''Super Mario Land'' subseries, ''[[mariowiki:Wario Land: Super Mario Land 3|Wario Land: Super Mario Land 3]]'', became the first game in the ''Wario Land'' series of platforming titles for various platforms, a series which established a style of platforming different from the familiar ''Mario'' formula of jumping and bouncing on enemies and focusing more on physical attacks such as running tackles. The scenarios in ''Wario'' platforming games typically center around Wario's greed-motivated adventures and the incidental deeds of goodness he commits for others while doing so, such as defeating a more threatening villain in his quest to claim the reward money. Early in his own games, Wario briefly had an equally greedy rival of his own, a female pirate named [[mariowiki:Captain Syrup|Captain Syrup]], who had only recently made a return appearance in 2008's ''[[mariowiki:Wario Land: Shake It!|Wario Land: Shake It!]]'' (the most recent Wario-centric platformer) after a decade of absence.


The ''Wario'' name then became synonymous with a form of off-kilter mini-gaming unique for its time. In 2003, the first of a new series called ''WarioWare'' was released for Game Boy Advance, and it received many outstanding reviews and awards for its attempt at a new genre; a collection of over 200 outrageously themed timed ''micro''-games, games short and small enough that most of them require a single timed button press or two, thrown at the player in rapid succession with the barest minimum of instructions popping up on screen each time ("Jump!" or "Haze!" as examples). The games thematically ranged from anywhere between helping maidens, nose-sucking strands of snot, and avoiding giant hot dogs on wheels, to avoiding obstacles in the original ''F-Zero'' or battling Mother Brain in the original ''Metroid''. The game also introduced a diverse cast of strictly ''Wario'' characters not yet seen in any standard ''Mario'' game. In the years to come, new ''WarioWare'' games were produced for GameCube (as a port of the Game Boy Advance game), the Game Boy Advance (''WarioWare Twisted!'', which used a motion sensor to make turning the Game Boy Advance around a gameplay maneuver), Nintendo DS (''WarioWare Touched!'', making heavy use of the DS' features), and most recently the Wii (''WarioWare: Smooth Moves'').  All these games have been considered staples of gaming for their respective systems.
Starting from 2003, Wario additionally and regularly starred in a more deranged, parodic, borderline scatological series of party games titled ''[[mariowiki:WarioWare|WarioWare]]'', with an all-new cast of bizarre side characters and a very different twist on the established party game formula. In these games, the scenario is that Wario gets the idea to strike it rich by founding his own video game company and getting all of his friends from his home city, [[mariowiki:Diamond City|Diamond City]], to program hundreds of extremely simple games for him. The gameplay itself resembles an extended, rapid barrage of extremely simple "games", each lasting mere seconds and taking no more than one or several appropriately timed button presses to complete ("Microgames"), and the number of microgames a player can complete before failing a set number of times is set as their high score. There is seemingly no limit to the range of surreal imagery the microgames display; highlights include Wario having to jump at the right time in order to avoid getting run over by a giant hot dog on wheels, reenactments of classic scenes from old Nintendo games, and successfully guiding a finger into a nostril. Different installments of the series for different platforms have featured their own, unique twists to the gameplay dependent on the hardware of the console itself.


Perhaps as a result of the new respect for the ''Wario'' franchise as a mini-game-proficient game series, new standard platforming games released in between have received some negative press, including ''Wario World'' for [[GameCube]] for its ease and length, and ''Wario: Master of Disguise'' for DS for standard design uninspiring in comparison to the previous ''Wario Land'' games, as well as a lot of scatological humor. But Wario himself is considered a "regular" in the standard ''Mario'' universe nonetheless, in many games such as the Mario Sports games and Mario Kart alongside a second "evil twin" character named [[Waluigi]] (who is actually not considered part of the Wario universe), and Wario and other ''Wario'' properties have featured in 2008's [[Wii]] fighting game ''Super Smash Bros. Brawl''.
Wario was somewhat infamously excluded as a playable character from both of the first two games in the ''[[Super Smash Bros.]]'' series of Nintendo-focused crossover fighting games. Wario finally became playable in 2008's ''[[Super Smash Bros. Brawl]]'', and in the game, the ''WarioWare'' sub-franchise was recognized as Wario's "home franchise", separately categorized from the ''Mario'' series in a similar fashion to [[Yoshi (universe)|Yoshi]] and [[Donkey Kong (universe)|Donkey Kong]]. However, the most recent ''Wario'' game to feature the ''WarioWare'' aesthetic and extended cast, ''[[mariowiki:Game & Wario|Game & Wario]]'' for the Wii U in June 2013, is a much more traditional collection of minigames that are much fewer in number and much more developed individually.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==