One-hit KO: Difference between revisions
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*The opponent does not [[tech]], [[DI]], [[Momentum Canceling|momentum cancel]], and/or [[crouch cancel]]. | *The opponent does not [[tech]], [[DI]], [[Momentum Canceling|momentum cancel]], and/or [[crouch cancel]]. | ||
*There is no wall to absorb the knockback. | *There is no wall to absorb the knockback. | ||
*Knockback may be insufficient to KO at 0% on very large stages (e.g. [[Hyrule Temple]], [[New Pork City]], [[ | *Knockback may be insufficient to KO at 0% on very large stages (e.g. [[Hyrule Temple]], [[New Pork City]], [[75 m]].). | ||
*Knockback may be insufficient to KO at 0% if the attack had been landed previously (due to [[Stale-Move Negation]]). | *Knockback may be insufficient to KO at 0% if the attack had been landed previously (due to [[Stale-Move Negation]]). | ||
*Knockback may be insufficient to KO [[Weight|heavy]] characters at 0%. | *Knockback may be insufficient to KO [[Weight|heavy]] characters at 0%. |