Forward aerial: Difference between revisions

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*[[Peach (SSBB)|Peach]]: Slaps her crown forward. Often considered her best kill move.
*[[Peach (SSBB)|Peach]]: Slaps her crown forward. Often considered her best kill move.
*[[Bowser (SSBB)|Bowser]]: Slashes forwards. It looks like his [[Flying Slam]] (or [[Koopa Klaw]]).
*[[Bowser (SSBB)|Bowser]]: Slashes forwards. It looks like his [[Flying Slam]] (or [[Koopa Klaw]]).
*[[Donkey Kong (SSBB)|Donkey Kong]]: Swings both hands down, clasped together. A very powerful but slow move that can [[spike]].
*[[Donkey Kong (SSBB)|Donkey Kong]]: Swings both hands down, clasped together. A very powerful but slow move that can meteor smash.
*[[Diddy Kong (SSBB)|Diddy Kong]]: Kicks out both legs and spins around. Similar to Mario's [[back aerial]].
*[[Diddy Kong (SSBB)|Diddy Kong]]: Kicks out both legs and spins around. Similar to Mario's [[back aerial]].
*[[Yoshi (SSBB)|Yoshi]]: Swings his head downward. Can spike.
*[[Yoshi (SSBB)|Yoshi]]: Swings his head downward. Can meteor smash.
*[[Wario (SSBB)|Wario]]: Kicks forward. Has below average knockback, but great priority and lasts a very long time, good for [[wall of pain]].
*[[Wario (SSBB)|Wario]]: Kicks forward. Has below average knockback, but great priority and lasts a very long time, good for [[wall of pain]].
*[[Link (SSBB)|Link]]: Swings sword forward and spins around, then swings it again. Its second hit is more powerful.
*[[Link (SSBB)|Link]]: Swings sword forward and spins around, then swings it again. Its second hit is more powerful.
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*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Two very fast kicks. The first kick is weaker but often cannot combo into the second hit.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Two very fast kicks. The first kick is weaker but often cannot combo into the second hit.
*[[Pit (SSBB)|Pit]]: Stabs both swords forward. Has a bit of start-up lag.
*[[Pit (SSBB)|Pit]]: Stabs both swords forward. Has a bit of start-up lag.
*[[Ice Climbers (SSBB)|Ice Climbers]]: Swing hammers downward. Nana's can spike.
*[[Ice Climbers (SSBB)|Ice Climbers]]: Swing hammers downward. Nana's hammer can spike.
*[[R.O.B. (SSBB)|R.O.B.]]: Pushes its hands forward in midair. Good for wall of pain
*[[R.O.B. (SSBB)|R.O.B.]]: Pushes its hands forward in midair. Good for wall of pain
*[[Kirby (SSBB)|Kirby]]: Three fast foot slices forward. When combined with a jump this gives slight horizontal recovery.
*[[Kirby (SSBB)|Kirby]]: Three fast foot slices forward. When combined with a jump this gives slight horizontal recovery.
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*[[Mr. Game and Watch (SSBB)|Mr. Game & Watch]]: Swings a box forward. Powerful if hits when it comes out, but has high landing lag. If hit after it comes out, it deals a weak hit.
*[[Mr. Game and Watch (SSBB)|Mr. Game & Watch]]: Swings a box forward. Powerful if hits when it comes out, but has high landing lag. If hit after it comes out, it deals a weak hit.
*[[Snake (SSBB)|Snake]]: Brings his leg upward, then ax-kicks. Slight upward boost, the foot spikes very powerully, the leg sends the opponent upwards with slight horizontal knockback as well.
*[[Snake (SSBB)|Snake]]: Brings his leg upward, then ax-kicks. Slight upward boost, the foot spikes very powerully, the leg sends the opponent upwards with slight horizontal knockback as well.
*[[Sonic (SSBB)|Sonic]]: Spins around very quickly.
*[[Sonic (SSBB)|Sonic]]: Spins around headfirst very quickly.


{{Attacks}}
{{Attacks}}
[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Game Controls]]
[[Category:Game Controls]]