One-hit KO: Difference between revisions

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*The opponent does not [[tech]], [[DI]], [[Momentum Canceling|momentum cancel]], and/or [[crouch cancel]].
*The opponent does not [[tech]], [[DI]], [[Momentum Canceling|momentum cancel]], and/or [[crouch cancel]].
*There is no wall to absorb the knockback.
*There is no wall to absorb the knockback.
*Knockback may be insufficient to KO at 0% on very large stages (e.g. [[Hyrule Temple]], [[New Pork City]], [[75m]].).
*Knockback may be insufficient to KO at 0% on very large stages (e.g. [[Hyrule Temple]], [[New Pork City]], [[75 m]].).
*Knockback may be insufficient to KO at 0% if the attack had been landed previously (due to [[Stale-Move Negation]]).
*Knockback may be insufficient to KO at 0% if the attack had been landed previously (due to [[Stale-Move Negation]]).
*Knockback may be insufficient to KO [[Weight|heavy]] characters at 0%.  
*Knockback may be insufficient to KO [[Weight|heavy]] characters at 0%.