Forward aerial: Difference between revisions
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*[[Peach (SSBB)|Peach]]: Slaps her crown forward. Often considered her best kill move. | *[[Peach (SSBB)|Peach]]: Slaps her crown forward. Often considered her best kill move. | ||
*[[Bowser (SSBB)|Bowser]]: Slashes forwards. It looks like his [[Flying Slam]] (or [[Koopa Klaw]]). | *[[Bowser (SSBB)|Bowser]]: Slashes forwards. It looks like his [[Flying Slam]] (or [[Koopa Klaw]]). | ||
*[[Donkey Kong (SSBB)|Donkey Kong]]: Swings both hands down, clasped together. A very powerful but slow move that can | *[[Donkey Kong (SSBB)|Donkey Kong]]: Swings both hands down, clasped together. A very powerful but slow move that can meteor smash. | ||
*[[Diddy Kong (SSBB)|Diddy Kong]]: Kicks out both legs and spins around. Similar to Mario's [[back aerial]]. | *[[Diddy Kong (SSBB)|Diddy Kong]]: Kicks out both legs and spins around. Similar to Mario's [[back aerial]]. | ||
*[[Yoshi (SSBB)|Yoshi]]: Swings his head downward. Can | *[[Yoshi (SSBB)|Yoshi]]: Swings his head downward. Can meteor smash. | ||
*[[Wario (SSBB)|Wario]]: Kicks forward. Has below average knockback, but great priority and lasts a very long time, good for [[wall of pain]]. | *[[Wario (SSBB)|Wario]]: Kicks forward. Has below average knockback, but great priority and lasts a very long time, good for [[wall of pain]]. | ||
*[[Link (SSBB)|Link]]: Swings sword forward and spins around, then swings it again. Its second hit is more powerful. | *[[Link (SSBB)|Link]]: Swings sword forward and spins around, then swings it again. Its second hit is more powerful. | ||
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*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Two very fast kicks. The first kick is weaker but often cannot combo into the second hit. | *[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Two very fast kicks. The first kick is weaker but often cannot combo into the second hit. | ||
*[[Pit (SSBB)|Pit]]: Stabs both swords forward. Has a bit of start-up lag. | *[[Pit (SSBB)|Pit]]: Stabs both swords forward. Has a bit of start-up lag. | ||
*[[Ice Climbers (SSBB)|Ice Climbers]]: Swing hammers downward. Nana's can spike. | *[[Ice Climbers (SSBB)|Ice Climbers]]: Swing hammers downward. Nana's hammer can spike. | ||
*[[R.O.B. (SSBB)|R.O.B.]]: Pushes its hands forward in midair. Good for wall of pain | *[[R.O.B. (SSBB)|R.O.B.]]: Pushes its hands forward in midair. Good for wall of pain | ||
*[[Kirby (SSBB)|Kirby]]: Three fast foot slices forward. When combined with a jump this gives slight horizontal recovery. | *[[Kirby (SSBB)|Kirby]]: Three fast foot slices forward. When combined with a jump this gives slight horizontal recovery. | ||
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*[[Mr. Game and Watch (SSBB)|Mr. Game & Watch]]: Swings a box forward. Powerful if hits when it comes out, but has high landing lag. If hit after it comes out, it deals a weak hit. | *[[Mr. Game and Watch (SSBB)|Mr. Game & Watch]]: Swings a box forward. Powerful if hits when it comes out, but has high landing lag. If hit after it comes out, it deals a weak hit. | ||
*[[Snake (SSBB)|Snake]]: Brings his leg upward, then ax-kicks. Slight upward boost, the foot spikes very powerully, the leg sends the opponent upwards with slight horizontal knockback as well. | *[[Snake (SSBB)|Snake]]: Brings his leg upward, then ax-kicks. Slight upward boost, the foot spikes very powerully, the leg sends the opponent upwards with slight horizontal knockback as well. | ||
*[[Sonic (SSBB)|Sonic]]: Spins around very quickly. | *[[Sonic (SSBB)|Sonic]]: Spins around headfirst very quickly. | ||
{{Attacks}} | {{Attacks}} | ||
[[Category:Attacks]] | [[Category:Attacks]] | ||
[[Category:Game Controls]] | [[Category:Game Controls]] |